My balance dru dots the target, casts starsurge and wait for starsurge cd. He casts wraths/starfires only while in eclipse.
Arm, Thanks for the post. You'll want to read Standard Request for More Information [CLICK HERE] for details on the info I will need to be able to assist you. Thanks and good luck with your Druid, Bobby53
Bobby, I think I discovered another instance only issue - Unless I misunderstand the config or mechanic desire?... when in an instance my DK is not 1. Using Raise Dead at all - If I have it set to use it as DPS cooldown, never pops it when in an instance, not on trash, not on main boss encounters - I finally had to set up a weak aura to remind me to cast him when he's down... 2. Doesn't seem to use Raise Ally at all, I have no idea if this works OUTSIDE of an instance, but it definitely is not using it INSIDE the instance - I have to turn off my combat cooldown, select raid member, cast manually... this appears to have worked previously or maybe in some conditional situations, I can remember raising allies in LFR many times without manual interaction, but that was weeks ago. I can attempt to get logs but since they are condition specific I was thinking I may just be missing the config again?.. Also to note I have attempted to set raise dead to on cool down, as well as set it to 95% in hopes it would pop it.... neither seems to work inside an instance. Thanks - X
Please excuse this failure from our side, we took countermeasures and hope that this will never happen again.
Bobby - the issue with your CC not fighting Elegon seems to be a dungeonbuddy one because as of changing botbases it works fine! I have been testing extensively your priest (specifically Discipline). I feel like it should be doing more damage (as dmg heals your party), I'm not sure if there's a setting that i can tweak to my liking?
Toon target a Mob to catch for a Quest, but get hit from a Ghost. Now my Toon stays on one Place, target the needed Mob and just Heal himself if he is low from the Hits of the Ghost. Starting at: [08:07:50.210 N]
Both Situations. Mob to kill is above the Toon, cant reach. Druid start at: [09:57:30.989 V] Pala start at: [09:54:30.007 D]
Just another Situation at the Place where my Druid was, now with my Pala. Sorry forget to press the Button... i think it starts at: [11:48:40.106 D]
MaxMuster, Please see Reporting Bugs [CLICK HERE] and follow those steps when reporting an issue. A copy/paste of a log fragment doesn't provide the details needed to research for you. Thanks and good luck with your Rogue, Bobby53
Thanks for the post. Look through this and it should answer your questions about logs, etc. Bobby53's Standard Request for More Information [CLICK HERE]
UFCFreak89, Have mentioned recently that Disc Priest is in the process of being rewritten supporting both standard healing rotation and atonement healing. If you are interested in playing specs that are already completely supported, switch to Shadow or Holy for now. Disc should be ready soon. Thanks for the post and good luck with
tumbum, On the Druid atm, but Singular appears to have behaved as expected. The mob it was attacking (on top of the hut in the picture) was evading (also shown in the pic.) Singular blacklisted the evading mob, and found another nearby mob to fight hopefully drawing it away from the evade bugged mob. It seems to have worked in that case. On the Paladin, it is stuck trying to move to a target it can't get a path too. I'll look at refining that behavior for the next release. Thanks for the post, Bobby53 Same cause as Paladin in above reply
Hi Bobby, at the moment i try to lvl a Mage (ice)... terrible ... is there any chance to improve the Mage Routine in low lvl and movement? Im sorry, i cant tell more, never played a Mage by Hand. Maybe there is well known Mage Player with some informations. Toon is mostly dead when try to fight against 2 Mobs. I think it needs more Kiting or Movement while casting/fighting.
Hey Bobby, I've realised my Hunter is never using Deterrence or Feign Death. I can post a log, though I'm not sure it will show much, just that it dies without using it's only defensive abilities. View attachment 3796 2013-05-10 13.24.zip Also wondering if it's possible to add support for Hunter Glyph "Glyph of Fetch". Can speed up looting
Uraku, Thank you for the log file! To better understand why Deterrence and Feign of Death are not being used, I would need a log file with the following settings: - Set Debug Logging to true - Set Debug Logging SpellCanCast to true That will enable debug logging and additionally enable logging of why a spell in the priority cannot be cast (if the conditions for casting it like mob count, health %, etc. have otherwise been met.) Those two settings are essential in understanding why an ability was not cast. In this case however, I looked at Deterrence and Feign Death and while both are cast, the circumstances were too restrictive. Look for a change including additional settings to control in next release. Thanks for the post and good luck with your Hunter, Bobby53 Edit: The HonorBuddy and/or the BotBase is responsible for looting. In this case however since its class specific functionality a case can be made for the CR performing that function. I will look at that for an upcoming release, but no specific schedule other than I know it won't be in the next one published.