[Act 2] Goblin Hunter v1.1 Alcarnus + Ancient Path Goblin Run Recommended for melee class. See below post for just Acarnus botting (best for Inferno runs). Changelog Version 1.1 Added Ancient Path Version 1.0 Initial release. Description Ports from town or moves from checkpoint to the Act 2, Alcarnus waypoint and cleans the area. Tested with a lvl 36 Barb on nightmare (Whirl Wind, Frenzy,War Cry, Furious Charge, Berserker) . Recommendation Goblin success is best with about 18k Dps (Inferno). Otherwise the scope is to level in normal/nightmare. Combat mode Generic Killradius: 50 Lootradius: 50 + Speed items & +Life items Optional set your difficulty level inside the script. NOTICE: This version no longer works with newer (1xx version of Demonbuddy). Please use the script below. PHP: <!-- Act II Goblin Hunter Version 1.1a - Published 6/13/2012 by termite Scope: Leveling, Gold & Goblins Requirments: Ancient Path wp (Quest Blood & Sand Part 3) Howto start, load: Quest Black Soulstone. --> <Profile> <Name>Act II - The Goblin Hunt</Name> <GameParams questId="57335" step="24" act="A2" difficulty="Nightmare" resumeFromSave="True" isPrivate="True" numGames="-1" /> <Order> <WriteReport /> <!-- Are we in town? If not move to town. --> <If condition="Me.IsInTown==False"> <UseTownPortal questId="1" /> <WaitTimer WaitTime="25000" /> </If> <!-- Let's start the mission Part 1 Alcarnus wp --> <UseWaypoint questId="1" x="324.2328" y="291.6555" z="1.64563" actorId="6442" waypointNumber="4" /> <WaitTimer WaitTime="1000" /> <MoveTo questId="1" x="1442.816" y="1290.879" z="186.491" name ="Goblin Hunt, Part Alcarnus Step 1" /> <WaitTimer WaitTime="50" /> <MoveTo questId="1" x="1550.809" y="1227.899" z="184.491" name ="Goblin Hunt, Part Alcarnus Step 2" /> <WaitTimer WaitTime="50" /> <MoveTo questId="1" x="1588.075" y="1157.465" z="183.118" name ="Goblin Hunt, Part Alcarnus Step 3" /> <WaitTimer WaitTime="50" /> <MoveTo questId="1" x="1544.44" y="1162.066" z="186.48" name ="Goblin Hunt, Part Alcarnus Step 4" /> <WaitTimer WaitTime="100" /> <MoveTo questId="1" x="1448.773" y="1105.478" z="184.491" name ="Goblin Hunt, Part Alcarnus Step 5" /> <WaitTimer WaitTime="5500" /> <!-- Let's start the mission Part 2 Ancient Path wp --> <UseWaypoint questId="1" x="1427.708" y="1186.756" z="187.159" actorId="6442" waypointNumber="7" /> <WaitTimer WaitTime="10000" /> <MoveTo questId="1" x="1706.613" y="4063.348" z="56.0327" name ="Goblin Hunt, Part Ancient Path Step 1" /> <WaitTimer WaitTime="15000" /> <MoveTo questId="1" x="1646.498" y="4084.711" z="60.1000" name ="Goblin Hunt, Part Ancient Path Step 2" /> <WaitTimer WaitTime="15000" /> <MoveTo questId="1" x="1542.706" y="4053.418" z="69.0221" name ="Goblin Hunt, Part Ancient Path Step 3" /> <WaitTimer WaitTime="15000" /> <MoveTo questId="1" x="1522.925" y="4011.295" z="80.1036" name ="Goblin Hunt, Part Ancient Path Step 4" /> <WaitTimer WaitTime="15000" /> <!-- With this marker the bot eventualyl ends up Desolate Winds checkpoint. Problem gets stuck fast. <MoveTo questId="1" x="1501.304" y="4084.804" z="90.8749" name ="Goblin Hunt, Part Ancient Path Step 5" /> <WaitTimer WaitTime="3800" /> --> <!-- Done, now back to town. --> <UseTownPortal questId="1" /> <WaitTimer WaitTime="15000" /> <LeaveGame reason="Goblin Hunting Ground cleaned" /> </Order> <KillMonsters>True</KillMonsters> <PickupLoot>True</PickupLoot> </Profile>
Just Alcarnus Goblin Run A great way to level on Hell the remaining level till you hit 60. Tested and optimized for Barbs, works with Monk too. Not recommended for DH with Glass cannon builds. Download Profile: View attachment [ACT 2] Goblin Hunter v 1.1e.xml Needs version 118 (required). Improved pathing. Changelog version: 1.1e Updated for Demonbuddy version 118 Improved pathing Plugins Use Fixidle http://www.thebuddyforum.com/demonb...78-fixidle-thread-safe-version-unstucker.html Use Artemis http://www.thebuddyforum.com/demonb...gins/55652-plugin-artemis-profile-helper.html Barb skill recommendation ( when using Atermis plugin): Speed Leap Berserk War Cry Frenzy Revenge Goblin success rate Actually very good! Since i use speed skills and Atermis plugin almost 100% success rate. HELL Gear 5k Dps + 12 movement boots and Speed Skill.* Merc Enchantress Stats Lvl 57 Barb on Hell [08:26:50.926 N] Gained 545.751 exp [08:26:50.926 N] Exp/Hr: 500.052 [08:26:50.927 N] Have been calculating exp/h for 65 minutes. [08:27:44.649 N] Current Gold per Hour: 72388 INFERNO Gear Dmg reducing gear (such as Stormshield / Mara with MF or GF and high 1xx Str etc) / + 12 movement boots and Speed Skill. About 1k Life on Hit and 3% Life Steal. Crit dmg + chance stats on items Merc Templar with high dmg gear and hit on life items Recommended Class: Barb. with min. 18k DPS / 38k HP ########################################## Known Issues - If the bot starts idling change the killradius (45 is a good value). - During Inferno runs, sometimes there spawn many Bee's, thus the bot might die a few times. Requires a keep distance to mob plugin (not available at this time).
Currently testing this on my dh in inferno, 70k dps without ss. Few things to mention: -It prioritises looting gold over killing the goblin, I had to intervene and make it shoot the goblin to stop it from porting rather than it looting gold -Gets stuck frequently on objects (at town and in the world) -Frequent pauses (at town in the world)
Currently Artemis does not work with DH very good (here not at all). Please try with generic setup. Also when it coems to goblins this bot works best with barb (with speed skill and speed items). Maybe this can set up for ranged classes as well, but probably requires the right skills and items, especially so on Inferno.
Goblin hunt at this time is likely not working for ranged. Maybe with a sorc. And maybe when Artemis works for DH.
Well, i run now on Inferno with Dh and Atermis/Mammon enabled,with 210 GF. The main problem though is that the bot is not avoiding bee shots. Other than that it seems to work.
Will try this on inferno now with my monk Result coming soon problem 1: The dead beast in the middle there the bot is not clicking it. So it just get stuck there