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  • [Act 2] [KillWait] Maghda Boss Farm

    Discussion in 'Archives' started by w3eZle, Jun 13, 2012.

    1. w3eZle

      w3eZle New Member

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      [Plugin] [Act 2] [KillWait] Maghda Boss Farm

      For Profile: http://www.thebuddyforum.com/demonbuddy-forum/demonbuddy-profiles/54442-act-2-maghda-boss-farm.html

      What: Disables KillMonsters & LootAll untill in Boss Level (Lair of the Witch)

      Why: Cuts down time spent. Focused on XP From killing Maghda.

      Download: View attachment MaghdaKillWait.zip
      View attachment MaghdaKillWait-v2.zip V2 - Enables KillMonsters if health is below 75% (helps when stuck @ barricade -- w/ my barb this also breaks the barricade
       
      Last edited: Jun 13, 2012
    2. 3z00z

      3z00z New Member

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      Does this destroy the barricades when they spawn? (the ones at the bridge and stairs)
       
    3. w3eZle

      w3eZle New Member

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      I'm looking into that now... Not sure this is something that can be done with the plugins... Anyhow, I'm not having issues with barricades so its hard to test.
       
    4. 3z00z

      3z00z New Member

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      nvm, as a temporary fix I put the pull range to 100 yd.

      Cons: it goes to pull the mobs behind the waypoint
      pros: barricades get destroyed while trying to pull mobs behind it.........AND I CAN GO SLEEP!
       
    5. w3eZle

      w3eZle New Member

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      Update - Now Turns on KillMonsters if health is below 75%. (This also helps break barricades (w/ my barb))
       
    6. turing

      turing New Member

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      You should consider just taking out the check when entering Magda's room or finetuning the if statement to include if loot == false

      As it is now, a good % of the time, my char runs to the ent, clicks it, and then goes below 75% while waiting to zone in, kill gets set to true, but not loot, and when it goes in, it only checks for kill == true, and since it is, it doesn't set loot = true.
       

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