• Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Exilebuddy Release/Beta Revision Guide

    Discussion in 'Archives' started by pushedx, Nov 26, 2013.

    Thread Status:
    Not open for further replies.
    1. pushedx

      pushedx Moderator Moderator Buddy Core Dev

      Joined:
      Sep 24, 2013
      Messages:
      4,252
      Likes Received:
      290
      Trophy Points:
      83
      This thread will now detail our new development branch of Exilebuddy Release and Beta. This is our new Exilebuddy code. It's not perfect yet, but it should address a lot of issues that were happening before. Please read the "Things to know" section first.

      Things to know:
      • Feb 13th: Please enable "Always Highlight" in the UI options. If you don't the bot will have issues with some interactions.
      • A certain amount of "babysitting" will be required with Exilebuddy for the short term. It is our goal to reduce this as much as possible, but it will take time and a lot of testing.
      • A lot of areas have issues now that we have to work out from new pathfinding code.
      • "Move" needs to be on your action bar. If it is not, the bot will not move.
      • You need to enable "Key Pickup". It's under Options -> UI.
      • Doors seem to have problems with the new system. We're working on fixing that.
      • The bot can get stuck on certain walls. We're working on fixing that and adding better stuck detection.
      • The API has received major reworks and updates.
      • Boss farming and support for certain areas support has been temporarily dropped as we build things back up. We're working on adding support for everything.
      • The map visualizer is new and still has some bugs when trying to run the bot at the same time. It's more for debugging right now.
      • Areas with triggerable blockages, such as sewers before you open the wall, give the bot issues again. We have to re-fix that problem.
      • Incinerate now works! Similar skills do also, but require the correct CR logic.
      • You should set a ranged "Destroy Chest Ability". 30 is a good distance to start with.
      • Shrines are supported! But there is no logic to handle the two most annoying shrine types that causes the bot to get stuck fighting endlessly. We haven't come across them yet.
      • Skill gem leveling plugin needs to be rewritten to avoid the bugs it currently has.
      • The gui is a bit outdated now with some settings and stuff. For now, we're trying to make sure the flagging issues are fixed for good.

      Downloads:
      Release
      Beta

      Guides, Resources, etc...

      This section will eventually be moved into its own thread and contain a lot more for users.

      BuffDefinitions (1.0.6.3) - The "Id" field is the "internal name" to use when checking to see if your character has a particular de/buff on it.
      BaseItemTypes (1.0.6.3) - This csv formatted file contains the metadata/name pairs for all in game items.

      Currently Unfixed Issues:
      • Doors are not fixed yet. Fixing them properly with the CR involves changes that break the expected behavior of the bot. Not quite ready to do that in GB7 yet.
      • The pathfinding bug where your character locks up is still present. There's no temp fix, as dropping the RD pathfinding makes the bot useless.
      • Various struck issues still happen. Fixing this is not simple due to the reason why they happen in the first place.
      • Boss farming is not in yet. A lot of code needs to be rewritten to make it "usable", but even so, without doors fixed and the pathfinding lockup bug, it'd not work well in most areas people want to farm.

      Release

      #33 [01 Mar 14 13:12] - Beta changes #743 - #758
      You need to register and have one post to see spoilers!
      Beta

      [Upcoming Versions]
      • We're working on trying to rewrite the input/movement logic to fix some random stuck issues as well as the random casting problems. A lot of the current bot problems revolve around these things one way or another.

      #759 [Next Version]

      You need to register and have one post to see spoilers!
       
    2. joni

      joni Member

      Joined:
      Jan 12, 2012
      Messages:
      163
      Likes Received:
      0
      Trophy Points:
      16
      thanks for the changelog and the update on the flagging issues :)

      i really appriciate that you communicate with us and i dont really mind waiting even if it takes longer then expected :)

      but its always nice to have a very raff estimate thanks again for everything you do <3 great job and i really really like the smoothness of this product it is superior in any aspect :)
       
    3. AlfredoSauce

      AlfredoSauce New Member

      Joined:
      Nov 6, 2013
      Messages:
      63
      Likes Received:
      1
      Trophy Points:
      0
      Thank you! Really appreciate the changelog!
       
    4. bcain1787

      bcain1787 Member

      Joined:
      Aug 13, 2013
      Messages:
      131
      Likes Received:
      0
      Trophy Points:
      16
      Agreed. Much appreciated.
       
    5. Sapin32

      Sapin32 Member

      Joined:
      Jun 7, 2010
      Messages:
      100
      Likes Received:
      0
      Trophy Points:
      16
      Yeah those posts are realy nice, keep them up please :)
       
    6. skyliner1yfz

      skyliner1yfz New Member

      Joined:
      Oct 7, 2012
      Messages:
      53
      Likes Received:
      0
      Trophy Points:
      0
      Thanks for this.

      Even vague patch notes are better than none at all ;)
       
    7. Arm

      Arm New Member

      Joined:
      Aug 23, 2012
      Messages:
      214
      Likes Received:
      0
      Trophy Points:
      0
      The thing that has to be repaired fast is fact that if bot mets skeleton shrine he' ll stay there for ever grinding those skeletons.
       
    8. Dbuddy

      Dbuddy Member

      Joined:
      Jun 18, 2012
      Messages:
      963
      Likes Received:
      0
      Trophy Points:
      16
      /edit: running now
       
    9. kuskner

      kuskner Member

      Joined:
      Oct 12, 2013
      Messages:
      521
      Likes Received:
      2
      Trophy Points:
      18
      So this beta build should not get flagged like the older versions on EB?
       
    10. wootwoot911

      wootwoot911 New Member

      Joined:
      Jun 2, 2012
      Messages:
      129
      Likes Received:
      0
      Trophy Points:
      0
      There is not going to be a version that is 100% ban proof....
       
    11. deductabel

      deductabel New Member

      Joined:
      Oct 22, 2012
      Messages:
      97
      Likes Received:
      0
      Trophy Points:
      0
      Trying to get Grindbot.7 to work.

      Bot explores and kills one mob then just stands in place.

      Exile routine on cruel ledge

      Code:
      Added new hook [BotBehavior] 972eb2e5-d55e-4a83-91cd-22e46fb7a7f3
      Registering buffs.
      Registering curses.
      Registering summons.
      Registering totems.
      Registering traps.
      Registering main abilities.
      ? Registered Infernal Blow
      POI set to Type: Monster, Location: {897, 1260}, Distance: 8, Name: Monster
      Ignoring Sage's Robe [7006] from loot targeting. (No Filter Match)
      Ignoring Lunaris Circlet [7A0B] from loot targeting. (No Filter Match)
      Error during bot tick: 
      System.NullReferenceException: Object reference not set to an instance of an object.
         at GrindBot7.GrindBot.ClearCurrentPoi()
         at GrindBot7.GrindBot.DetermineCurrentPoi()
         at GrindBot7.GrindBot.Pulse()
         at Loki.Bot.Pulsator.Pulse(PulseFlags flags)
         at Loki.Bot.BotMain.()
      
       
    12. deadmeow5

      deadmeow5 New Member

      Joined:
      Nov 23, 2013
      Messages:
      6
      Likes Received:
      0
      Trophy Points:
      0
      652 is up but requires a clean download again or it'll crash on startup.

      Still suffering from the same "kill something then stand around" issue as last build though. Also seems to have a lot of trouble opening doors.
       
    13. iconz

      iconz Member

      Joined:
      Jan 15, 2010
      Messages:
      181
      Likes Received:
      0
      Trophy Points:
      16
      652: feedback:

      i used the bot for about 10 minutes the cs is shit for my build but logic is working flawlessly may need to speed up targeting. for better survival as melee,

      bugs: used quicksilver flask and crashed on me
      stood around checking on items on the ground no fire next mob or move function. how do i know this the mouse over item was poping up on my screen with a axe and a blue armor.

      im waiting till i can use a spectral throw heavy build and this bot build is half done as for features and needs.. good work pushedx and apoc thanks for the release
       
    14. kuskner

      kuskner Member

      Joined:
      Oct 12, 2013
      Messages:
      521
      Likes Received:
      2
      Trophy Points:
      18
      10 days no update?
       
    15. Sapin32

      Sapin32 Member

      Joined:
      Jun 7, 2010
      Messages:
      100
      Likes Received:
      0
      Trophy Points:
      16
      update where the team are about this would be cool :)
       
    16. WhereIsMyMind

      WhereIsMyMind Member

      Joined:
      Oct 12, 2013
      Messages:
      848
      Likes Received:
      5
      Trophy Points:
      18
      I expect they are with family enjoying the 2 weeks holiday most Europeans enjoy this time of year.

      WIMM
       
    17. marko001

      marko001 Member

      Joined:
      Jan 20, 2010
      Messages:
      93
      Likes Received:
      18
      Trophy Points:
      8
      Yeah, probably.
      Meanwhile bot is detectable and, as Tweety said, better waiting some months before using it.

      m.
       
    18. bcain1787

      bcain1787 Member

      Joined:
      Aug 13, 2013
      Messages:
      131
      Likes Received:
      0
      Trophy Points:
      16
      Any bot is detectable in a sense. A bot will always behave differently then a human player. But this bot is not easily detectable if so no one would use it. I personally used another bot before this one and was banned 3 different times but since I got this one and started botting a little smarter I have had zero bans and only tons of success.
       
    19. WhereIsMyMind

      WhereIsMyMind Member

      Joined:
      Oct 12, 2013
      Messages:
      848
      Likes Received:
      5
      Trophy Points:
      18
      bcain1787,

      please teach us the ways master. nah, srly, why does EB and PoE hate me so much?

      WIMM
       
    20. pushedx

      pushedx Moderator Moderator Buddy Core Dev

      Joined:
      Sep 24, 2013
      Messages:
      4,252
      Likes Received:
      290
      Trophy Points:
      83
      Bump!

      We're ready for you guys to give this another try. The bot is not perfect or amazing yet, but we're working towards that. Please let us know of any further flagging issues or bans from using Exilebuddy.
       
    Thread Status:
    Not open for further replies.

    Share This Page