• Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • To do list

    Discussion in 'Archives' started by in2fun, Dec 9, 2012.

    Thread Status:
    Not open for further replies.
    1. in2fun

      in2fun New Member

      Joined:
      Sep 23, 2010
      Messages:
      871
      Likes Received:
      8
      Trophy Points:
      0
      Not sure what the current to do list is for bot. But wanted to add few of things I think needs, or needs improvement on.
      Feel free to add to list.
      This is not in order of what want most or least. Just adding to it as go.

      1: Gather. Still not gathering anything for me.
      2: QuestOrder, Or ability to do hotspots in order.
      3: Ability to talk to npc's. Can start events. Would go along with questorder.
      4: Ability to shoot non mobs. Like turrets, roadblocks.
      5: Fix mesh! There are soooo many mesh problems I can not even list them all. I'm currently making profiles in every zone, for every event. Only able to release a few due to mesh errors. I would be willing to fix mesh along way.
      6: Ability to use waypoints. This would go along with questorder I would think. Or at beginning of profile can use waypoint to get there so dont get stuck. Or use waypoint when need to vendor.
      7: Have 2nd option for default waypoint. In case the default is being contested.
      8: Distance or time to chase a mob before give up. Found few mobs, like for events. That will run far ways invulnerable. The bot will chase them, sometimes way too far. And never give up.
      9: Implement blackspots. If find spot don't want bot to go need blackspots.
      10: Ability to change profile's without having to restart bot. As of right now when stop, load new profile, start. It continues on last profile without switching.
      11: Get the vendoring, or what ever need to do on full bag's fixed. As of now when reach full inventory the bot just stops. Even if in combat just stands there doing nothing.
      12. Ability to change pull range within bot not just in settings txt file.
      13. Ability to "drop" combat if there are no monster in a distance xY that could be dangerours (Suggested by fl4sHb4nGeR?!)
      14. maybe a option to randomize the coordinates a bit of a give hotspot without loosing the path (Suggested by fl4sHb4nGeR?!)

      Will add more as I think of them.
      This is not a bitch thread. I really want to help and make this an awesome bot.
       
      Last edited: Dec 17, 2012
    2. mengzie

      mengzie New Member

      Joined:
      Dec 2, 2012
      Messages:
      14
      Likes Received:
      0
      Trophy Points:
      0
      We should have the bot to stop everything once health is below 50% before moving on to the next target... Should be possible with a plugin I think... Have to ask Chucky
       
    3. in2fun

      in2fun New Member

      Joined:
      Sep 23, 2010
      Messages:
      871
      Likes Received:
      8
      Trophy Points:
      0
      Yes really need that. But I think that should be more of a routine/CC issue. I have posted it in archi's CC thread, and talked to iGaurdian about it.
      If bot handled that might cause problems dont know for sure.
      Will see how the chucky's attempt at saving our lives plugin helps. (hehe nice name for plugin? I just made that up. lol)
       
    4. Hoof

      Hoof Member

      Joined:
      Jan 15, 2010
      Messages:
      308
      Likes Received:
      0
      Trophy Points:
      16
      Great post :) Hope they will sticky this. Gathering really should be fixed. Great money and XP boost
       
      Last edited: Dec 9, 2012
    5. in2fun

      in2fun New Member

      Joined:
      Sep 23, 2010
      Messages:
      871
      Likes Received:
      8
      Trophy Points:
      0
      Nooo no sticky. Sticky threads means something that stays around long time. I dont want this list to stay around, I want it fixed. hehe
       
    6. in2fun

      in2fun New Member

      Joined:
      Sep 23, 2010
      Messages:
      871
      Likes Received:
      8
      Trophy Points:
      0
      Few more things. added.

      8: Distance or time to chase a mob before give up. Found few mobs, like for events. That will run far ways invulnerable. The bot will chase them, sometimes way too far. And never give up.
      9: Implement blackspots. If find spot don't want bot to go need blackspots.
       
    7. in2fun

      in2fun New Member

      Joined:
      Sep 23, 2010
      Messages:
      871
      Likes Received:
      8
      Trophy Points:
      0
      Added another.

      10: Ability to change profile's without having to restart bot. As of right now when stop, load new profile, start. It continues on last profile without switching.
       
    8. ChuckyEgg

      ChuckyEgg Member

      Joined:
      Jun 14, 2012
      Messages:
      635
      Likes Received:
      8
      Trophy Points:
      18
      :)

      I've nearly got one ready for release. Just running some final tests now.

      It uses 2 flags/settings

      One that makes the bot stop and rest, HEALTH BELOW X%
      And the other flag says when to start the run again, ALLOW RUN/COMBAT ABOVE X%

      I will include a config window at some point, but for some reason it won't work. So, for now, I'll describe how to change it in the code.


      Anyway, won't be long till release, hopefully within the hour :)
       
    9. Hoof

      Hoof Member

      Joined:
      Jan 15, 2010
      Messages:
      308
      Likes Received:
      0
      Trophy Points:
      16
      Hehe, I meant that this kinda thread could be useful when bugs are found so they can be listed and removed after they are fixed. And if new ones appear people could post them here and some1 could keep a list of them in the first post :)
       
    10. mengzie

      mengzie New Member

      Joined:
      Dec 2, 2012
      Messages:
      14
      Likes Received:
      0
      Trophy Points:
      0
      Sounds good... Currently I am unable to use the unstuck me :< due to bot staying on hotspot ... as I bot beside the cliff area. Have to wait for the new version :)
       
    11. ChuckyEgg

      ChuckyEgg Member

      Joined:
      Jun 14, 2012
      Messages:
      635
      Likes Received:
      8
      Trophy Points:
      18
      Yeah, to guard against going over a cliff there'd have to be a way to tell if it's a share drop or dangerous place your character is about to move into. I don't think that ability exists within the API. I could be wrong.
       
    12. in2fun

      in2fun New Member

      Joined:
      Sep 23, 2010
      Messages:
      871
      Likes Received:
      8
      Trophy Points:
      0
      Cliff area's need to be fixed via mesh.
      Please take screen shot of char in game facing cliff, then another screen shot of map open showing location. Right down the cords. And create post in support so dev's can fix.
      That needs to be fixed in mesh so bot knows cant go there.
       
    13. Aevitas

      Aevitas Well-Known Member Staff Member Buddy Core Dev

      Joined:
      Mar 2, 2010
      Messages:
      2,307
      Likes Received:
      36
      Trophy Points:
      48
      We just released an update that addresses a couple of issues, and should make usage of the bot a lot more convenient than before.
       
    14. mengzie

      mengzie New Member

      Joined:
      Dec 2, 2012
      Messages:
      14
      Likes Received:
      0
      Trophy Points:
      0
      Is it me all something?? Today my bot doesn't target anything and just run around :/ ... I am pretty sure I selected Architecture as my routine... I will do more problem solving later...
       
    15. in2fun

      in2fun New Member

      Joined:
      Sep 23, 2010
      Messages:
      871
      Likes Received:
      8
      Trophy Points:
      0
      Are you using new update?

      Fresh install. Make sure meshes in. Make sure routine in. Start bot. Change routine. Check plugins. Load profile. Start button.
      If want to change settings on pull or loot range. Turn off bot. Change settings. Restart bot.
      If still doesn't target anything, stop, restart.
      If still. Try different class, or different profile. Just test it out.

      If any errors pls post them.
       
    16. mengzie

      mengzie New Member

      Joined:
      Dec 2, 2012
      Messages:
      14
      Likes Received:
      0
      Trophy Points:
      0
      Looks good after doing a fresh install... haha... Is it possible prevent my bot from deleting junk and deposit collectibles automatically ?
       
    17. in2fun

      in2fun New Member

      Joined:
      Sep 23, 2010
      Messages:
      871
      Likes Received:
      8
      Trophy Points:
      0
      Im pretty sure it only deposits collectibles automatically. The deleting junk is only if you check the loot plugin.
      Any collectibles that are deposited you can see or access again via the bank. Also remember any work station, crafting table. Is also access to bank and collectibles.
       
    18. mengzie

      mengzie New Member

      Joined:
      Dec 2, 2012
      Messages:
      14
      Likes Received:
      0
      Trophy Points:
      0
      I did not enable any plugin except Chucky's
       
    19. in2fun

      in2fun New Member

      Joined:
      Sep 23, 2010
      Messages:
      871
      Likes Received:
      8
      Trophy Points:
      0
      Hmm.
      I havent used bot for long stretchs so not sure. Ussually just testing. And I have 4 8 slot bags so dont get full often.
       
    20. in2fun

      in2fun New Member

      Joined:
      Sep 23, 2010
      Messages:
      871
      Likes Received:
      8
      Trophy Points:
      0
      added
      11: Get the vendoring, or what ever need to do on full bag's fixed. As of now when reach full inventory the bot just stops. Even if in combat just stands there doing nothing.

      When ever bags get full it just stands there. Doesnt fight back, doesnt move. Just locks up.
       
    Thread Status:
    Not open for further replies.

    Share This Page