============================================================== READ THIS BEFORE POSTING!!!! ============================================================== WHERE: We need Hotspots and zone / continent to see WHERE you have the issue Code: Kezan - Stupid Fence (Goblin Starter Zone) <Hotspot X="861.4886" Y="2757.773" Z="119.2409" /> <Hotspot X="847.2615" Y="2747.261" Z="118.2723" /> Nav Tab: Loading LostIsles_27_21 How to get a hotspot: Honorbuddy → Settings & Tools → Developer Tools - at the bottom left → double-click on the <0, 0, 0> in the "Local Player Info" group → capture the <Hotspot ... /> reported in the Honorbuddy scrolly Log window HOW: We need a screenshot to see HOW you are being affected Attach the picture just like a Log - How To Attach A Log [Kick] The screenshot tells us things like: Are you stuck/being tripped up by a terrain decoration at the toon's feet? Is a low hanging branch/doorway/cairn ensnaring the toon's head? Are you a large-form or small-form toon? Are you mounted when the issue occurs? Are you blindly walking into a fence or the side of a hill? Are you standing on a terrain feature we can install a 'jump link' on? etc (other terrain-induced geometry problems.) WHAT: We need a log file to see WHAT the bot was doing. How To Attach A Log [Kick] Not all navigation problems are caused by the Navigator / Mesh. Such problems can frequently be caused by misbehaving Bots, Plugins, or Profiles. The log file tells us things like: What botbase, plugins and profile are active. What the bot was doing when the issue occurred The location bot is trying to move to Please make one post per bug so that i can easily archive it when it's done! Archived posts will be found here NOTES: If you're in a phased area, we need to know! If it's a holiday, we need to know *exactly* which gameobjects that you get stuck on, not just like 'oh yeah, remesh every town in the game' . Honorbuddy does not navigate under water. Please do not report navigational issues related to underwater movement.
Legion, Suramar Flightor stuck on part of this building (tying to move thought it as it not exist). It looks like a part of mesh, as there is no corresponding object Objects dump: https://hastebin.com/umehilihas.xml From: <1691.483, 5546.163, 39.10028> To: <1656.498, 5550.741, 15.9725>
Legion, Suramar Flightor stuck under roof of floating tower. Need flightor annotation. Code: new Vector3(705.3368f,4827.798f,-97.96831f) Map: 1220: Troll Raid Zone 7637: Suramar SubZone: 8369: The Lightbreaker
Edited by Staff: Thank you for the clarification but I will still need the location that the portal teleports player to before i can add this. -------------------------------------------------------------------------------------------- http://www.wowhead.com/object=267955/demonic-gateway is a simple interactwith, right click kind of interaction, same as the portal above. No gossip needed.
Legion, Dalaran Flightor stuck under roof of herbalism profession building in Dalaran. Require Flightor annotation.
This here is an interesting one on the Broken Isles. Starts in Line 16890. [19:18:33.397 D] [Flightor] Set up for movement from <4494.294, 4864.469, 662.1314> to <3314.858, 6742.088, 130.292> The generated flight path leads over the Trushot (Hunter) Lodge resulting in an endless cycle of getting ported to the Nesingwary outpost and then flying over the Hunter's Lodge again.
Character likes to get stuck while flying under cliff overhang in Azsuna. MapId 1220, ZoneId 7334, SubZoneId 8192 Around: X="-224.0437" Y="8001.619" Z="173.5348"
On Argus there is a temporal piece of rock that will be cleared during questing once the second objective for http://www.wowhead.com/quest=47431/gathering-light is completed. Flushing timed movement. Direction: Forward, StrafeLeft We are stuck! (TPS: 14.8, FPS: 122, Latency: 102, Map: Argus 1, loc: <965.854, 1708.483, 525.8625>)! Nearest game object, distance 6.90 yards <!--Geröll in Krokuun zone and on Argus 1 map--> <GameObject model="#1686542"> <Matrix M11="-0.8466954" M12="0.532077849" M13="0" M14="0" M21="-0.532077849" M22="-0.8466954" M23="0" M24="0" M31="0" M32="0" M33="1" M34="0" M41="962.1927" M42="1713.19971" M43="529.314758" M44="1" /> </GameObject>
<!--Pile of Rocks in Mac'Aree zone and on Argus 1 map--> <GameObject model="#1282281"> <Matrix M11="-0.568731368" M12="-0.42083925" M13="0.133562133" M14="0" M21="0.423309028" M22="-0.5816362" M23="-0.0301448945" M24="0" M31="0.12551491" M32="0.0547134839" M33="0.70686096" M34="0" M41="5784.11475" M42="9894.297" M43="-72.63853" M44="1" /> </GameObject> Stuck in Mac'Aree
We are stuck! (TPS: 14.8, FPS: 80, Latency: 60, Map: Argus 1, loc: <1070.562, 2271.242, 408.4374>)! Nearest game object, distance 3.56 yards <!--Heiliger Pylon in Krokuun zone and on Argus 1 map--> <GameObject model="#1573324"> <Matrix M11="-0.360802531" M12="-0.9326422" M13="0" M14="0" M21="0.9326422" M22="-0.360802531" M23="0" M24="0" M31="0" M32="0" M33="1" M34="0" M41="1074.04688" M42="2271.962" M43="408.4372" M44="1" /> </GameObject>
Argus, Antoran Wastes Lava pool should be excluded from Navigation (toon dies there very quick) Code: new Vector3(-2459.27f,9518.177f,-196.5842f), new Vector3(-2450.539f,9521.528f,-196.6638f), new Vector3(-2454.192f,9542.839f,-195.6326f), new Vector3(-2452.271f,9558.179f,-196.5835f), new Vector3(-2465.578f,9568.543f,-196.6155f), new Vector3(-2513.057f,9605.741f,-196.637f), new Vector3(-2547.713f,9620.44f,-195.8676f), new Vector3(-2585.416f,9633.255f,-195.9583f), new Vector3(-2595.396f,9640.213f,-196.5839f), new Vector3(-2601.334f,9655.136f,-196.5035f), new Vector3(-2614.727f,9661.627f,-196.6464f), new Vector3(-2640.953f,9661.756f,-196.5967f), new Vector3(-2645.159f,9650.508f,-196.5904f), new Vector3(-2657.517f,9642.375f,-196.6594f), new Vector3(-2697.977f,9646.467f,-196.5511f), new Vector3(-2724.334f,9633.659f,-196.5833f), new Vector3(-2744.235f,9627.153f,-196.5839f), new Vector3(-2718.735f,9562.868f,-196.8717f), new Vector3(-2682.688f,9566.53f,-196.5986f), new Vector3(-2602.094f,9566.364f,-196.0045f), new Vector3(-2586.834f,9566.759f,-196.4826f), new Vector3(-2563.356f,9557.927f,-196.4834f), new Vector3(-2543.481f,9557.784f,-196.5892f), new Vector3(-2495.113f,9514.519f,-196.5836f),