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  • Bot Detection with Human Observational Proofs

    Discussion in 'Ban Section - Ban Reports' started by ZipZap, May 24, 2013.

    1. ZipZap

      ZipZap New Member

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      As if the last article documenting LCP and Path Segments Passed wasn't enough, have a read of this method of detecting bots.

      In summary, this method is able to record and analyze your 'Keystroke, Point, Pause, click, Point-and-Click, Drag-and-Drop' user input for server side analysis. Comparing and analyzing your every move, so to speak, with that of documented metrics of human interactions with the game, they can then identify bots 'with 99.8% accuracy within 39.60 seconds'. This HOP technology in fact encompasses all users, lazyraider, autoangler, PB, AH, on and on...any bot that sends automated keystrokes and mouse movements.

      View attachment Human Observational Proofs.pdf

      'Evasion would require some sophisticated bot development'

      Page266- "More importantly, the HOP system is not based on any single metric of the human behavior, but rather, a collection of different kinds of behavioral metrics composed by neural networks. A successful evasion of the neural network could require a simultaneous attack on several of these different metrics. Although it is relatively easy to mimic a single metric of the human behavior, such as keystroke inter-arrival time, fully mimicking all aspects of the human behavior in a highly dynamic environment like MMOGs could require non-trivial efforts.

      The threat of mimicry attacks [50] is real to behaviorbased intrusion detection systems including HOPs. In general, we believe that it is possible for a highly motivated bot creator to build a more complicated game bot, which mimics multiple aspects of human behaviors, to evade the HOP system but at the cost of significant time and efforts."
       
    2. katjezz

      katjezz New Member

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      And thats why glider nor pirox used that shitty move-to-click thing, its obvious as fuck and bad.
       
    3. librecant

      librecant New Member

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      Always wondered why this method wasnt used sooner for detection. It makes sense now, because i renewed a expired account after 3 month of down time. Within 30 minutes of botting/farming the mob was teled, character teled to fatigue zone end of map, dead - bot kept trying to run to body way out in ocean lol. Luckily i was watching still or would have lost the account. I wonder how the devs will get past this one!
       
    4. kavlantis

      kavlantis New Member

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      How old is this report?
      Cant find a date in the PDF
       
    5. bl4ck

      bl4ck Member

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      2009
       
    6. standza

      standza Member

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      We all know this shit about click to move. They just cant do that and that is that.
       
    7. kavlantis

      kavlantis New Member

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      What you mean by that?
      Who is they and what can't they do?
       
    8. Forestt

      Forestt New Member

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      Blizzard can't detect Click-to-move without actually going into the game and interracting/closely watching every movement of their character. If they could then Pirox and Honorbuddy never would have existed because they both use Click-to-move.

      As far as I remember reading, bot programs never submit any out of the ordinary information to Blizzard through the commands it uses (including CTM). Otherwise the bot would be instantly detected.
       

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