Ira Caeli ~ Moene By Dagradt This Is A Warrior Tanking CC: Hello, This is a level 85 Protection Warrior CC I made for personal use but, with help from the credited Honorbuddy members below, I have decided to upload my version for you all to test out. Currently I can suggest this CC for heavy dungeon use but, please remember this CC is for use with LazyRaider only and does not support any other style at this time. Moene will also work quite well in the Dragon Soul (Both Reg & LFR). Give Credit Where Credit Is Do: I would like to thank the following for their help in this endeavor: CodeNameGamma - For his thread on CC creation as well as supplemental coding Apoc - For his supplemental coding FiftyPence - For his supplemental coding Shaddar - For his amazing help in cross referencing as well as supplemental coding Still To Come: There are a few areas in which I would like to further build upon in order to better the functionality of Devotio, they are as follows: 1) Trinket usage 2) Racial trait usage 3) Concussion Blow, Retaliation, Inner Rage, Recklessness (for boss kill) Known Issues: At the moment their are a few issues to which I am trying to fix, they are as follows: 1) There are no issues at this time. Please give me feed back if you find any! Change-Log: Version 1.02 - Added Threat based Target Switching on Adds Version 1.01 -Tweaked AoE so Cleave is used more -Fixed In-Combat Buff coding Version 1.00 - Initial release SVN - Ira Caeli ~ A Custom Class Compilation Don't forget to check out other great CC's at: LazyRaider - All in One PvE CC's - A LazyRaider custom class project by Shaddar & Dagradt
Tested this on my lvl 67 warrior and it works really well. Good job! One question though, does it use Victory Rush,Shield Wall, ? I don't think I've seen it yet.
@Aeus, At the moment I have left out Defensive CD's, I have worked in the lesser ones such as Shield block, and I can add Victory rush on proc. Are you using it to level or dugeon?
@Aeus, Just updated the SVN and CS file, it will now VR on proc, I also tweaked the AoE rotation, to a more basic form (tab through the targets to add sunder w/ Devastate), let me know what you think. edit: Re-updated for better VR use
Did an HoT run. Had some trouble keeping threat sometimes. Here is a log... Also, here is an alternate method for counting adds. PHP: private int addCount() { int count = 0; foreach (WoWUnit u in ObjectManager.GetObjectsOfType<WoWUnit>(true, true)) { if (u.IsAlive && u.IsHostile && u.Distance <=10) { count++; } } return count; }
@Jasf10, God Damn that's a big log, lol... The AoE rotation ATM consists of SW > Rend > TS > Cleave > w/ Devastate as a filler. Are you tabbing through your AoE targets to apply Sunder stacks with Devastate? The CC will switch to low threat targets (80% of the time), but you will still need to taunt and tab to get full use of Devastate. I will check into it once this week is over (I have finals). It's on my list so don't worry! P.S. Thanks for the alternative Add Counter, I'll check to see how it can be implemented.
Look in King of the Jungle if you wanna know how it's used. We've added a bit more checks to it aswell.
if we are going to be reusing a lot of the same code, we should consider making a helpers.cs file with stuff like AOE checks. This way when we make new CCs, we can just call the code from the helpers.cs instead of looking through our other stuff and using copy/paste.
@Venus112, Jasf10, I agree, we should hold a voice meeting to get on the same page and get a collective collection of source material. Might prove useful?
Can you make it use Thunderclap a bit more to gain aggro at pull ? Other than that a really great CC.
@Hi1674, ATM the AoE priority is SW > Rend > TC > Cleave > Devastate... I can up TC to be first in the priority, would be a nice insti-aggro spell, also I am not too sure but is Rend really that useful (As in Rend > TC, for the Rend DoT spread)? If not I can take it out, might be better for low-level toons...
AoE threat priority (assuming you have 2/2 Blood and Thunder) should be Rend > Thunder Clap > Shockwave > Revenge then using Cleave/Inner Rage if you have rage to spare (over 50 is a good marker).
@Community, Personal Update: "Please keep in mind that I am a full time College student (Wednesday, Thursday, Friday w/ HDI, AITP, IEEE meetings scattered throughout the week). I code CC's for fun & experience when my spare time allows, as such School and work take precedence over maintaining my CC compilation (sometimes I wish it wasn't so as I find coding to be very fun but, money doesn't grow on trees, least not since I last checked). Updates will be released as soon as I get time to finalize revisions but until then please be patient." CC's currently being worked on or revised: Impia Mors Eques(IME 'PvP') Gelu Mors Eques(GME 'PvP') Praesidio Bellator(Moene 'PvP' & 'PvE') Praesidio Paladinus(Devotio 'PvE') Ignis Magus(IM 'PvP') Loquitur Druidae(Arctos 'PvP') End Note: "The more testers and the "Quality not Quantity" of feedback received will help make these CC's better, please keep that in mind. The above statements do not only pertain to me but for various coders and key members within the HB Community, so please give them the courtesy they deserve." Thank you for your time & support, Dagradt
Dagradt please do a Arena/PvP CC for Warrior it would be fucking awesome i would even donate some money to get one, EzArms might be ok for bg?s but it not usable for arena atleast from 1500 and above...
@*****le, I assume you would like an Arms Warrior CC, as luck would have it I am currently working on one! I have many CC's in the process of being revised and in Beta phases or being tested by private testers & these will be released as soon as i find them worthy of being posted, lol. Current Warrior CC's currently being worked on or revised: Praesidio Bellator('PvP') ~ Tanking Arma Bellator('PvP') ~ Arms Donations are always appreciated!!!
I should get away from PQRotations for once just to try out your CC's Dagradt, because you sure seem to put alot of work in them ^^
@Amputations, I have never used PQR, as such I wouldn't know how they differ, I can only assume. Test them out, take notes, tell me what you would change or what you thought was good!
@Community, Due to the recent CC rule changes I am slowing down my Ira Caeli development, do not get me wrong as I never said "STOP". I am just going to see how my fellow developers and the HB community respond over the next few weeks. In lue of the changes I am still working hard on getting updates to my Tactics CC's, updates will come when I feel comfortable with HB running smoothly again. If you have any questions please PM me. Dagradt