I found an error in the current singular version for rogues with leeching poison. In the code of Honorbuddy\Routines\Singular\ClassSpecific\Rogue\Poisons.cs it should look like this case NonLethalPoisonType.Leeching: if (SpellManager.HasSpell(LeechingPoison) && !StyxWoW.Me.HasAura(LeechingPoison)) return LeechingPoison; This will stop it from spamming mind numbing when you tell it to use leeching. you can edit your own to look like this, you are basicly replacing where it says mindnumbimgpoison in the leechingpoison section to look like the above, or just download the attatchment I put in this post and replace Honorbuddy\Routines\Singular\ClassSpecific\Rogue\Poisons.cs
been using for a couple hrs now.. sometimes it won't reapply poisons other than that its actually quite nice and no problem ty vm
update.. will not reapply poisons after they fall off.. i thought it would be sometimes but looking like it will do it on a fresh start of HB (apply poisons) but after it cycles through its hr of poisons.. it will not reapply
I Managed to find a loophole around this problem, until someone with proper coding knowledge can fix this bug. I just switched the ID:s in my poison.cs in this directory: \honor\routines\singular\classspecifics\rogue , works great for me. The changes I made where: //Non-lethal private const int CripplingPoison = 3408; private const int MindNumbingPoison = 108211; <----- Same ID as leeching as you can see. private const int LeechingPoison = 108211; private const int ParalyticPoison = 108215; Also changed this part public enum NonLethalPoisonType { Crippling, Leeching, <---- Switched places on theese two, so Leeching is above Mindnumbing (originally mindnumbing is above leeching). (I have no idea if this had anything to do with solving the problem, since I don't even understand the codes ) MindNumbing, <---- Paralytic } Hope this helps. Peaceeeee
http://www.thebuddyforum.com/honorb.../rogue/74644-temporary-fix-poisons-bonus.html for reapplication of poisons.