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  • Singular Poison fix

    Discussion in 'Archives' started by alien98, Sep 29, 2012.

    1. alien98

      alien98 New Member

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      I found an error in the current singular version for rogues with leeching poison. In the code of Honorbuddy\Routines\Singular\ClassSpecific\Rogue\Poisons.cs it should look like this

      case NonLethalPoisonType.Leeching:
      if (SpellManager.HasSpell(LeechingPoison) && !StyxWoW.Me.HasAura(LeechingPoison))
      return LeechingPoison;

      This will stop it from spamming mind numbing when you tell it to use leeching.

      you can edit your own to look like this, you are basicly replacing where it says mindnumbimgpoison in the leechingpoison section to look like the above, or just download the attatchment I put in this post and replace Honorbuddy\Routines\Singular\ClassSpecific\Rogue\Poisons.cs
       

      Attached Files:

    2. mastrdlux

      mastrdlux New Member

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      Thank you! =)
       
    3. skynetwork

      skynetwork Member

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      you are my god!!!!!!!!!!!!!!!!!! yay :D
       
    4. Marre

      Marre New Member

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      got it to work, thanks! :)
       
      Last edited: Oct 1, 2012
    5. messycan

      messycan Member

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      been using for a couple hrs now.. sometimes it won't reapply poisons other than that its actually quite nice and no problem ty vm
       
    6. messycan

      messycan Member

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      update.. will not reapply poisons after they fall off.. i thought it would be sometimes but looking like it will do it on a fresh start of HB (apply poisons) but after it cycles through its hr of poisons.. it will not reapply
       
      Last edited: Oct 3, 2012
    7. monkwu

      monkwu New Member

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      same problem, won't reapply poisons
       
    8. Rottenspine

      Rottenspine New Member

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      I Managed to find a loophole around this problem, until someone with proper coding knowledge can fix this bug.
      I just switched the ID:s in my poison.cs in this directory: \honor\routines\singular\classspecifics\rogue , works great for me.

      The changes I made where:

      //Non-lethal
      private const int CripplingPoison = 3408;
      private const int MindNumbingPoison = 108211; <----- Same ID as leeching as you can see.
      private const int LeechingPoison = 108211;
      private const int ParalyticPoison = 108215;

      Also changed this part


      public enum NonLethalPoisonType
      {
      Crippling,
      Leeching, <---- Switched places on theese two, so Leeching is above Mindnumbing (originally mindnumbing is above leeching). (I have no idea if this had anything to do with solving the problem, since I don't even understand the codes :p )
      MindNumbing, <----
      Paralytic
      }

      Hope this helps. Peaceeeee
       
    9. needsboost

      needsboost New Member

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    10. et3rnal

      et3rnal New Member

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      works great for fixing the leeching poison problem, but won't reapply deadly
       

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