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  • HB Core - Target Prio?

    Discussion in 'Honorbuddy Support' started by tumbum, Sep 21, 2013.

    1. tumbum

      tumbum Active Member

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      Possible to check and kill the lowest Target if fighting against 2+ Mobs? At some Dailys and Timelost Isle its a Problem when my Toon is fighting against an Elite and get hot from 1-2 low HP Mobs.

      Or give Singular an option to activate.
       
    2. Giwin

      Giwin Well-Known Member Buddy Store Developer

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      It's all up to the Routine (Singular), best to request this in their thread.
       
    3. tumbum

      tumbum Active Member

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      Bobby told be it isnt... its a HB Core Problem
       
    4. chinajade

      chinajade Well-Known Member Moderator Buddy Core Dev

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      Hi, Tumbum,

      This is an architecture decision. Basically, Honorbuddy will pick a target and ask the CR to kill it. Once a target is selected, Honorbuddy won't switch targets until the selected target is dead (or non-viable in other ways). There are many considerations for 'switching targets', and target switching for PvE doesn't have the same considerations as target switching for Dungeons, PvP, and other places. Even more, the target-switching decisions of some PvE environments can be completely different than other PvE environments.

      The CR doesn't want to switch targets unless it is in some kind of 'error mode'--evading mob, botched target lists, etc. This is also the correct thing to do. If it tried to do such, there would be a fight between the CR and the other target selection logic.

      So...
      Honorbuddy leaves 'target switching' responsibilities to the domain of Quest Behaviors and Plugins. There are several quest behaviors that will switch targets today.

      It sounds like the Timeless Isle profile writer needs to look into providing a plugin, or a quest behavior to assist with the target switching decisions required by the profile.

      cheers,
      chinajade
       

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