Can you address the issue where there is a bug in HB which stops routines using AOE rotations? Apparently Millz has reported this and it would be nice if it was fixed soon.
theres not such a bug as far as i know. if its with a 3rd party combat routine then they are responsible regarding those bugs. if the issue is with singular it needs to be reported in the singular thread.
+1 and me to, 3 HB released, but this problem has not decided Shadow priest for Millz dont work AOE http://www.thebuddyforum.com/honorb...ow-priest-routine-pve-pvp-34.html#post1352749 - message problem
Hey CodenameG The issue is with SpellManager.CanCast() - A bug report has been filed - Aevitas was looking at it, and I've supplied more details this morning to bambam922. It's broken on overridden spells - definitely not a combat routine issue.
My latest tests were done with the following Codesnippets (primary for Retribution Paladin while inspecting an issue that was reported by one of the users of PureRotation) PHP: //Console tests//works - without glyphSpellManager.Cast("Exorcism");SpellManager.Cast(879);//works - with glyph (Glyph of Mass Exorcism)SpellManager.Cast("Exorcism");SpellManager.Cast(122032);//ClearLog();//Works without glyphLog(SpellManager.CanCast("Exorcism"));//Works without glyphLog(SpellManager.CanCast(879));//Does not work with glyph, but shouldLog(SpellManager.CanCast(122032));//Does not work with glyph, but shouldLog(SpellManager.CanCast("Exorcism")); as u can see from my code commentsthe SpellManager.Cast method is working fine so far, but the Spellmanager.CanCast fails und the conditions i stated in my commentsSure we could workaround this CanCast Method by checking LoS, Avaibility of Ressources (Mana/Power), unit attackable and so on, but this would be redundant code since some of the stuff is / should already be checked by the CanCast.As far as i know the issue was already filed (dunno who it did, cause i only talked to a mod for some clarifications of different issues , not to a dev).Haven't checked the Changelog since .708 and haven't retested with 711, but the users of PureRotation are still reporting issues with casting Spells that are overrides, which let's me assume that the issues is not resolved (if there are new tests necessary, let me know and i will do them incl. providing the code/snippets which are failing)