So I've been doing some work to clean up and add more logic checks to EquipMe and below is a few quick notes I'd like some feedback/input on. This is what it looks like currently, What it does now, - You can edit the weight set in the gui and it also supports all item stats that are available (including sockets etc) - You can load weight set xml files from the old AutoEquip - It supports dual-specs so you can have different configurations and weightsets for each spec you have - Settings will also be switched over when you change spec in game - It currently rolls for loot based on your weight set, falling back to greeding (or disenchanting if it's available) if the item isn't better than the current one equipped. - It clicks the "equipping this item will bind it to you" and "needing/greeding/disenchanting this item will bind it to you" popup boxes - There is a list where you can put in items you specifically want to roll need on (by name or id) - Loot rolling can be turned off, but this doesn't turn auto pass on loot on so any items that are roll for you will just timeout - You can blacklist qualities so it won't try to equip item qualities that aren't already soulbound (ie, if you loot a boe epic it won't try to equip it but if you loot a bop epic it will) - There is a setting to not try to equip items over already equipped heirlooms (although it will try to equip heirlooms in your bags if they are better) - You can set it to only equip a certain type of armour (eg, so it doesn't equip anything other than plate for paladins) - Pulses immediately after a new item is placed in your bag - Otherwise the pulse interval is a setting available What it will do soon, - Equip new/better bags - Take your current class and spec into consideration for equipping items |- fury warriors only equipping one handers or main+off |- arms warriors only equipping 2h |- only 2hs for dks |- swords or daggers for rogues, depending on spec I don't know enough about all the classes so I would welcome feedback on what kinda rules you would like (even to be able to configure) on a per class basis. I was even thinking about a third tab for these settings however I'm not sure there will be enough to warrant this. There will be a new thread for the release, this is only for feedback and input. Please let me know any ideas or thoughts.
You can make Frost DKs dual-weild, too. Granted, it's a bit silly, but you can take the Threat of Thassarian talent instead of Might of the Frozen Wastes. Allow us to edit the scales with RedSocket/BlueSocket/YellowSocket. I like to give it a 2000 score to each socket (equipping a 20xIntellect gem or 20xStrength) because those are fuckin' awsome!
Will this new version address the issue of it equiping grey's over Greens? This is a huge issue I think. Alot of times I'll go thru and pre-supply my toons with greens so as they reach certain levels they have better gear to equip. THe gear will work on them and gives them better stats for their spec, but if for instance a Paladin has a piece of leather with +10 Stam and +5 Intellect equiped for Level 20, but with only 140 armor value... if the Paladin picks up a piece of Mail grey with 210 armor and no stats it will replace the Leather piece simply because of the type of armor is considered automatically better. There was a manual fix in HB for the rolls side of the house but the equiping is something else obviously.
Having a distinction to set between PVP and PVE weight sets EDIT: Also make it NEED all recipes when it rolls
And; is it safe to delete v1 and replace it with v2? Or should we stick with v1 until further notice?