Moved to movement section and updated to version 1.6 . Enjoy! Forum mods delete this deprecated post.
Looks great. A couple of things though: "Simply place the attached Jumpy.dll and its folder into the plugins folder of Honorbuddy." You attached the source. Which is the "folder" that needs to be in plugins with the dll? Have you used reflection to allow dll use?
Woops Sry... Forgot to change that verbiage. Just unzip the Jumpy folder with its contents into the plugins folder.
Oh wow - I've only tested it for 5minutes but for something so small you definitely blew it up into something highly modifiable - really appreciate your great work. Thanks EDIT: Absolutely brilliant - When I'm actually playing I'm quite addicted to jumping ALOT, this pulls it off perfectly - love it. Curious - I know that theres an option to still jump in combat - but it seems to pause the .jump file when in combat. =[ is this working as intended? Doesn't like the Re-Compile button btw.
The only reasons for pausing (other than not having selected a routine during combat/walking/mounted) are looting, standing still, casting, and dead (I guess we should still jump when we're dead?).
Does your custom class ever move your guy while in combat? YOu have to be moving in order to jump...? And I will fix that ReadUInt at 0x8 error since I have been getting those as well.
If this is what you desire, I can always put in an option to jump while standing still. The problem with this is it looks just a bit botlike because who just jumps straight up in there air? There is almost always movement. I think it would be far more prudent and desirable to be, as a melee class, running around the target while facing him and jumping. This should be handled by CC makers. Tell me what you think, and if you think it would be nice, I'll put that option in. (It'll take me two seconds to put in). *Do you want it to only jump while standing while in combat or would during other times be ok too? THe problem in my mind is say it's talking to a vendor or something... jumping might be detrimental? I'm not sure if jumping would close the interaction window* As for the uint error, I seem to be getting this error randomly and having a hard time replicating it. I'm going to try putting huge try{} catches{} around my main loop. Do you notice any specific time it happens?
oo btw reecieboy, would u like standing and jumping while in combat only or during any time (provided of course there are routines selected for the sundry events)
In my personal preference, I'd be happy with standing and jumping while in combat. I'm not sure why I find it so addictive it just keeps my mind going I guess. Sorry I forgot to say - Range is the only thing that closes interactions with vendor/mailbox. And I was correct in saying it only happens to me (0x8) when the log is on pause.. - I'll delete my error related posts once it's been fixed; help keep it tidy. Curious though - Having set a low jump rate - would jumping in combat cause HB to sometimes fail at casting a spell - say that I jump would it try to cast 'Exorcism' mid-air? Eager Desperate for the next release xD
Sorrry Reecieboy.. I got royally side tracked with the new profile stuff! I will work on this RIGHT NOW! =] It should take me 2 seconds. I'll release it as beta and let you have the privilege of testing it for me ;p
I honestly have not found an addon on this forum that even remotely competes with the integrity of this plugin. Absolutely 150% Brilliant.
Strafe support! xD JUMP <strafe left> JUMP <strafe right> JUMP <strafe left> JUMP <strafe right. Just in case your bored sir xD Funny how you still managed to improve the standing jump lol - in / out of combat was a good idea for it indeed.