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  • [PetBattle - Plugin] LogicCreator for Pok?buddy

    Discussion in 'Development' started by BarryDurex, Dec 17, 2012.

    1. BarryDurex

      BarryDurex New Member

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      v1.0.0 beta (18.12.2012)
      [​IMG] [HR][/HR]
      To use this Plugin, you need >> Pok?buddy <<
      This plugin helps you with the creation of a CombatLogics for Pok?buddy.


      >> [HowToUse] <<


      [TABLE="class: grid, width: 100%, align: center"]
      [TR]
      [TD="width: 33%"]very good Pet Profiles:
      [/TD]
      [TD="width: 33%"]many other CombatRoutines:[/TD]
      [TD="width: 33%"]Leveling Tips & Guids[/TD]
      [/TR]
      [TR]
      [TD="width: 33%"]>> [Pet Battle] Pet Training Profiles <<
      >> Questing Profiles <<
      [/TD]
      [TD="width: 33%"]>> [PetBattle] [Pokebuddy] Logic Files for PetBattle behaviour <<
      >> PetSettings SVN <<
      [/TD]
      [TD="width: 33%"]>> HERE <<
      [/TD]
      [/TR]
      [/TABLE]


      [HR][/HR][​IMG]
      [HR][/HR]
      :confused: HowToInstall
      Copy the LogicCreator folder to the Honorbuddy plugin directory

      • for example: "C:\HonorBuddy\Plugins\LogicCreator\"

      [HR][/HR]Credits: Pok?buddy by TeamRandom
      [HR][/HR]
      I hope you like it, have fun with it! ;)
       

      Attached Files:

      Last edited: Dec 17, 2012
      kaihaider likes this.
    2. BarryDurex

      BarryDurex New Member

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      HowToUse

      How to use the MakroManager


      From ActiveLogic to the MakroManager [RED]
      1. doubleclick a logic which you want save
      2. add a name for this logic
      3. click on the "Add" button


      From MakroManager to the ActiveLogic [BLUE]
      1. doubleclick on a logic which you want add to the ActiveLogic


      Import Makros [GREEN]
      1. click on the "Import" button and finish the dialog

      ExportMakros
      You can find your MakrosXml here:
      ...\Honorbuddy\Plugins\LogicCreator\Makros\Makros.xml



      [​IMG]

      [HR][/HR]
      How to use the LogicCreator



      First of all, the structure of the logic has not changed: ( Action-> When-> Compare -> Value )


      for example:
      We want to create a Combat Logic, which has the following criteria:

      1. checks whether Ability 1 is NOT on cooldown AND
      2. if the enemy PetType is NO humanoid


      First start a Wild-PetBattle manually (nothing too low).

      Now open the settings of the LogicCreator, you should see something that looks like this:

      [​IMG]


      To be able to create a Logic you have to click on the button "Refresh Pet" then you can click on the button "Start LogicCreator".
      If you've done that, you should see something that looks like this:


      [​IMG]


      We want that it checks whether Ability 1 is NOT on cooldown, so click on the following buttons: (DONT PRESS AFTER THAT FINISH)


      [​IMG]


      Now we also want, that it checks if the enemy PetType is NO humanoid so click on the button "AND"
      and thereafter the following buttons:


      [​IMG]


      Thereby we have created a Combat Logic.
      At the end you have to press on the button "FINISH" and in the following window the button "ADD":


      [​IMG]


      Congratulation, you made it! :cool:
       
      Last edited: Dec 17, 2012
    3. BarryDurex

      BarryDurex New Member

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      Leveling Tips & Guids




       
      Last edited: Dec 17, 2012
    4. kuw84

      kuw84 New Member

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      Is this still alive? Doesn't work for me.
       
    5. Bjørnelokker

      Bjørnelokker New Member

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      ^^
      I was just about to post the same... i can open the plugin options, but thats about it :S
       
    6. Blackister

      Blackister New Member

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      Is not working :(, anyone know a alternative?
       
    7. nimanox

      nimanox New Member

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      error message why ??


      Informationen über das Aufrufen von JIT-Debuggen
      anstelle dieses Dialogfelds finden Sie am Ende dieser Meldung.

      ************** Ausnahmetext **************
      System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
      bei PokehbuddyLogicCreator.PetBattle.GetNameByID(String thepetID) in c:\Users\christian\Desktop\hornorbuddyenglish\Plugins\LogicCreator\Helper\Pokehbuddy.cs:Zeile 35.
      bei PokehbuddyLogicCreator.PetBattle.LoadPetSettings(String petID, String speciesID) in c:\Users\christian\Desktop\hornorbuddyenglish\Plugins\LogicCreator\Helper\Pokehbuddy.cs:Zeile 52.
      bei PokehbuddyLogicCreator.Menue.button3_Click(Object sender, EventArgs e) in c:\Users\christian\Desktop\hornorbuddyenglish\Plugins\LogicCreator\Form\Menue.cs:Zeile 306.
      bei System.Windows.Forms.Control.OnClick(EventArgs e)
      bei System.Windows.Forms.Button.OnClick(EventArgs e)
      bei System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
      bei System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
      bei System.Windows.Forms.Control.WndProc(Message& m)
      bei System.Windows.Forms.ButtonBase.WndProc(Message& m)
      bei System.Windows.Forms.Button.WndProc(Message& m)
      bei System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
      bei System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
      bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


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      ----------------------------------------

      ************** JIT-Debuggen **************
      Um das JIT-Debuggen (Just-In-Time) zu aktivieren, muss in der
      Konfigurationsdatei der Anwendung oder des Computers
      (machine.config) der jitDebugging-Wert im Abschnitt system.windows.forms festgelegt werden.
      Die Anwendung muss mit aktiviertem Debuggen kompiliert werden.

      Zum Beispiel:

      <configuration>
      <system.windows.forms jitDebugging="true" />
      </configuration>

      Wenn das JIT-Debuggen aktiviert ist, werden alle nicht behandelten
      Ausnahmen an den JIT-Debugger gesendet, der auf dem
      Computer registriert ist, und nicht in diesem Dialogfeld behandelt.
       
    8. lotrodude

      lotrodude Member

      Joined:
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      Is there any chance that this will be updated for WoD?
       
    9. johan0805

      johan0805 New Member

      Joined:
      Apr 14, 2013
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      Any chance this plugin will get some WoD love within a near future?
       
    10. Kmica

      Kmica Member

      Joined:
      Jan 20, 2012
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      626
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      Hardly, since the last useful post is from 2012....
       

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