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  • Honorbuddy 2.5.6663.523

    Discussion in 'Archives' started by raphus, Dec 22, 2012.

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    1. raphus

      raphus Administrator Staff Member Moderator Buddy Core Dev

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      Honorbuddy 2.5.6663.523

      Known Bugs & Issues


      • Singular does not fully support all classes and specs yet.

      Changelog

      General
      -------------------
      * Fixed a bug where Quest bot may sometimes stuck at returning a quest when the quest giver offers a gossip option.
      * Flightor will now use MountDistance setting to determine if it needs to walk or fly.
      * ForcedDismount should no longer let the character get stuck right above ground.
      * Wild Imps have been added to hardcoded blacklist.
      * Talented has been rewritten to work with the new talent system.
      * AutoEquip2 should no longer try to equip items that requires a higher level then the character.
      * Added a new check for the AutoEquip search function to allow us to filter out weapon types from certain classes.
      * Executor should now work with two more directx versions, hopefully HB should now be able to attach to WoW in any architecture/directx combination.
      * LuaEvents will no longer spam the log.

      DungeonBuddy
      -------------------
      [*New*] A Brewing Storm and Brewmoon Festival Scenarios script and profiles added.
      [*New*] Greenstone Village scenario added
      [*New*] Theramore's Fall script and profiles added
      [Fixed] Zul'Farrak: Entrance and exit locations added.
      [Fixed] Scarlet Monastery: Tank should now pull groups outside of the chapel to avoid pulling multiple groups.
      [Fixed] Scarlet Monastery: The Scarlet Zealot that resurrects a Scarlet Judicator every 20-30 seconds should now be dealt with before engaging Commander Durand
      [Fixed] Stonecore: Slaphide should nolonger be skipped if he's flying around (needs testing).
      [Fixed] WoWPartyMember.InitId extension now works properly.
      [Fixed] Dungeonbuddy will now wait at spirit healer until area resurrection is performed when in a scenario.
      [Fixed] Dungeonbuddy should nolonger leave party if tank doesn't zone in right away at the start.
      [Changed] Behaviors with the LocationHandler attribute attached are now passed the location as context of behavior.
      [Changed] Added an overload for ScriptHelpers.CreatePickupQuest and CreateTurninQuest that accepts a Func<WoWUnit> unitSelector parameter.
      [Changed] A lfg dungeon is nolonger automatically considered finished once LFG reward is received. This allows the script to handle quest turnin, looting chests for example.
      [Changed] If no tank is in party for 5 mins then bot leaves party instead of 1 min.

      Singular
      -------------------
      * General
      [*New*] Singular Hotkey Support. See the new Hotkeys tab in the Class Config window. Provides support for turning on/off AOE Usage, Movement, and Combat. Some classes may not fully recognize the AOE toggle, so please carefully report any occurrences in Singular thread.
      [*New*] Temporarily Suspend Movement. Setup keys matching your WOW Movement keys so attempts to manually move or assist your botted character in WOW while it is stuck, completing a quest objective, etc. will temporarily disable all automatic movement for 3 seconds (configurable) from the last key you press. This setting is turned off by default, but can be enabled with one setting change if you are using the default WOW keyboard mappings for movement keys
      [Fixed] false file modification error when Singular bundled with HonorBuddy. You will not notice this change until the next release of HonorBuddy after .520
      [Fixed] Line of Sight error. In some rare instances, HonorBuddy will detect a mob is in Line of Sight, while in WOW they are not.
      [Fixed] Melee classes moving too close to mobs.
      [Fixed] Evade bugged mob support. Should be properly recognized and no longer retarget
      [Fixed] Missing "Cast ssssss on Nnnnnnnn" log messages. Duplicate line suppression was added to the HonorBuddy Log window, so if a spell/ability was cast 3 times in a row it would appear to the user it was cast only once. Singular now works around this making sure every line output is unique
      [Fixed] Targeting in all classes. Should no longer target or consider mobs that were created by or summoned by another unit (includes totems, bloodworms, etc.) This will not prevent Bot from targeting these as it deems necessary, but Singular will no longer seek them out
      [Fixed] commented out conflicting version number. Any extraneous version # reported by HonorBuddy for Singular should be 0.0.0.0
      [Fixed] movement bug for melee classes
      [Fixed] Removed wanding check in WaitForCast. this appeared to detected autoattack at times and interfere with some classes casting
      [Fixed] exception occurring infrequently as current target dies
      [Fixed] movement issue for some ranged classes periodically running to melee range before attacking. Note, some Quest profiles change the Pull Distance to force that behavior, so please check before posting any issues with your ranged toon doing this.
      [Changed] display a notice at Start if the Pull Distance is set to less than 25 yards. Some Questing Profiles set the Pull Distance to extremely low values temporarily. These short pull distances can cause unexpected results which is often incorrectly attributed to the Combat Routine, so while not an error condition the notice attempts to make you aware.
      [Changed] now recognizes LazyRaider and Raid Bot as manual movement bots and will automatically disable Singular movement if Disable Movement set to Auto
      [Changed] Combat Log Events now captured for Raids and Battlegrounds if Debug is enabled. Combat Log filter is more constrained and only allows receipt of events associated with spells initiated by the player.
      [Changed] movement for some ranged classes to smooth out approach during odd pull distances

      * Hunter
      [*New*] All Specs - Feign Death support while Solo. will wait a maximum of 10 seconds for 25 yd area to be clear of hostiles
      [*New*] All Specs - Feign Death support in PVP. Will cast to peel of Pets. Cancels after random wait of 0 to 2 seconds
      [*New*] All Specs - Use Feign Death setting in Class Specific tab of Class Config
      [*New*] All Specs - Deterrence cast if low health or 3 or more mobs and Glyph of Mirrored Blades equipped
      [*New*] All Specs - Widow Venom now supported in PVP. Setting to use added in Class Specific tab of Class Config and defaults to false.
      [*New*] All Specs - Disengage: will attempt to cast a slow or stun on nearby enemy. Abilities attempted in order are: Ice Trap, Snake Trap (w/ Glyph of Entrapment), Explosive Trap (w/Glyph of Explosive Trap), Freezing Trap (w/Glyph of Freezing Trap), Binding Shot, concussive Shot, and Scatter Shot
      [Fixed] All Specs - Readiness no longer cast immediately after Rapid Fire. Also if BM Hunter checks that Bestial Wrath is on cooldown as well.
      [Fixed] All Specs - Hunter will attempt to Revive Pet if no pet exists. if that fails will Cal Pet
      [Fixed] Marksman - overhaul of spell priority for all contexts
      [Fixed] Survival - overhaul of spell priority for all contexts
      [Fixed] Beast Mastery - overhaul of PVP rotation
      [Fixed] Beast Mastery - correctly uses Steady Shot for focus generation until Cobra Shot is learned at 81
      [Fixed] All Specs - improved standard handling of buffs and cooldowns
      [Fixed] All Specs - Blink Strike now correctly cast on current target
      [Fixed] All Specs - Lynx Rush now cast only if you have a live Pet
      [Fixed] All Specs - Trap errors occuring on non-English clients
      [Changed] All Specs - Stampede now cast anytime under a Bloodlust-like effect, if solo and 3 or more enemies, or if current target is an enemy player
      [Changed] All Specs - Hunter's Mark no longer cast if Glyph of Marked for Death equipped.
      [Changed] All Specs - Hunter's Mark no longer cast in PVP unless fighting a single enemy away so no target switching likely
      [Changed] All Specs - Misdirection not cast in Battlegrounds. Use is not an issue as it is not on the GCD and causes no adverse effects, but removed as its not needed and was being perceived as a problem by some users.
      [Changed] All Specs - additional debug logging added to Call Pet support. If you encounter an issue, be sure to enable Debug Logging and recreate the issue to submit in forum so sufficient detail is present
      [Changed] All Specs - Disengage: in PVP will only attempt to Disengage from melee classes
      [Changed] All Specs - Disengage: in Normal context will only attempt Disengage if fighting a group representing more than 4 times Hunters max health or Hunters is less than 40%
      [Changed] All Specs - Disengage: correctly factors in Glyph of Disengage when looking for safe landing area
      [Changed] All Specs - Interrupts: in Battlegrounds will cast Silencing/Scatter/Concussive shot or use Quaking Palm, Arcane Torrent, or War Stomp on any nearby enemy currently facing (if needed) that is casting rather than only current target
      [Changed] Recognizes Glyph of Marked for Death being equipped and suppresses casting of Hunter's Mark to save a GCD
      [Changed] All Specs - Hunters have a new class specific option Allow Kiting, which defaults to false.​

      * Monk
      [*New*] Windwalker - fixed cast of Xuen
      [*New*] All Specs - added cast of Disable on hostile player that does not have a speed redux debuff already
      [*New*] Windwalker - after consuming Afterlife Spheres, if health still needed at rest will cast Healing Sphere onself. Setting added named RestHealingSphereHealth to control the minimum health that a Healing Sphere will be used (since at some point you are better off consuming food.)
      [*New*] Brewmaster - after consuming Afterlife Spheres, if health still needed at rest will cast Healing Sphere onself. Setting added named RestHealingSphereHealth to control the minimum health that a Healing Sphere will be used (since at some point you are better off consuming food.)
      [Fixed] Windwalker - allow both Legends buffs to be cast
      [Fixed] Mistweaver - exception occurring for some users

      * Rogue
      [*New*] All Specs - added stun and bandage for all specs if Health < 15%. Must have Use Bandages option enabled and trained First Aid
      [*New*] All Specs - added use of Recuperate in Combat. Recuperate Health % setting in Class Specific tab is initially 0 and controls if this ability used.​

      * Warrior
      [Fixed] Arms - recognition of Taste for Blood aura
      [Changed] Arms - no longer uses Cleave in AoE situation, only used Heroic Strike as needed
      [Changed] Arms - Heroic Strike Rage dump threshhold lowered from 90% to 85%
      [Changed] Protection - restored Avatar use for Boss only
      [Changed] Protection - Bloodbath cast on cooldown
      [Changed] Protection - Glyph of Incite handling
      [Changed] Protection - disable AoE if current target is a player
      [Changed] Protection - made Ultimatum procs a high priority. This should increase the number of Heroic Strike/Cleave casts occuring​

      * Death Knight
      [*New*] All Specs - setting and support for Path of Frost.​

      * Druid
      [Fixed] All Specs - corrected use of Hibernate. Now only cast if it won't cause you to leave form -or- you are already in Caster form. Will only attempt to Hibernate a mob that is at least 10 yds away from you and your Current Target​

      * Shaman
      [*New*] All Specs - support for Hex in Normal and Battleground contexts. Will Hex an enemy that is not the current target and 10 yds or more away from you and the current target and not already crowd controlled
      [*New*] All Specs - support for Bind Elemental in Normal contexts. Will Bind an enemy Elemental that is not the current target and 10 yds or more away from you and the current target and not already crowd controlled
      [*New*] All Specs - Windwalk Totem now cast if no existing Air Totem and Shaman becomes rooted or snared
      [*New*] Elemental - support for Hex / Bind Elemental on adds out of AoE range of current target
      [Fixed] Restoration - was not waiting for completion of spells prior to beginning casts in some circumstances. This resulted in odd spell priority at times
      [Fixed] All Specs - totems now correctly cast in Battlegrounds and Instances
      [Fixed] All Specs - need for Tremor Totem now correctly recognized.
      [Fixed] Elemental - shield flipping when off-healing is configured
      [Fixed] Enhancement - shield flipping when configured for off-healing
      [Fixed] Enhancement - Feral Spirit correctly recognizes setting in Battlegrounds and Instances
      [Changed] Elemental - suppresses use of Chain Lightning if a Crowd Controlled enemy is within range of hop
      [Changed] Enhancement - suppresses use of Chain Lightning if a Crowd Controlled enemy is within range of hop
      [Changed] Restoration - when solo should now always use Lightning Shield and Flametongue Imbue
      [Changed] All Specs - will Lust in Normal Context if not in group and in a stressful combat situation
      [Changed] All Specs - Ascendance cast in Normal Context if in stressful combat situation
      [Changed] All Specs - Ancestral Guidance if health less than 60% in a stressful combat situation​

      * Warlock
      [*New*] Demonology - support for Demonic Rebirth
      [*New*] All Specs - support for Banish. Will Banish an enemy that is not the current target and 10 yds or more away from you and the current target and not already crowd controlled. Will remove Banish when the Banished mob becomes the current target
      [*New*] Demonology - AoE support added. Note: will only Hellfire for 4 or more mobs and while Metamorphosis active currently
      [*New*] Demonology - initial implementation. Does not support AoE presently, but resolved key with switching into and out of Metamorphosis and some oddnes with spell names. Should work well for running solo bots at high levels, but additional testing for leveling warlocks plus AoE support still needed.
      [Fixed] Affliction - monitoring of Malefic Grasp channel in progress. Now upon need to switch to Drain Soul correctly waits until cancel complete before resuming initiating next cast
      [Fixed] Affliction - wasted cast of Soulburn at mob death. Singular was detecting point DoTs were removed from enemy at death but before they were identified as dead. This resulted in perceived need to refresh all DoTs.
      [Fixed] All Specs - Summon Doomguard correctly casts on Current Target. Only cast if current target is a Boss and have Bloodlust
      [Fixed] Demonology - corrected cast/removal of Metamophosis buff occurring at some times
      [Fixed] Demonology - on initial Pull, will correctly enter Metamophosis, cast Doom, then exit if Demonic Fury is less than 800
      [Fixed] Demonology - correctly keeps Metamopohisis buff at low Demonic Fury levels if Dark Soul: Knowledge is active
      [Fixed] All Specs - bug in summoning pet affecting all users
      [Fixed] All Specs - bug impacting Summon Pet for non-English clients
      [Fixed] Affliction - exception occurring when channeling a spell (like Health Funnel) and no current target set
      [Changed] All Specs - Grimoire of Service now also cast if 3 or more mobs attacking
      [Changed] Affliction - additional Drain Soul check while Soloing. If you have no shards and enemy (non-player, non-elite) at very low health, will ignore whether DoTs are present and cast Drain Soul. This is to maximize the opportunity for full replenishment of shards on mobs death.
      [Changed] All Specs - reordering of some talents/buffs to improve healing in combat
      [Changed] All Specs - more conservative use of Fear if enabled​

      Requirements




      Problems

      If you are having issues after installing Honorbuddy please run this tool to verify that you installed everything correctly.
      Problems with a new installation of a buddy product?

      Download : Honorbuddy


      Reporting Bugs
      When reporting a bug, please include your full log file (found in your bot folder under the "Logs" directory, sort by creation date to find it easier), a full and detailed explanation of the bug, as well as any screenshots that may be useful in tracking down the bug.
       
      Last edited: Dec 22, 2012
    2. conetopia

      conetopia Banned

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      Wow thats a lot of changes.
      Can't wait to try all of this out :D so Excited !
       
    3. hijlee

      hijlee Member

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      is there any way to block the updating message?
      to be honest i want to go to sleep, and dont want my bots to run without supervison with new patch
      also im using ARelog so it just stucks there if im bots dc ..
       
    4. shadows

      shadows New Member

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    5. soulravager

      soulravager Active Member

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      doesnt work for EU
      edit: worked after a restart, gathering works fine
       
      Last edited: Dec 22, 2012
    6. LiquidAtoR

      LiquidAtoR Community Developer

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      Navigation seems to be borked for me with this version.

      Started the bot LazyRaider modus while in a Scenario.
      Borked on the tilemaps.
      Code:
      [23:45:19.702 N] Starting the bot!
      [23:45:20.191 D] System.NullReferenceException: Tilemap is null!
         bij ..SetMap(String )
         bij Tripper.Navigation.WowNavigator.ChangeMap(String mapName)
         bij Styx.CommonBot.Profiles.ProfileManager.LoadNew(String path, Boolean rememberMe)
         bij Styx.CommonBot.Profiles.ProfileManager.LoadNew(String path)
         bij Styx.CommonBot.TreeRoot.Start()
         bij Honorbuddy.MainWindow.Start()
      [23:45:20.037 D] Received error code from mesh server when attempting to get tile map for ALittlePatienceScenario: Server Exception
      [23:45:20.156 D] Failed to get tile map for ALittlePatienceScenario!
      [23:45:20.187 N] Tilemap is null!
      [23:45:20.189 D] System.NullReferenceException: Tilemap is null!
         bij ..SetMap(String )
         bij Tripper.Navigation.WowNavigator.ChangeMap(String mapName)
         bij Styx.CommonBot.Profiles.ProfileManager.LoadNew(String path, Boolean rememberMe)
         bij Styx.CommonBot.Profiles.ProfileManager.LoadNew(String path)
         bij Styx.CommonBot.TreeRoot.Start()
         bij Honorbuddy.MainWindow.Start()
      [23:45:20.196 D] Stop called!
      [23:45:20.197 Q] Bot Stopped! Reason: Tilemap is null!
      
      Started a grind profile (Wetlands) and it went to flightmaster in SW to see what's faster.
      Borked on the flightmaster.

      Code:
      Changed POI to:Type: Fly, R: Update
      TaxiMap is opened! Updating known nodes list.
      Cleared POI - Reason Learned/Updated Flight Path Information
      Cleared POI
      [CGSpellBook::CastSpell] Override ID: 40120, KnownIndex: 78
      Mounting: Swift Flight Form
      Activity: Moving to hotspot
      Activity: Loading Tile/s
      Loading Azeroth_37_38
      System.OverflowException: TimeSpan overflowed because the duration is too long.
         at System.TimeSpan.Add(TimeSpan ts)
         at System.TimeSpan.op_Addition(TimeSpan t1, TimeSpan t2)
         at Styx.CommonBot.FlightPaths.GetFullTravelTime(WoWPoint start, WoWPoint end, WoWPoint flightPathStart, WoWPoint flightPathEnd, Single travelSpeed)
         at Styx.CommonBot.FlightPaths.ShouldTakeFlightpath(WoWPoint start, WoWPoint end, Single travelSpeed)
         at Styx.Pathing.MeshNavigator.MoveTo(WoWPoint location)
         at Styx.Pathing.Navigator.MoveTo(WoWPoint location)
         at Bots.Grind.LevelBot.‹(Object )
         at Styx.TreeSharp.Action.RunAction(Object context)
         at Styx.TreeSharp.Action..()
         at Styx.TreeSharp.Composite.Tick(Object context)
         at Styx.TreeSharp.Decorator..()
         at Styx.TreeSharp.Composite.Tick(Object context)
         at Styx.TreeSharp.Decorator..()
         at Styx.TreeSharp.Composite.Tick(Object context)
         at Styx.TreeSharp.PrioritySelector..()
         at Styx.TreeSharp.Composite.Tick(Object context)
         at Styx.TreeSharp.PrioritySelector..()
         at Styx.TreeSharp.Composite.Tick(Object context)
         at Styx.CommonBot.TreeRoot.()
      Cleared POI - Reason Exception in Root.Tick()
      Cleared POI
      Activity: Moving to hotspot
      Could not generate path from {-8835.988, 490.6293, 110.1244} to {-3662.124, -2458.497, 200.1679} (time used: 0 milliseconds) @ FindEndPoly
      System.OverflowException: TimeSpan overflowed because the duration is too long.
         at System.TimeSpan.Add(TimeSpan ts)
         at System.TimeSpan.op_Addition(TimeSpan t1, TimeSpan t2)
         at Styx.CommonBot.FlightPaths.GetFullTravelTime(WoWPoint start, WoWPoint end, WoWPoint flightPathStart, WoWPoint flightPathEnd, Single travelSpeed)
         at Styx.CommonBot.FlightPaths.ShouldTakeFlightpath(WoWPoint start, WoWPoint end, Single travelSpeed)
         at Styx.Pathing.MeshNavigator.MoveTo(WoWPoint location)
         at Styx.Pathing.Navigator.MoveTo(WoWPoint location)
         at Bots.Grind.LevelBot.‹(Object )
         at Styx.TreeSharp.Action.RunAction(Object context)
         at Styx.TreeSharp.Action..()
         at Styx.TreeSharp.Composite.Tick(Object context)
         at Styx.TreeSharp.Decorator..()
         at Styx.TreeSharp.Composite.Tick(Object context)
         at Styx.TreeSharp.Decorator..()
         at Styx.TreeSharp.Composite.Tick(Object context)
         at Styx.TreeSharp.PrioritySelector..()
         at Styx.TreeSharp.Composite.Tick(Object context)
         at Styx.TreeSharp.PrioritySelector..()
         at Styx.TreeSharp.Composite.Tick(Object context)
         at Styx.CommonBot.TreeRoot.()
      Cleared POI - Reason Exception in Root.Tick()
      Cleared POI
      
      Log of each occurence added.
       

      Attached Files:

    7. lilsimpleboi

      lilsimpleboi New Member

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      on questing bot dosnt atk back.
       
    8. evilroad

      evilroad New Member

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      Hunter keeps walking into the mob instead of keeping distance...
       
    9. Mario27

      Mario27 Banned

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      awsome just installed it and questing
       
    10. mjj23

      mjj23 New Member

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      Installed, and was questing, but now running Kick's profiles, and not looting or questing. Did clean install, and still no go. Singular still runs combat, but does not loot mob or continue profile.
       
    11. evilroad

      evilroad New Member

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      Restart Honorbuddy mjj23
       
    12. mjj23

      mjj23 New Member

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      Did a clean install and restarted, with same issue.
       
    13. mjj23

      mjj23 New Member

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      Seems as though it is not properly loading the questing profile. Tried Cava's too.

      Edit: Are there mesh issues in Tomb of the Conquerors in Kun Lai? I manually moved toon out of tomb, and quests compiled properly again, and bot ran fine :)
       
      Last edited: Dec 22, 2012
    14. evilroad

      evilroad New Member

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      Yes, there's a message that says the tomb does not function so it has to be done manually.
       
    15. Detract

      Detract New Member

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      Does this new update have mesh updates yet for the cave for the new landfall dailies (Horde)?
       
    16. mrxbot66

      mrxbot66 New Member

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      NOT Fixed a bug where Quest bot may sometimes stuck at returning a quest when the quest giver offers a chose reward:D
       
    17. tumbum

      tumbum Active Member

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      Grinding lowlvl mobs with a lvl90, toon runs away and forgot to loot+skin. so he runs back and loot+skin some seconds later, doesnt look good.
      I think there was a plugin "combatlooter" or something, but why isnt it fixed in HB Core?
       
    18. Guest8525

      Guest8525 New Member

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      Does this come with a death knight starting area questing profile? If so where is it?
       
    19. sodade21

      sodade21 Member

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      I tried it with a new created DK with kicks starting DK profiles.. at the start it had some issue with a quest that needed to reforge the weapon. it insisted to speak to the npc before go to forge the weapon. i did it manually and after that it worked just fine.i has some issues as unholy spec by dieying from an elite..i respeced as blood spec now seems to work very good so far.only some very minor stucks here and there but bot managed to unstuck by itself in 2 sec.

      I have a Question now. Bod is now able to run properly with DirectX11 as well..?
       
    20. Guest8525

      Guest8525 New Member

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      Was using questing bot and received "Bot Stopped! Reason: Could not create current behavior in quest bot, exception was thrown."

      EDIT: the profile works fine with previous HB :(
       

      Attached Files:

      Last edited: Dec 23, 2012
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