using System;
using System.Collections.Generic;
using System.Linq;
using TrinityPlugin.Helpers;
using TrinityPlugin.Objects;
using TrinityPlugin.Combat;
using Zeta.Game;
// AUTO-GENERATED on {{timestamp}}
namespace TrinityPlugin.Reference
{
public static class Runes
{
{{#each classes}}
public class {{name}} : FieldCollection<{{name}}, Rune>
{
/// <summary>
/// No Rune
/// </summary>
public static Rune None = new Rune
{
Index = 0,
Name = "None",
Description = "No Rune Selected",
Tooltip = string.Empty,
TypeId = string.Empty,
RuneIndex = -1,
Class = ActorClass.{{Format name}}
};
{{#each skills}}
#region Skill: {{name}}
{{#each runes}}
/// <summary>
/// {{description}}
/// </summary>
public static Rune {{StripRune name skill}} = new Rune
{
Index = {{orderIndex}},
Name = "{{name}}",
Description = "{{description}}",
Tooltip = "{{tooltipParams}}",
TypeId = "{{type}}",
RuneIndex = {{RuneIndex type}},
SkillIndex = {{../orderIndex}},
{{{ICombatProperties description "Duration"}}}
{{{ICombatProperties description "Cost"}}}
{{{ICombatProperties description "Cooldown"}}}
{{{ICombatProperties description "Element" name}}}
{{{ICombatProperties description "IsDamaging"}}}
{{{ICombatProperties description "AreaEffectRadius"}}}
Class = ActorClass.{{Format className}}
};
{{/each}}
#endregion
{{/each}}
}
{{/each}}
}
}