using System.Collections.Generic;
using Trinity.Objects;
using Trinity.Helpers;
using Zeta.Game;
namespace Trinity.Reference
{
public partial class ItemRanks : FieldCollection<ItemRanks, ItemRank>
{
// AUTO-GENERATED on {{timestamp}}
{{#each all}}
public static ItemRank {{Strip Name }} = new ItemRank
{
Item = Legendary.{{Id}},
HardcoreRank = new List<ItemRankData>
{
{{#each HardcoreRankByClass}}
new ItemRankData
{
{{#each this}}
{{@key}} = {{this}},
{{/each}}
},
{{/each}}
},
SoftcoreRank = new List<ItemRankData>
{
{{#each SoftcoreRankByClass}}
new ItemRankData
{
{{#each this}}
{{@key}} = {{this}},
{{/each}}
},
{{/each}}
}
};
{{/each}}
}
}