using System.Collections.Generic;
using Trinity.Objects;
using Trinity.Helpers;
using Zeta.Game;
namespace Trinity.Reference
{
public partial class ItemRanks : FieldCollection<ItemRanks, ItemRank>
{
// AUTO-GENERATED on {{timestamp}}

{{#each all}} public static ItemRank {{Strip Name }} = new ItemRank
{
Item = Legendary.{{Id}},

HardcoreRank = new List<ItemRankData>
{ {{#each HardcoreRankByClass}} new ItemRankData { {{#each this}} {{@key}} = {{this}}, {{/each}} },
{{/each}}

},
SoftcoreRank = new List<ItemRankData>
{ {{#each SoftcoreRankByClass}} new ItemRankData { {{#each this}} {{@key}} = {{this}}, {{/each}} },
{{/each}}

}
};
{{/each}} } }