This thread is for collecting information on areas that currently have stuck issues. A lot of terrain generation changed for PoE 2.0.X, and as a result, some tweaks/logic fixes need to be made to various pathfinding stuff. Important: Please understand Path of Exile uses randomly generated terrain (based on tilesets). The bot will never be able to perfectly handle every single possible generation. Some areas will be easier for the bot than others, so it's up to users not to bot the problematic areas if improvements cannot be made, and they do not want to babysit their bots. If you run into stuck issues, and would like to report them, please post the following information: Area Name - The name of the area Stuck Type - Was it stuck on a chest, stairs, terrain, etc... Screenshot (optional) - If possible, please provide a screenshot / log of what the bot was doing when it got stuck so some logic can be added to work around the issue. Please censor all important information before posting! Previously Known Areas With Issues Docks - Stairs gives the bot issues due to client bugs. City of Sarn - The roof overhands give the bot issues due to the way the client handles movement near them. Lunaris - Chests that cut across the walkways, the bot can get stuck on. There seems to be more now.
Act 4 Mines got stuck on a few baskets, The dried lake, sometimes the 1 mob dies but he is still targetable so the bot tries to kill it again.
Area Name: The Aqueduct (first area of Act 4) Stuck Type: Stuck at a corner on Stairs Screenshot: On vacation at the moment, will supply one as soon as possible
So I've found a couple stucks so far and tried to recreate them. Area Name - The Fellshrine Ruins Stuck Type - Stuck on the wall, the bot was probably clicking on the skeleton on the other side Screenshot - http://i.imgur.com/LX8zWwa.png ____________________________________________________________________________________________________ Area Name - Daresso's Dream Stuck Type - Stuck on the gate because the bot didn't clear the boss pit Screenshot - http://i.imgur.com/PVyhmFb.png ____________________________________________________________________________________________________ Area Name - Kaom's Dream Stuck Type - The problem here was with picking up items that are on the other side of the bones (1st image) or behind the Lore Thingy (2nd image) Screenshot - http://i.imgur.com/bFdK69X.png & http://i.imgur.com/h22AfJS.png Thanks, ReFl3X.
Koam's stronghold, haven't had a single issue after hundreds of runs before this POE/Exile patch, suddenly it happened on two chars after this patch. Think it is similar to the issue in city of sarn. Pause and start alone didn't work. Had to pause, move char, restart bot and it worked again. I ehhh, am sorry, eh you know ehhhh forgot hmm had my mind somewhere ehh forgot to take a picture
Area Name - Lunaris 2 Stuck Type - Stuck on chest Lunaris - Chests that cut across the walkways, the bot can get stuck on. There seems to be more now. <----This Having something that runs parallel to the stuck plugin and attempting to use a movement(ex: lightning warp, leap slam...) skill in the direction that the bot was originally trying to go in, could be a short term fix for the obstacles like chests and boxes. Wouldn't help with walls, but it seems useful. stuck? try movement skill still stuck? logout
You need to register and have one post to see spoilers! this happends in all mines maps - Added spoiler tags
Area Name - The Slums Stuck Type - Stuck on terrain/wall, specially when there is a building right after some stairs. Bot seems like he's trying to move through the building. Pretty random behaviour. //Edit: Also happens pretty often right at the beginning of the map
Area Name - Channel Map Stuck Type - Moving again the wall. Trying to loot currency/item (red circle in pic ). Refuse to move again when Pause- resuming.
Hey Push, I have attached a log: In normal, Fellshrine in the bottom left corner withing the walls of the inital area after you get out of the ruins I got stuck and bot wouldnt fix itself. Is there also a way to make a "if a monster isnt killed with x mins" or " if player hasnt moved out of x radius" bot will TP out and create new instance? I see there is a anti stuck login thingo, id much prefer just a tick box selection if at all possible. Cheers mate, let me know if you need anything further.
i dunno if that should goes as stuck but i guess it is . Pretty often like 20% of the cases when on piety bot opens a portal and trys to go in hes not clicking on the TP but on a item near the portal and then stays and waits for the antistuck plugin to trigger