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  • Exilebuddy Beta/Release Thread (2.3.0+)

    Discussion in 'Archives' started by pushedx, Jun 6, 2016.

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    1. pushedx

      pushedx Moderator Moderator Buddy Core Dev

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      Welcome to the Exilebuddy Release thread for 2.3.0+!

      • Additional game patches are expected this week. Expect botting time to fluctuate.
      • Please keep an eye out for frequent 3rdparty content updates for this expansion!

      Exilebuddy only supports the International version of Path of Exile (managed by GGG). Other version are not supported.

      Please start with the Support F.A.Q.. All support issues should go in the Support Forum. Please remember to attach a full log if you're in need of support.

      Users will be compensated for the downtime once a Release version is ready. Once again, we thank users for their patience during this update process.

      General

      Path of Exile is a game that updates frequently. Please understand that the bot has to be updated each client update, regardless of how "simple" the patch might seem to be. We do not do automatic build and deploys for user safety. The bot will be updated as soon as possible when an update happens, but the timing and complexity of changes will have an effect on how soon a new build is made. If additional downtime is expected, we'll try to post a forum sticky to let users know as this happens.

      Here are some relevant threads to be aware of:
      [Official] Exilebuddy - Monthly Key System is now live
      [Official] Exilebuddy - the Way Forward
      Exilebuddy Roadmap Thread #1

      Settings

      A new settings window has been added to this release! For more information, please see [this post].

      Default Bot/Routine

      Please see the Getting Started (EN) guide in the previous release thread.

      Exilebuddy comes with a default bot and routine for users to bot with. For guides on these, please see the following links. They are pretty outdated now, but are still the best reference currently available.

      OldGrindBot: Please see the old OldGrindBot Guide.
      OldRoutine: Please see the old OldRoutine Guide.

      Release Specifics
      • The game is still undergoing updates to improve stability, so users should expect all sorts of client issues. Please babysit your bots!
      • API support for a few things such as Passives, the Social Panel, and Event Notifications is still delayed, but will hopefully return in the near future.
      • It is highly recommenced you play though the game yourself before attempting to bot. Otherwise, you'll run into a lot of issues not understanding how things work.
      • A certain amount of "babysitting" is required with Exilebuddy. It is our goal to reduce this as much as possible, but it will take time and a lot of testing as the game continues to change.
      • Botting hardcore leagues is not recommended.
      • OldGrindBot is a basic grind bot. It is not meant to be used from level 1 and does not play though the game for you and do quests or master missions. If you choose to bot on low level characters that are under geared, the bot will struggle. This is the current design of the bot implementation we provide.
      • OldRoutine is a basic routine that is designed around the idea of using a few skills based on mobs around the player. This design works for basic builds, but does not offer the customization required for more complex builds. While a new routine is planned, users should consider making their own build specific routines that takes advantage of the API to have something that caters to their needs.
      • The game must not be minimized at any time for the bot to work. Windowed or windowed fullscreen tend to work best. Fullscreen is not recommended.
      • Please enable "Always Highlight" in the PoE client UI options. If you don't the bot will have issues with some interactions.
      • "Move Only" needs to be on your skill bar in a slot other than the Left Mouse Button.
      • You should enable "Key Pickup" in the PoE client options so the bot doesn't click on random items.
      • To avoid "gui overlap" please rebind middle and right mouse buttons and do not use a ranged skill on left mouse button.
      • You should not leave the bot unattended in an area you have not botted before. Some areas work well, some do not. It depends on your build and the RNG of the map generation. Some areas have known issues that we cannot fix yet, because changing logic would result in other areas breaking.

      Downloads

      Beta
      Release

      Previous Release Threads:

      Exilebuddy Beta/Release Thread (2.2.1+)
      Exilebuddy Release Thread (The Awakening 2.0.0)
       
      Last edited: Jun 9, 2016
    2. pushedx

      pushedx Moderator Moderator Buddy Core Dev

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      New Settings Window

      Exilebuddy now comes with a new, and hopefully more intuitive Settings window.

      You need to register and have one post to see spoilers!
      The list of available items to configure is on the left, categorized. The actual exposed settings gui is then embedded on the right.

      Plugins can be enabled/disabled when the bot is stopped by checking or unchecking the Enabled checkbox. Other content, such as bots and routines, will have checkboxes to show if they are active or not, but you must activate them from the main bot window.

      Inactive content cannot be configured, but will now show up in the list, unlike before.

      That's all there is to it really!
       
    3. pushedx

      pushedx Moderator Moderator Buddy Core Dev

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      Beta Changelog

      #1389 [30 Aug 16 17:15] (2.3.4.8)
      • Updates for 2.3.4.8.

      #1388 [30 Aug 16 02:49] (2.3.4.7)
      • Updates for 2.3.4.7.

      #1387 [29 Aug 16 16:54] (2.3.4.6)
      • Updates for 2.3.4.6.

      #1386 [29 Aug 16 00:07] (2.3.4.4)
      • Updates for 2.3.4.4.
      • Reminder: Non-English languages are not supported by Exilebuddy!

      #1385 [24 Aug 16 04:31] (2.3.4.3)
      • Updates for 2.3.4.3.

      #1384 [22 Aug 16 14:13] (2.3.4.2)
      • Guis are now pre-loaded (like they were before the settings window changes) to avoid issues of the gui not being created until the user manually opens them. This fixes issues such as the DevTab being unusable by hotkey until it is loaded.
      • The DumpFrameUnderCursor hotkey (alt + shift + a), now logs passive skills again.
      • DatAscendancyWrapper added to wrap some Ascendancy info.
      • Dat.Ascendancy added to expose the Ascendancy info.
      • AscendancyClass enum added.
      • InstanceInfo.TotalAscendencyPoints, SpentAscendencyPoints, and AscendencySkillPointsAvailable added.
      • PlayerComponent.AscendencyClass added to expose a player's Ascendancy class.
      • PlayerComponent.Class now returns the correct base class if the player has an Ascendancy.
      • LocalPlayer now wraps PassiveSkillPointsAvailable and AscendencySkillPointsAvailable.
      • Player wraps AscendencyClass.
      • InstanceInfo.AscendancyClass added.
      • InstanceInfo.PassiveSkillPointsAvailable should now return the correct value for characters with Ascendancy classes.
      • QuestComponent added.
      • A placeholder for AscendancySelectionUi was added.
      • Item.QuestDifficulty added to return the difficulty of a quest item.
      • The AutoPassives plugin has returned.
      • AssignPassivesTask logic updates.
      • SkillsPanel -> SkillsUi
        • IsApplyRefundsVisible/IsApplyPointsVisible -> IsApplyVisible
        • IsApplyPointsEnabled/IsApplyRefundsEnabled -> IsApplyEnabled
        • CancelPassiveAllocation/CancelPassiveRefund -> CancelOperation
        • ConfirmPassiveAllocation/ConfirmPassiveRefund -> ConfirmOperation
        • AscendencyUi added for limited interaction with the Ascendency passive gui.

      #1381 [17 Aug 16 06:49] (2.3.4.2)
      • Updates for 2.3.4.2.

      #1380 [13 Aug 16 00:04] (2.3.4.1)
      • Updates for 2.3.4.1.
      • [QuestBot]
        • Added stashing options (EXtensions -> Stashing) where users can specify stash tabs for common item types/rarities (currency stash tabs are supported).
        • QuestBot reward gui reset is now done via Reset button instead of character class change.
        • Fixed issue when under certain circumstances OpenWaypointTask could trigger in town.
        • Issue when bot sometimes does not leave Ancient Pyramid after Vaal's death should be fixed.
        • Issue when bot sometimes does not find Clarissa in City of Sarn should be fixed.
        • GlobalUseReactionWait is now exposed via gui in "EXtensions -> Misc" instead of hardcoded value.
        • SellExcessPortalScrolls is now exposed via gui in "EXtensions -> Misc" instead of hardcoded value.
        • QuestTask now will report error (10 max) instead of stopping the bot if QuestManager returns null.

      You need to register and have one post to see spoilers!
       
      Last edited: Aug 30, 2016
    4. pushedx

      pushedx Moderator Moderator Buddy Core Dev

      Joined:
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      290
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      83
      Release Changelog

      #209 [30 Aug 16 17:22] (2.3.4.8)
      • Updates for 2.3.4.8.

      #208 [30 Aug 16 02:52] (2.3.4.7)
      • Updates for 2.3.4.7.

      #207 [29 Aug 16 16:58] (2.3.4.6)
      • Updates for 2.3.4.6.

      #206 [29 Aug 16 00:12] (2.3.4.4)
      • Updates for 2.3.4.4.
      • Reminder: Non-English languages are not supported by Exilebuddy!

      #205 [24 Aug 16 04:37] (2.3.4.3)
      • Updates for 2.3.4.3.

      #204 [24 Aug 16 00:19] (2.3.4.2)
      • Guis are now pre-loaded (like they were before the settings window changes) to avoid issues of the gui not being created until the user manually opens them. This fixes issues such as the DevTab being unusable by hotkey until it is loaded.
      • The DumpFrameUnderCursor hotkey (alt + shift + a), now logs passive skills again.
      • DatAscendancyWrapper added to wrap some Ascendancy info.
      • Dat.Ascendancy added to expose the Ascendancy info.
      • AscendancyClass enum added.
      • InstanceInfo.TotalAscendencyPoints, SpentAscendencyPoints, and AscendencySkillPointsAvailable added.
      • PlayerComponent.AscendencyClass added to expose a player's Ascendancy class.
      • PlayerComponent.Class now returns the correct base class if the player has an Ascendancy.
      • LocalPlayer now wraps PassiveSkillPointsAvailable and AscendencySkillPointsAvailable.
      • Player wraps AscendencyClass.
      • InstanceInfo.AscendancyClass added.
      • InstanceInfo.PassiveSkillPointsAvailable should now return the correct value for characters with Ascendancy classes.
      • QuestComponent added.
      • A placeholder for AscendancySelectionUi was added.
      • Item.QuestDifficulty added to return the difficulty of a quest item.
      • The AutoPassives plugin has returned.
      • AssignPassivesTask logic updates.
      • SkillsPanel -> SkillsUi
        • IsApplyRefundsVisible/IsApplyPointsVisible -> IsApplyVisible
        • IsApplyPointsEnabled/IsApplyRefundsEnabled -> IsApplyEnabled
        • CancelPassiveAllocation/CancelPassiveRefund -> CancelOperation
        • ConfirmPassiveAllocation/ConfirmPassiveRefund -> ConfirmOperation
        • AscendencyUi added for limited interaction with the Ascendency passive gui.

      #202 [17 Aug 16 06:55] (2.3.4.2)
      • Updates for 2.3.4.2.

      #201 [13 Aug 16 00:09] (2.3.4.1)
      • Updates for 2.3.4.1.
      • [QuestBot]
        • Added stashing options (EXtensions -> Stashing) where users can specify stash tabs for common item types/rarities (currency stash tabs are supported).
        • QuestBot reward gui reset is now done via Reset button instead of character class change.
        • Fixed issue when under certain circumstances OpenWaypointTask could trigger in town.
        • Issue when bot sometimes does not leave Ancient Pyramid after Vaal's death should be fixed.
        • Issue when bot sometimes does not find Clarissa in City of Sarn should be fixed.
        • GlobalUseReactionWait is now exposed via gui in "EXtensions -> Misc" instead of hardcoded value.
        • SellExcessPortalScrolls is now exposed via gui in "EXtensions -> Misc" instead of hardcoded value.
        • QuestTask now will report error (10 max) instead of stopping the bot if QuestManager returns null.

      You need to register and have one post to see spoilers!
       
      Last edited: Aug 30, 2016
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