yup, its on the OP...you can grab it there. Link: http://www.thebuddyforum.com/attach...igh-farm-ultimate-skyhigh-raoha-v0.3.xml.html
Is it enough if i comment out MoveToActor for older .13 Trinity and DB .294 ? guess not, wont click that wheel back to 0.2
yeah those control wheels simply do not operate at all. I could only get it to work with rrrix's MoveToActor function (special tag specific to QuestTools) I've been pestering rrrix a bit for a fix in Trinity (as trinity recognizes them, just doesn't operate 'em)....the new Trinity .16 mentions a fix to some gizmos...but didn't work for me in that version either Ah well...not a huge deal. Been running it for a few hours and it's working great so far. Thoses areas work out fairly well.. Sometimes you get a HUGE map that can induce some backtracking as they can be more complex than Keeps...and in thoses instances they can suck...but other times I've watched my EPH go back up running in them. Worthwhile to experiment with
Are you using DestroyBarricades plugin? or it is include in extended version for not being stuck on that. Thx for your time
I actually don't use the DestroyBarricades plugin, I let Trinity do everything except for v3 Beta file which requires rrrix's QuestTools plugin until Trinity is fixed (rrrix is looking into it so hopefully soon)
Not sure I understand the question above? The only file I zipped was the beta (previous page) I'm working on because it currently requires an additional plugin people might not have until Trinity is fixed. The rest are .xml because that is all that is required, other than Trinity which I think 99% of bots use.
I don't understand why the .xml I download doesn't work properly when I run it on DB it always starts off at fields of slaughter kills first few mobs then restarts the game i have the required plugins and up to date db
Likely because you didn't start a new game manually. The extended profile works off a "resume game" as opposed to creating a new game on it's own. Start a new game Act 3, 7-3 (Kill Azmodan) manually. You'll start in town. Then run the profile. Once the profile completes, it will resume right at Azmo's door for better speed on all runs following the initial run.
Just wanted to say that this profile is a godsend! It got my bots from getting an average of 10-12m xp/h and 300k gph all the way up to 24-32m xp/h and only my lower paragon level bots are getting around 350k gph, my two highest (at 73) are at a steady 550-600k gph. It's pretty much steroids for all my bots, great job!
I think if it's possible Magi, You should modify route in Cursed Tower lvl 2. when map like this spawn, bot always go by red-marked route...However in this area, very often there are 2 elites in places marked by yellow colour...sometimes there are elites only there, so sometimes it happens that toon doesn't kill any elite in this map.
I've provided another separate profile geared towards Gold/XP. In keeping with Skyhigh, I've kept Skycrown, however I've moved its location to last and eliminated all of the random dungeon maps. This is a super sleek profile with *zero* teleports once you resume a game (the initial game still has the TP when you reach Azmo). The idea here is to gather NV5 in Core and Tower of Damned quickly to maximize the output of the longer runs in Rakki/FoS/Skycrown. No random maps means no downtime backtracking. This should yield the most amount of XP/Gold out of all the profiles I've posted here (it has for me anyway). Give it a whirl over the weekend (pun intended). Profile is attached to the updated OP.
On the OP I put what i thought each profile delivers. The Original Version and Extended cuts are overall good ones for Loot/xp/gold. The Raoha version should be best for loot since it is the longest run. The Max version is for XP/Gold...it's the shortest version so loot isn't as much of the focus.