Ok issue.... I moved to the B1 tier4 French Heavy Tank and it weaves back in forth on its path like a drunk driver. Very odd, none of the other tanks have done it thus far Rushed the flag as a tier2 Tank Destroyer :-/ Is there coding that determines logic by tank class? SPGs and TD Go slow and Camp? Scouts rush around the map acting like idiots and Med/Hvy tanks seek and destroy?
We're performing live maintenance from time to time; if the server goes down during a request, the client may freeze. Sorry about that!
guys I have today evening boat stopped working, the tank freezes and says that the failure of the server, and it works without a bot prekrastno
Would like to ask, what are your stats? have a 3-month use of the bot, dropped from 55 to 42, and now I have all called loser
Hello Aevitas, need mode for light tanks which removes waiting (Status waiting for: bla bla) or reduce time for this waiting.
I'd like you to do before entering the fray check on the availability of your servers with paths (routes). and after begin fight in map. full dump path (route) for this map to no fishing on the base of and would like to have full scripting engine for your BOT. (so we can write scripts for the BOT itself) first to write routes himself. (or complement your) Secondly, to better conduct the game (use first aid kit/different projectiles/repair kits, etc.)
Yeah a navigation server check is really important (i mentioned already) and if its not available tthen the bot should switch back to garage and retry to relog after a user set time. (to avoid detection). Otherwise there will always be a ban risk during a server maintanance. A feature we also really need is optional settings everyone can activate in the menu for each tank class: For example light tank: -Dont stop for shooting Heavys: - reduce spawn camping to 3-6 seconds Ari: -experimental mode: try to attack enemy detected on the minimap(requires a ANN coding) And so on.
that's so you want to let it simply goes ahead and nevrezaetsya into obstacles and to the flag of the enemy arrives
nobody wrote this rosava... @ Aevitas.... I suggest to replace the current release version by the newest beta. Well ,the beta isnt bug free but its already far better then the current release candidate and this gives you more time to focus on one better version then on 2 different versions.
My friend keeps botting with the old nav version and he is fine. Because there is no such thing as navigation server offline. So until this issue is solved you cant really change it to release.
Yeah i guess that they dont care that much regarding the server due to the fact that this is a beta and everyone knows what this means. Of course the release candidate needs to be stable and an alternative behavior when the server is offline is also required (for example leaving the battle). Otherwise it cries for the bannhammer. @ Aevitas The red brick buildings on redshire need a little bit bigger "boundary" zone. Big tanks like the Tog2 get stuck when they try to change the direction and are close to such a building.
Thanks, we'll be looking into that! The reason we don't flat out replace the current TL with the beta one yet is because we are still experimenting with stuff (avoiding friendly tanks instead of bumping into them, etc). We're not done yet, we're only just getting started.
Hey that sounds great: Please also implement (to avoid detection): -random turret rotation of max 80? from time 2 time -at least one additional unstuck manoeuvre
After unstuck maneuvr it fall off a small cliff and sit there for about 40 sec deciding where to move, debug was writing like crazy, getting packeds, headers, trying to decide path, and in the end when it started moving it got stuck few meters away: rock stuck:
Damn, again the freezing error since several matches... Do you have a server maintanance or did you change anything?