From the moment the hunter sends the pet to attack it will wait 1.75 seconds before performing any other action. If your pet is too far away maybe you should use a differenet pet - one with Charge or Dash. I've used Cats, Boars and Bears and I don't have a problem. My pull range is set to 100, while running towards the target it will send the pet to attack, the pet will charge/dash and engage the mob. By the time the hunter has arrived the pet has plenty of aggro.
Multimob pulling is in there but its hard coded disabled for now. For some reason its damn buggy in the most recent builds of HB so I disabled it - while working on other bugs. I'll re-enable the feature once I've worked out the kinks.
found a what i believe is a bug if auto tracking is enabled with the hunter but the pet still attacks creatures that are not trackable some times the hunter still uses autoshot.( View attachment tracking off.txt ) ( View attachment tracking on.txt ) If the auto tracking is off the bot will not attack any creature with the hunter but the pet still attacks in the log it call to set tracking still. attached are clean logs with both issues
I don't think you understand what the 'auto tracking' feature is and what it does. It simply changes your tracked creature to the type of your current target, this is ONLY useful for survival spec hunters. And it has absolutely no impact on ANY of spell/ability/feature. Any differences you expierenced with tracking on and off were completely coincidental.
i understand the feature but it is not working properly read the logs the hunter will not attack unless it is tracking that creature and will not attack any creature if it is turned off this is part of the log with it turned off 12:52:19 AM:399] Activity: Setting Terrorfiend at 21 yards as your target [12:52:19 AM:986] Changed POI to: Type: Kill, Name: Terrorfiend [12:52:49 AM:247] Changed POI to: Type: None, Loc: <0, 0, 0> [12:52:49 AM:652] Object reference not set to an instance of an object. - From: s8dsm9ws at Olympus.CompHunter.NeedToSetTracking.CanRun(Object context) in c:\Users\Chris\Desktop\sdkfgsoeitvj_1\CustomClasses\Olympus\Misc\Composites.cs:line 2132 at TreeSharp.Decorator..MoveNext() at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector..MoveNext() at TreeSharp.Composite.Tick(Object context) at TreeSharp.Decorator..MoveNext() at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector..MoveNext() at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector..MoveNext() at TreeSharp.Composite.Tick(Object context) at TreeSharp.Decorator..MoveNext() at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector..MoveNext() at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector..MoveNext() at TreeSharp.Composite.Tick(Object context) at Styx.Logic.BehaviorTree.TreeRoot.()SmartExceptionsCore.UnhandledException @ 8507, offset:358 [12:52:49 AM:731] Changed POI to: Type: None, Loc: <0, 0, 0>
1. The feature is working. I have it disabled and it is pulling properly, its currently running on 2 hunters, 21 and 74. 2. Don't attach partial log files. They mean nothing unless I can see the entire log file. One error taken out of context is useless.
OK. I tried to set it to 100 but the Limit is 75^^ And my pet is a Cat.. It seems that the "Prowl" Function of my Cat is making it too slow .. so that my Hunter is faster than my Cat -.- DAMN Prowl -.- I will google for a solution so that i can turn it off.. cause my cat toggles it everytime on.. -.-
i am sorry if i seemed rude lat night but i did post full logs they are in the brackets they did not post with a file image for some reason the logs are named tracking on and tracking off
I just heard from somone else expierencing exactly the same issue, when they turn off Tracking it does not attack any mobs. Unfortunately I can't replicate this myself. If more than 1 person is expierencing the problem there has to be something to it. I'll have a look and see WTF is going on.
Great CC. First time I downloaded it, it only auto-attacked, but after a second download and install, it works like a charm. I'd really love to be able to turn on multi-mob pulling, though. I also had this problem. Also - Kill Command is not used, as far as I've seen.
I had that problem with kill Command also , but i unchecked the box and it works now. So try that, it may work for you. Also FPS, The kill shot is not working, I know something was said about it erlier, and that it was going to worked into the next build. Just wondering if there is a ETA. Hay thanks agian for this wonderful CC.
to replicate the second issue i posted with tracking turned on agro a mob that has no type like the ozeilings in outlannds near the pools of aggonar or the tunnelers for the tracking off issue looking at my logs it seems as if the cc is still trying to set a tracking but with auto tracking disabled the code to set is not there.
request for feature in a later release A box to check if you have the mend pet glyph so that the bot uses that instead of feeding the pet.
Yeah I could do that. A while ago I was trying to automate the process, but it proved impossible to detect if a specific glyph was being used.
fps, i dont think you get exactly what he is saying. what he wants, is to turn on AotV immediately when exiting combat, even if the amount of mana is not below the set threshold. the thing is, if you keep the threshold set to ~30%-40%, you will NEVER run out of mana
I've just worked out some code to check if Glyph of Mend Pet is present in your active talent glyphs. I'll now be able to automatically handle feed pet / mend pet to deal with emo Pet issues. It will automatically use Mend Pet instead of Feed Pet if you have Glyph of Mend Pet. EDIT: This feature will be available in the next build. Hopefuly in the next couple of days as I'm making some Druid changes atm.