Its people like you who really piss me off! For your information "the two posted above" are different errors! How the hell do I know its exactly the same error, thats why I asked for a log file. Stop being such an aragant prick and just post the log! Don't come into my thread and expect support when you can't follow the most basic of instructions. Either do what I ask for or piss off, I'm sick and tired of people like you!
lmao I never asked for any support, just wanted to let you know likwid was not the only one having the issue. Its probably the best hunter cc out there, shame your such an egotistical idiot!
And how do I know what issue you're having when you havn't provided a log file for me to look at? You want me to just guess at your error or assume its the same as one other person is having?
And what if it's not the same error? Did you locate the error the other two above you have? If so, why didn't you just fix it? Or at least say where the error was happening? I think it's quite safe to assume you have no idea what the problem is, apart from "It's not working and i get an error message in the log file - It MUST be the same error the other people here are getting!". Just saying "yeah i have this error" doesn't help if it isn't the same error. Calling the CC maker a "egotistical idiot" doesn't help your cause in any way either.
unfortunately doesnt work for me either. i redownloaded hb and deleted all other ccs, still not working for me. but im a noob, error could be on my side too.
Fixed my issues, which for the record were exactly the same as Likwid's lol Thanks, this really is the only Hunter cc worth using.
yep, working flawlessly for me now too. ty for updating. just tested it a few minutes, but looks very good so far.
hm he doesnt resurrect my pet. he is supposed to right. really annoying because you have to babysit. hes also spamming Nothing available to feed pet. Trying again in 5 minutes. Bad Hunter! Bad bad hunter! Feed me Seymour, FEEEEED ME! Searching your bags for pet food... all the time althought he is totallz happy. (using the glyph cuy i got the no eng foodbug)
thanks for uploading the log file, but its not a full log file. It does not contain the information I want. Have you deleted part of it?
It's because the clock passed midnight and a new log was started. The version info would be in the log from yesterday.
sorry, didnt know he would split the log up. since your only allowed to upload 1 mb i just made a new log. appreciate your work
[1:45:15 AM:123] Lua failed! Status: 382974400 [1:45:16 AM:369] **** Exception in glyph check Unfortunately its not seeing the Glyph. Unless the name of the glyph is called "Glyph of Mend Pet" (english) it won't see it. And for now, I have no other way to determine if the glyph is present without checking for an english name. EDIT: Emmm.... I *MAY* have a way using resource files. Let me look into it. EDIT2: That answers that, Nesox says no. HB does not allow the use of resource files in CCs.
yep thats unfortunate, but thank you very much for looking into it. after your post i decided to download and install the english language pack and now everything works just fine. (apart from my totally messed up head because of all that different spell names etc. ). right now thats a great cc, but still found 2 things that look a bit dodgy and could probably be improved a little. 1. when you run out of something to drink he wont just wait for mana reg or keep fighting, he is going half a second than pauses half a second, going half... etc.. looks kinda weird when he does that for about 30 secs or more till he gets enough mana again. 2. when your fighting and another creep walks by your pet and attacks it, the hunter wont help his pet. he just waits until the pet kills the creep or vice versa (he heals but doesnt attack). happens just rarely, in the 1 hour i watched the bot it happened like 3-4 times. dont get me wrong, its great as it is. maybe just some thoughts for future updates . gonna try to reproduce those errors tomorrow and post some logs if needed, too tired now. bb
1. This is a bug I'm aware of I'll be addressing it shortly - probably today. 2. That used to be an issue but I through it was resolved. I've not seen it bug out like that in a long time. I'll have another look at it. Can you give me any more infor about the problem? What level, what zones, type of jobs, hunter spec etc. The more information the better.
Here is the code to make sure the hunter always has a target if the pet is attacking something. Code: [SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]#region[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] Select Pets Target[/SIZE] [SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]publi c[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]class [/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#2b91af][SIZE=2][COLOR=#2b91af]NeedToSelectPetsTarget[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] : [/SIZE][SIZE=2][COLOR=#2b91af][SIZE=2][COLOR=#2b91af]Decorator[/COLOR][/SIZE] [/COLOR][/SIZE][SIZE=2]{[/SIZE] [SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff] public[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] NeedToSelectPetsTarget([/SIZE][SIZE=2][COLOR=#2b91af][SIZE=2][COLOR=#2b91af]Composite[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] child) : [/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]base[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2](child) { }[/SIZE] [SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff] protected[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]override[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]bool[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] CanRun([/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]object[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] context)[/SIZE] [SIZE=2] {[/SIZE] [SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff] bool[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] result = ((!Me.GotTarget || CT.Dead) && Me.GotAlivePet && Me.Pet.GotTarget);[/SIZE] [SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff] return[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] result;[/SIZE] [SIZE=2] }[/SIZE] [SIZE=2]}[/SIZE] [SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]public [/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]class [/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#2b91af][SIZE=2][COLOR=#2b91af]SelectPetsTarget[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] : [/SIZE][SIZE=2][COLOR=#2b91af][SIZE=2][COLOR=#2b91af]Action[/COLOR][/SIZE] [/COLOR][/SIZE][SIZE=2]{[/SIZE] [SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff] protected [/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]override [/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#2b91af][SIZE=2][COLOR=#2b91af]RunStatus[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] Run([/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]object[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] context)[/SIZE] [SIZE=2] {[/SIZE] [SIZE=2] Me.Pet.CurrentTarget.Target();[/SIZE] [SIZE=2][COLOR=#2b91af][SIZE=2][COLOR=#2b91af] Thread[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2].Sleep(100);[/SIZE] [SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff] bool[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] result = (Me.GotTarget);[/SIZE] [SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff] return[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] result ? [/SIZE][SIZE=2][COLOR=#2b91af][SIZE=2][COLOR=#2b91af]RunStatus[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2].Success : [/SIZE][SIZE=2][COLOR=#2b91af][SIZE=2][COLOR=#2b91af]RunStatus[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2].Failure;[/SIZE] [SIZE=2] }[/SIZE] [SIZE=2]}[/SIZE] [SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]#endregion[/COLOR][/SIZE] [/COLOR][/SIZE] If the hunter does not have a target or the target is dead and we have a live pet and the pet has a target, then select the Pet's target. This code is right up near the top of the tree so it will execute before almost everything else.
Hunter won't FD for some reason. You should see this fairly close to the bottom of the second log. I manually used FD when the hunter got to about 15% (bot was set to use it at 40).
You made a small typo in your code near the top: "publi cclass NeedToSelectPetsTarget : Decorator" Should obviously say "public class NeedToSelectPetsTarget : Decorator"