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  • Instancebuddy - A Dungeon Finder Plugin

    Discussion in 'Archives' started by raphus, Aug 20, 2010.

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    1. Mario27

      Mario27 Banned

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      i was qqing for a dungeon then hb gived a crash?
       
    2. raphus

      raphus Administrator Staff Member Moderator Buddy Core Dev

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      DO NOT GO AFK WHILE USING THIS PLUGIN

      It has lots of bugs and in early beta. It should work with CCs that can handle moving to a target. It will accept the role check if someelse from the party queued for dungeon finder and it will queue for dungeon finder if its party leader
       
    3. Mario27

      Mario27 Banned

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      Instancebuddy v0.02b]:Can not generate navigation path to target. Something wrong with mesh or your location Dungeon botting is verry bugged
       
    4. ski

      ski Well-Known Member

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      Known Bugs

      * There are lots of bugs in dungeon meshes. You must monitor the bot 100% of the time.
      * There are lots of different boss encounters. They will all be scripted in time for AFK botting. But currently you can not use this plugin to bot AFK.
      * There might be crashes after leaving the dungeon.
       
    5. raphus

      raphus Administrator Staff Member Moderator Buddy Core Dev

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      I know that Ahnqiraj, Pit of Saron and Halls of Reflection is not meshed yet. So Instancebuddy wont run and throw exceptions in these dungeons. There might be others that im not aware off.

      Also seems like Instancebuddy crashes HB upon joining and leaving the dungeon. i will look into that when im back at home
       
    6. Mario27

      Mario27 Banned

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      Im using this in Mauradon so i stopped the Dungeon plugin i dont want to get banned:) i wil use it when its stable:) it target the elite mob but dont run to it and kil it:)
       
    7. muntahunta

      muntahunta Member

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      ive looked in the log and there is NOTHING about instancebuddy... instancebuddy hasnt even queued me in a deungeon and it is trying to accept a dungeon invite :S
       
    8. reecieboy

      reecieboy New Member

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      Looks great! - I'll donate when you get a stable version including meshes xD. until then! :D
       
    9. raphus

      raphus Administrator Staff Member Moderator Buddy Core Dev

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      what's your class and which CC are you using ?
       
    10. raphus

      raphus Administrator Staff Member Moderator Buddy Core Dev

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      Have you set Dungeon Finder options (role, dungeons etc.) first ?
       
    11. muntahunta

      muntahunta Member

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      yup, its all set up... i restarted HB and it joined me in a dungeon (TotC) then it said there was an error, but im guessing thats cos TotC isnt meshed properly yet... so whatever the problem was, it fixed itself with a restart, i left TotC now im waiting for cooldown lol
       
    12. raphus

      raphus Administrator Staff Member Moderator Buddy Core Dev

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      Yeah TotC isn't meshed either
       
    13. raybee

      raybee Member

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      [6:41:38 PM:422] StyxWoW.AreaManager.CurrentGrindArea is null
      [6:41:38 PM:437] NeedToMoveToTarget?
      [6:41:38 PM:609] [Instancebuddy v0.02b]:System.IO.FileNotFoundException: Unable to load new profile, file not found! ---> SmartAssembly.SmartExceptionsCore.UnhandledException: SmartExceptionsCore.UnhandledException @ 3950, offset:11
      at Styx.Logic.Profiles.ProfileManager.LoadNew(String path, Boolean rememberMe)
      at Styx.Bot.CustomClasses.Instancebuddy.Pulse() in c:\Users\Josh\Desktop\hb1\Plugins\Instancebuddy\Instancebuddy.cs:line 70
      [6:41:38 PM:620] StyxWoW.AreaManager.CurrentGrindArea is null
      [6:41:38 PM:626] NeedToMoveToTarget?
       
    14. muntahunta

      muntahunta Member

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      maybe it would benefit to provide a list of tested dungeons/meshed dungeons and the ones that need testing with the addon?
       
    15. raphus

      raphus Administrator Staff Member Moderator Buddy Core Dev

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      do you have empty.xml file in Instancebuddy plugin folder ?
       
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    16. raybee

      raybee Member

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      yeah theres one there
       
    17. Unregistered

      Unregistered Guest

      this sounds sweet, im about to try it out now :)
       
    18. zorgonatis

      zorgonatis Member

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      Two issues, one which I assume is due to this plugin, and one which could be anything.

      Crashing. When joining a dungeon that is already in progress, it takes a massive fit and crashes outright. Restarting honorbuddy seems to sort it out, though.

      Navigation issue. Goes mental. It fell off FoS erlier becuase it was trying to directly path to the tank who was too far ahead. Basically, it tried to take a shortcut, and that shortcut was falling off a cliff. Also lots of getting stuck and cycling between two points. But I'm having this issue without the plugin enabled in PVP areas, also.
       
    19. richarddoran

      richarddoran New Member

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      If the bot dies, will it know where to run to get back to the instance? I would like to use this to let my healbot heal my multiboxing group. From what I understand, if the bot is NOT the party leader, it wont be able to que, but will it accept role and zone in once I as leader manually start up the dungeon group?

      Also, in many dungeons there are spots where most players jump down a cliff, like halls of Stone after the rock boss, and Azjol Nerub after killing the second boss, and the bot just stands around the rim, or runs around it like a retard. Any chance of some custom code to let it make these jumps?
       
    20. Forb1d

      Forb1d New Member

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      Btw, i'm coding a much more advanced version of this =P Been in the works for a couple months now... just been unannounced. Grats on releasing before me, but I'm working out all the bugs myself. Currently it does this...
      Queue's, accepts when ready, accepts again if the vote failed [repeats], joins, stays within a certain range/LoS of the tank (tbd... right now its 20 yards, uses the logic within the CC, gets to the end of the instance. It also has some (fairly untested) death logic in it as well. It doesnt leave yet, although I will add this in. I'm currently in the process of allowing custom logic for bosses. It only supports Healers/DPS ofc... although after its fairly bugless, I will probably add in tanking/soloing of instances [undecided on POI or breadcrumb pathing]

      Oh, and all of this is done with a behavior tree.
       
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