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  • [Released] YBMoP-BT-Rogue

    Discussion in 'Archives' started by Xcesius, Feb 1, 2013.

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    1. mistermr26

      mistermr26 New Member

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      i updated the svn. lost loads of dps. from like 60k+ on dummy down to 33ish? did fresh install try as well. seems to not be envenoming at 5 cp and at all for me and if so very infrequently, also energy capping a lot

      also seems that the opening sequence of the vanish prep vanish still is bugged for me after the update. it seemed to have worked fine for me before.
      im i doing just a scrub mistake i dont see? ive never had a problem like this.



      *found an old version of the cc so using that. for now. seems to work fine*
       

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      Last edited: Feb 20, 2013
    2. Rangbang

      Rangbang Member

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      Raided a while with this yesterday, I do have 1 thing thats bothering me!

      The use of cooldowns, we where doing Elegon, and cooldowns where being popped before I got into melee range, so wasting a fiew seconds.
      Is it possible to wait and pop cooldowns untill you are actually hitting it? Like add the condition that if for example Deadly Poison is on the boss it will pop CDs, otherwise wait.

      Doesnt have to be Deadly Poison, but some of the debuffs that you basicly applie from the start. This way we get to fight the boss for about a second before the cooldowns are being used and no CD-time is wasted!
       
    3. Xcesius

      Xcesius Community Developer

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      Sounds interesting.. Because i have Me.CurrentTarget != null && Me.CurrentTarget.IsWithinMeleeRange on all cooldowns, so it shouldn't do that..

      But I've got good news for you, I've added Me.CurrentTarget.HasAura(2818) (Deadly Poison check) on all cooldowns now, rest of the cooldowns are waiting on Vendetta :)
       
    4. Xcesius

      Xcesius Community Developer

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      Should be fixed now, I had a typo in the Envenom checks.
       
    5. Rangbang

      Rangbang Member

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      Good stuff mate! :)

      Ill keep using this Routine and report if there is anything else I can find to improve it!

      EDIT: Just tested it, Blood Fury is still not being used!
       
      Last edited: Feb 20, 2013
    6. Xcesius

      Xcesius Community Developer

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      Weird. I'll look into it.

      Try the latest one now
       
      Last edited: Feb 20, 2013
    7. Staffix

      Staffix Banned

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      i'll give it a go threw LFR when i ding 90 on my rogue ;D
       
    8. Rangbang

      Rangbang Member

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      Sorry, still not using it. I did only try it on a dummy though, but that shouldnt matter, right?

      Also, just noticed, when it uses Vanish it should instantly use Mutilate, but right now it just goes back to the "pre-pull" stage.


      EDIT: I see you have added Blood Fury to the code, perhaps try to use the spell ID instead? Its id=20572
       
      Last edited: Feb 20, 2013
    9. nomnomnom

      nomnomnom Well-Known Member

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      It only triggers with Deadly Poison & Vendetta + Setting made in GUI. The code looks fine, as its close to the same as in our warrior routine. It works there.
       
    10. Rangbang

      Rangbang Member

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      Well, I have it set to Boss/Dummy, just like vendetta and Shadow blades. Ran all of ToES now, havent casted blood fury even once :/


      EDIT:
      I dont completely understand the code, but i found this:
      Me.HasAura("Vendetta")

      Isnt this supposed to be "Me.CurrentTarget.HasAura"? Vendetta is a debuff to the boss, not a buff to me!

      Or perhaps it is Buff.TargetHasDebuff, I dont know the difference :p


      EDIT2:
      Dont know if it will make any difference, but the warrior code also have a part saying ", ret => Me.Race == WoWRace.Orc && ("
       
      Last edited: Feb 21, 2013
    11. Rangbang

      Rangbang Member

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      The AoE rotation should basicly be the same as the single target rotation btw, just change Mutilate/Dispatch with FoK, and change Rupture with Crimson tempest. This info is from the assassination topic from Elitistjerks btw!
       
    12. Xcesius

      Xcesius Community Developer

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      I'm waiting on numbers from 5.2 patch, obviously Crimson Tempest got a huge buff in 5.2. So until then I'm just waiting!
       
    13. Rangbang

      Rangbang Member

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      Changed Me.HasAura("Vendetta") to Me.CurrentTarget.HasAura("Vendetta"), and now Blood Fury is working! You might wanna change that on the SVN :) Since Vendetta is not a buff to me, its a debuff to the target!



      Alright, sounds fair enough :)
       
    14. Xcesius

      Xcesius Community Developer

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      Ah lol, I forgot to change that.. thought I did.. I don't think I'll update any code in half-asleep next time :D

      Updated
       
      Last edited: Feb 21, 2013
    15. Rangbang

      Rangbang Member

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      Thumbs up!

      Is there any possibility to get a Allways/onboss/onBL/Never for Vanish? I prefer to do this one manually!
       
    16. Xcesius

      Xcesius Community Developer

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      I'll add an Disable / Enable option in the GUI soon.
       
    17. Rangbang

      Rangbang Member

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      Great!

      Ill keep using this one, give you pointers and stuff when I can :)
       
    18. Xcesius

      Xcesius Community Developer

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      There we go added! + changed so it only refreshes rupture on 2 or less seconds (5 combo points does have higher priority than 1 or more combo points)
       
    19. Rangbang

      Rangbang Member

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      Is it possible to change the rotation to skip rupture on specific mobs? Like sparks on Elegon, adds in the spirit realm on the spitirbinder. They die of 3 mutilate and an envenom, using the standard rupture rotation slows this down ALOT!

      If it is possible to do this I can compile a list of mobIDs for all the current raids that needs to have a shorter burst rotation. Like 1p SnD, 3-4+ envenom spam and thats it!
       
    20. Rangbang

      Rangbang Member

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      Sorry, totally forgot about that! Ill try to squeeze you in between work and raid tonight :)
       
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