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  • [BETA] TankLeaderBETA - With new navigation

    Discussion in 'Archives' started by Aevitas, Jan 9, 2013.

    1. jonglopez

      jonglopez New Member

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      is there something wrong with navigation system? in KARELIA my tank is circling in the spawn area.
       
    2. hardcore67

      hardcore67 New Member

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      Aevitas

      Could you add a bot That arty shoots When The sight is quite accurate.
      arty move a little Immediately after the shooting.

      otherwise arty die Quickly and does not hit the well and becomes the report.
       
      Last edited: Feb 24, 2013
    3. badass1

      badass1 New Member

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      why bot with an arty? that is askin for trouble thats an important role not as other tanks runnin around and yes u will get banned doin that quick!! ive seen level 4 artys in tier 8 and 9 battlles ADVISE bot only tanks and ONLY up to tier 6 and STOP thenn CONVERT EXP with gold for your 8 to 10 tier tanks :cool:
       
    4. hardcore67

      hardcore67 New Member

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      i translate google
      sorry but
      bot is not good (arty)!
       
    5. Aevitas

      Aevitas Well-Known Member Staff Member Buddy Core Dev

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      That's the best way I think personally. Just get a couple of decked out lower tier vehicles, or even lower tier premium tanks and have those bot. Then convert your XP on those tanks to free XP and spend it on your higher tier tanks that you play yourself.

      Anyway, the thing with artillery is that it needs a certain human factor in order to be efficient. You're trying to aim just next to the tank with HE shells for example to cause massive damage to parts of the tank, the bot can't really do that. The best thing to do with artillery vehicles is to go for as much penetration as you can, and hope the bot hits something. It'll always go after visible targets, and due to the way WarGaming designed their artillery view, it can't really be used by the bot reliably. Then again, I completely agree with the above post that artillery plays a key role in whether or not your team actually wins a fight, and letting the bot take care of such a vital role is just asking for trouble, no matter how good the bot gets.
       
      Last edited: Feb 24, 2013
    6. Mario27

      Mario27 Banned

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      hey i might get into world of tanks also i saw yesterday reclame of it on tv wil this bot be keep updating i mean it wont be closed like gw2 did ?
       
    7. hardcore67

      hardcore67 New Member

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      Attached Files:

      Last edited: Feb 25, 2013
    8. adebisi

      adebisi New Member

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      I am getting the same thing. What is your set up? are you on win 8?
       
    9. hardcore67

      hardcore67 New Member

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      no i win 7
       
    10. Minarcae

      Minarcae New Member

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      Nop Aevitas.... its just stated "moving".... and just standing around....

      This happen only if the tank reaches 3 certain spots (well I just recognised this on 3 special spots) and it always happens there...
       
    11. jonglopez

      jonglopez New Member

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      how is botting lately? need information please

      thanks
       
    12. Minarcae

      Minarcae New Member

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      Well, I have 2 say its better then it the past.
      Botting t6 and above is still dangerous cause the bot has a strange zig-zag behaviour and there are 3 "stuck" points on the maps where the bot is stated as moving but is just standing around.


      Besides that, Aevitas did a great job in the past especially the connection lost and relog option is something that has to be mentioned.

      If Aevitas fixes the 2 mentioned points above then i would always recommend the bot... right now you have to think yourself if you want to take the risk of detection....
       
    13. Aevitas

      Aevitas Well-Known Member Staff Member Buddy Core Dev

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      Could you give me the name of the map and the exact location where this is happening? It could be a problem with the meshes, but I'd need more specific information in order to look into it further. And thank you very much for the kind words, I appreciate it a lot. :)
       
    14. DOS74

      DOS74 New Member

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      Umm every map :(
      I checked and watched the bot, every single map its zig-zagging.
       
    15. Minarcae

      Minarcae New Member

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      hehe k, well I will make screenshots of the exact positions but it will take a bit time because the tank needs to drive to the position and i also cannot influence the mapcycle... I guess i should have it in 2 days.
       
    16. Aevitas

      Aevitas Well-Known Member Staff Member Buddy Core Dev

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      That's an entirely different problem we're also working on. :)

      Thanks, looking forward to them.
       
    17. SoulStealer

      SoulStealer New Member

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      the zig zag issue is odd. 1 of my accounts zig zags every tank. my other account is normal using the same tanks. all on the same pc and settings in game and in bot.
       
    18. hardcore67

      hardcore67 New Member

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      Last edited: Feb 27, 2013
    19. Markion

      Markion New Member

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      as the driving there here especially on SuperPershing also uphill bothered ((((quite often rises and stays idle, it was reduced till the end earlier I shot and now anyhow.
       
    20. Minarcae

      Minarcae New Member

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      MovingBug1.jpg

      @Aevitas, this is the first moving bug position. As soon as the right map gets loaded and the tank drives there i will report the other 2 positions. Damn I had no luck that the right maps get loaded by now...

      But I promise you will get them.

      Another small hint regarding the ZigZag problem. I have noticed that the faster the tank and better rotation values he has the better it looks. So i guess you should change the fixed setting of the route deviation to a flexible value based on the tank speed value (this must be something like"(topspeed + rotation) / 2.4" because some tanks rotate that slow that it works like a handbrake".
       

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