Yeah, we're on it. I expect to have a working version within an hour. Send me a PM if you're interested in testing it first hand, I'll need someone from the Russian server to verify it's all working before I can release it.
http://blogtanker.ru/wot-trepeshhite-chitaki.html#more-10527 http://ftr-wot.blogspot.de/2013/02/cheaters-beware-anti-cheat-software.html
I mark it for you zavra cause you didnt read it right: On 20th of February, the Russian server got a small patch (which is scheduled to hit the EU server around 26.2. or so). This patch contains some small engine fixes, but also several Wargaming programs. These programs scan your client - much like the World of Warcraft software does - for illegal mods, POSSIBLY EVEN FOR BOTS. Obviously, if it finds any, you'll be banned. Of course if you don't use any, you have nothing to fear.
@ Aevitas Here are a few new reports... 2 moving-bug known positions are still misssing (babysitting just takes far too long time) 3 Moving Bugs so far (2new ones now) 1 Angle Bug In the Pic with the Churchill climbing the hill is not really a moving bug but very slow tanks like the churchill arent able to climb it. This results in a tank freezing on this position. Looks like a moving bug this point needs also to be removed. 2 Bugs with obstacles The tank drives sometimes with the front into those houses mainly if he has to avoid another obstacles like a wreck for example. After reaching those positions he is just freezing and waiting for the end of the battle. Also very dangerous ;( Would be nice if you drop a notewhen you fixed those.... in the meanwhile im tryiing to catch the last 2 moving point bugs. Damn i thought there where just 3 now i know at least 5. A question.... any results in the zigzag problem? And another problem: It happens very often that the tank drives back!!! to the own base or close to it. Are you able to change it so that the tank only drives towards the enemy base?
They could potentially use something like this to bounce off player reports to verify their findings and really fine tune their process for bans!
As of now, the client that hit the Russian servers yesterday doesn't contain any "Wargaming program" to scan your game or your computer. We have analysed it and didn't find any, so for now, we consider this a rumour.
Yes, we're tweaking the navigation for TL2 currently, and will look at those specific positions afterwards. Thanks.
So far I dont see any problems with the beta version. One thing I do dislike though is artillery on this only shoot at a certain range. Like my grille most of the time I can see across the whole map but tank leader will only shoot if its at the half way point on the map. I was wondering if you can tweak it to where if they are over by their base it will fire like it was half way? Also another problem I have found is if you put lights,mediums, and heavies in your que with arty the arty will start running up to their base like it was a light or a regular tank.
Found another issue with the beta. After like 3 matches it keeps saying [04:15:40.046] Connecting to the server.. [04:15:42.046] Can't queue when not connected to server, stopping the bot! I can only run this bot like 3 matches and have to sit here and babysit it. I know earlier it was doing it because you restarted the servers. Surely you dont restart the servers every 30 minutes. Theres no way for me to bot over nite or even bot when im at work bc it will run for maybe a hour when im at work or asleep and then it stops and cannot connect to the server. Is this just a issue with the beta or is it with the other bot as well?