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  • [BETA] TankLeaderBETA - With new navigation

    Discussion in 'Archives' started by Aevitas, Jan 9, 2013.

    1. Aevitas

      Aevitas Well-Known Member Staff Member Buddy Core Dev

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      Seriously, I checked at 5AM and it was working. Then at 7 or so it decides to crash. Anyway, it did expose a bug in our software, so I'm patching that and this shouldn't happen again.
       
    2. Bavaria

      Bavaria Member

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      TY 1000 times for that :)
       
    3. Aevitas

      Aevitas Well-Known Member Staff Member Buddy Core Dev

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      Just released it, if one of the servers goes down now it'll attempt to connect to a backup server, you'll still see the can't connect message, but at least it'll sort itself out rather than just spamming that and being useless. Let me know how it worked out.
       
    4. genesario

      genesario New Member

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      TankLeaderBETA 1.0.468.24 Logins, but not moving, some times writing failed:
      [18:12:55.793] Leaving battle..
      [18:13:08.250] Connecting to the server..
      [18:13:10.262] Can't queue when not connected to server, forcing a disconnect and re-attempting soon.
      [18:13:13.291] Connecting to the server..
      [18:13:15.548] Status: Queueing
      [18:13:15.548] New state: Queueing
       
    5. rosava

      rosava New Member

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    6. genesario

      genesario New Member

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    7. Aevitas

      Aevitas Well-Known Member Staff Member Buddy Core Dev

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    8. Minarcae

      Minarcae New Member

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      Seems like we are back to the regular testing so im starting to post the problems ive found here again.

      Just started using beta 1.0.470.25

      Seems like new new moving bugs appeared:
      moving_bug5.jpg

      @Aevitas
      Seriously change the camping time and reduce it by 30%.
      Another really important problem is that the tank often drives back towards the own flag. (far less priority than the moving bug of course)
       
    9. fl4sHb4nGeR

      fl4sHb4nGeR New Member

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      This Version as the previous version doesn't read the tank priority whem stop and starting the bot again, it only reads the Priority at the startup of the bot ;) of u do then any changes in the Priority it will chang it's behavoir of chosing the tank only after restarting the bot complete :)

      greetz fl4sHb4nGeR?!
       
    10. Bavaria

      Bavaria Member

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      TL works fine for a few maps, than movingbug returns (say moving but he didn't, aim and fiering works). Debug:
      [19:17:54.178] [Debug] Hotspot changed! Previous: <9.810516, 1.490116E-07, 236.3418> - New: <10.3553, 5, -417.1837> - Expiry: 00:02:00
      [19:17:54.180] [Debug] Moving to: <10.3553, 5, -417.1837>
      [19:19:54.188] [Debug] Hotspot changed! Previous: <10.3553, 5, -417.1837> - New: <248.444, -6.337238, -298.8255> - Expiry: 00:02:00
      [19:19:54.190] [Debug] Moving to: <248.444, -6.337238, -298.8255>
      [19:21:14.023] [Debug] CheckForCaptcha concluded, no challenge.
      [19:21:29.927] [Debug] [NOTICE] Asynchronous profile loading has been disabled!
      [19:26:20.416] [Debug] Moving to: <5.871017, 0.002488538, 253.4531>
      [19:26:43.592] [Debug] CheckForCaptcha concluded, no challenge.
      [19:27:01.799] [Debug] [NOTICE] Asynchronous profile loading has been disabled!
      [19:27:58.538] [Debug] Moving to: <-183.8632, 5.96051E-08, -218.3553>
      [19:30:18.686] [Debug] CheckForCaptcha concluded, no challenge.
      [19:30:41.747] [Debug] [NOTICE] Asynchronous profile loading has been disabled!
      [19:31:42.074] [Debug] Hotspot changed! Previous: <248.444, -6.337238, -298.8255> - New: <10.3553, 5, -417.1837> - Expiry: 00:02:00
      [19:31:42.076] [Debug] Moving to: <10.3553, 5, -417.1837>
      [19:33:42.108] [Debug] Hotspot changed! Previous: <10.3553, 5, -417.1837> - New: <257.5524, -9.745605, 216.7787> - Expiry: 00:02:00
      [19:33:42.110] [Debug] Moving to: <257.5524, -9.745605, 216.7787>
      [19:35:54.263] [Debug] CheckForCaptcha concluded, no challenge.
      [19:36:08.219] [Debug] [NOTICE] Asynchronous profile loading has been disabled!
      [19:37:10.266] [Debug] Moving to: <-139.7824, 5.368244, -323.4022>
      [19:38:56.062] [Debug] CheckForCaptcha concluded, no challenge.
      [19:39:33.176] [Debug] [NOTICE] Asynchronous profile loading has been disabled!
      [19:40:30.364] [Debug] Hotspot changed! Previous: <257.5524, -9.745605, 216.7787> - New: <365.7436, -28.57494, -152.7961> - Expiry: 00:02:00
      [19:40:30.366] [Debug] Moving to: <365.7436, -28.57494, -152.7961>
       
    11. gosikbig

      gosikbig Member

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      Need option farm on 1 tank and don't lose statistic on other.
       
    12. badass1

      badass1 New Member

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      all seems to be working great now!~! ty!!!!!!!!!!! i do believe they will be *****ing down hard and watching accts who play endless hours non stop! wonder if there could be a delay between battlles we could set at random likle 1- 5 minutes?? or even more at some intervals to keep us safer Just a suggestion
       
    13. Markion

      Markion New Member

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    14. Minarcae

      Minarcae New Member

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      @Aevitas
      obstacle_bug3.jpg

      It seems like if the tank moves into a wreck or a teammate he startsthe "avoid obstacle move" and tries to drive besides the obstacle. But when he starts this he dosent check if there is another obstacle and just tries to make this scripted "avoid obstacle move" regardles if something is in his way.

      I suggest to change this script a little bit and if something is in his way during this movement, he starts another movement. This should help a bit.
       
    15. Minarcae

      Minarcae New Member

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      Another moving with the latest beta:

      Moving bug No. 6
      moving_bug6.jpg
       
    16. spide112

      spide112 New Member

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      Code:
      [2013-03-10 13:56:41.735] Targeting mode: ByHealth
      [13:56:41.739] OS Culture: en-US
      [13:56:41.757] Logging in...
      [13:56:41.816] [Debug] Finished exporting images to C:\Users\Developer\AppData\Roaming\TankLeader
      [13:56:42.222] 
      [13:56:42.228] Logged in! Initializing.
      [13:56:42.315] TankLeader v1.0.470.25 started
      [13:56:42.315] Using WoT with process ID 568
      [13:56:42.315] Executable Path: D:\Kituri\TankLeader\TankLeaderBETA 1.0.470.25\TankLeader.exe
      [13:56:48.321] Aiming mode: ByHealth
      [13:57:31.315] Starting TankLeader
      [13:57:31.374] Queue priority: (0) 22, (1) 21, (2) 20, (3) 24, (4) 10, 
      [13:57:34.960] Connecting to the server..
      [13:57:35.248] [Debug] Connected to host.
      [13:57:37.535] [Debug] CheckForCaptcha concluded, no challenge.
      [13:57:37.805] Status: Queueing
      [13:57:37.806] New state: Queueing
      [13:57:37.819] Queueing for battle with with SPG M37.
      [13:58:01.661] [Debug] [NOTICE] Asynchronous profile loading has been disabled!
      [13:58:02.115] Waiting for battle to start.
      [13:58:02.157] Status: WaitingForGameStart
      [13:58:02.157] New state: WaitingForGameStart
      [13:58:02.248] Waiting for battle to start.
      [13:58:26.328] Artillery waypoint set to <-163.1282, 15.66591, 370.6424>!
      [13:58:26.463] [Debug] Moving to: <-163.1282, 15.66591, 370.6424>
      [13:58:26.697] Moving to artillery spot <-163.1282, 15.66591, 370.6424>
      [13:58:26.761] Status: Moving
      [13:58:26.761] New state: Moving
      [13:58:26.936] Moving to artillery spot <-163.1282, 15.66591, 370.6424>
      [13:58:26.977] [Debug] Generated path to <-163.1282, 15.66591, 370.6424> in 181.27 ms
      [13:58:27.079] [Debug] Moving to: <-163.1282, 15.66591, 370.6424>
      [13:58:35.857] [Debug] Generated path to <-163.1282, 15.66591, 370.6424> in 57.47 ms
      [13:58:35.858] [Debug] Moving to: <-163.1282, 15.66591, 370.6424>
      [13:58:45.049] [Debug] Generated path to <-163.1282, 15.66591, 370.6424> in 69.85 ms
      [13:58:45.066] [Debug] Moving to: <-163.1282, 15.66591, 370.6424>
      [13:58:54.016] [Debug] Generated path to <-163.1282, 15.66591, 370.6424> in 57.14 ms
      [13:58:54.103] [Debug] Moving to: <-163.1282, 15.66591, 370.6424>
      [13:59:03.042] [Debug] Generated path to <-163.1282, 15.66591, 370.6424> in 60.59 ms
      [13:59:03.048] [Debug] Moving to: <-163.1282, 15.66591, 370.6424>
      [13:59:05.755] Status: Aiming
      [13:59:05.755] New state: Aiming
      [13:59:12.794] Fire!
      [13:59:12.856] Status: Firing
      [13:59:12.856] New state: Firing
      [13:59:13.067] Fire!
      [13:59:19.103] Status: Aiming
      [13:59:19.103] New state: Aiming
      [13:59:23.718] Fire!
      [13:59:23.771] Status: Firing
      [13:59:23.771] New state: Firing
      [13:59:23.873] Fire!
      [13:59:37.768] Status: Aiming
      [13:59:37.768] New state: Aiming
      [13:59:51.478] Fire!
      [13:59:51.530] Status: Firing
      [13:59:51.530] New state: Firing
      [13:59:53.092] Status: Aiming
      [13:59:53.092] New state: Aiming
      [13:59:55.405] Fire!
      [13:59:55.458] Status: Firing
      [13:59:55.458] New state: Firing
      [13:59:55.593] Fire!
      [13:59:57.413] Status: Aiming
      [13:59:57.413] New state: Aiming
      [14:00:07.957] Fire!
      [14:00:08.009] Status: Firing
      [14:00:08.009] New state: Firing
      [14:00:08.044] Fire!
      [14:00:09.464] Status: Aiming
      [14:00:09.464] New state: Aiming
      [14:00:23.368] Fire!
      [14:00:23.431] Status: Firing
      [14:00:23.431] New state: Firing
      [14:00:23.557] Fire!
      [14:00:28.748] Status: Aiming
      [14:00:28.748] New state: Aiming
      [14:00:29.390] Fire!
      [14:00:29.438] Status: Firing
      [14:00:29.438] New state: Firing
      [14:00:29.652] Fire!
      [14:00:32.982] Status: Aiming
      [14:00:32.982] New state: Aiming
      [14:00:33.695] Fire!
      [14:00:33.742] Status: Firing
      [14:00:33.742] New state: Firing
      [14:00:33.835] Fire!
      [14:01:06.744] Status: Dead
      [14:01:06.744] New state: Dead
      [14:01:06.746] Kills: 0
      [14:01:06.756] We're dead! Leaving battle!
      [14:01:16.371] [Debug] CheckForCaptcha concluded, no challenge.
      [14:01:16.415] Status: Queueing
      [14:01:16.416] New state: Queueing
      [14:01:16.418] Queueing for battle with with Tank Destroyer T82.
      [14:01:47.092] [Debug] [NOTICE] Asynchronous profile loading has been disabled!
      [14:01:47.468] Waiting for battle to start.
      [14:01:47.499] Status: WaitingForGameStart
      [14:01:47.499] New state: WaitingForGameStart
      [14:01:47.619] Waiting for battle to start.
      [14:02:10.696] New Objective: Search and destroy!
      [14:02:10.696] [Debug] Hotspot changed! Previous: <0, 0, 0> - New: <53.82357, 0.5190065, 98.62622> - Expiry: 00:02:00
      [14:02:10.724] [Debug] Moving to: <53.82357, 0.5190065, 98.62622>
      [14:02:10.769] Status: Moving
      [14:02:10.769] New state: Moving
      [14:02:10.838] [Debug] Generated path to <53.82357, 0.5190065, 98.62622> in 57.17 ms
      [14:02:10.848] [Debug] Moving to: <53.82357, 0.5190065, 98.62622>
      [14:02:19.912] [Debug] Generated path to <53.82357, 0.5190065, 98.62622> in 51.35 ms
      [14:02:19.924] [Debug] Moving to: <53.82357, 0.5190065, 98.62622>
      [14:02:21.265] We're stuck! Attempting unstuck maneuvre at <-83.69667, 0.6725039, -235.57>.
      [14:02:21.287] Status: Stuck
      [14:02:21.287] New state: Stuck
      [14:02:31.583] Status: Moving
      [14:02:31.583] New state: Moving
      [14:02:31.674] [Debug] Generated path to <53.82357, 0.5190065, 98.62622> in 60.04 ms
      [14:02:31.687] [Debug] Moving to: <53.82357, 0.5190065, 98.62622>
      [14:02:36.143] Status: Aiming
      [14:02:36.143] New state: Aiming
      [14:02:36.303] Status: Moving
      [14:02:36.304] New state: Moving
      [14:02:40.625] [Debug] Generated path to <53.82357, 0.5190065, 98.62622> in 51.03 ms
      [14:02:40.644] [Debug] Moving to: <53.82357, 0.5190065, 98.62622>
      [14:02:49.652] [Debug] Generated path to <53.82357, 0.5190065, 98.62622> in 48.60 ms
      [14:02:49.673] [Debug] Moving to: <53.82357, 0.5190065, 98.62622>
      [14:02:58.772] [Debug] Generated path to <53.82357, 0.5190065, 98.62622> in 59.28 ms
      [14:02:58.798] [Debug] Moving to: <53.82357, 0.5190065, 98.62622>
      [14:03:07.797] [Debug] Generated path to <53.82357, 0.5190065, 98.62622> in 58.16 ms
      [14:03:07.815] [Debug] Moving to: <53.82357, 0.5190065, 98.62622>
      [14:03:16.910] [Debug] Generated path to <53.82357, 0.5190065, 98.62622> in 58.73 ms
      [14:03:16.958] [Debug] Moving to: <53.82357, 0.5190065, 98.62622>
      [14:03:25.939] [Debug] Generated path to <53.82357, 0.5190065, 98.62622> in 59.84 ms
      [14:03:26.029] [Debug] Moving to: <53.82357, 0.5190065, 98.62622>
      [14:03:32.711] Status: Aiming
      [14:03:32.711] New state: Aiming
      [14:03:32.821] Status: Moving
      [14:03:32.822] New state: Moving
      [14:03:34.963] [Debug] Generated path to <53.82357, 0.5190065, 98.62622> in 63.46 ms
      [14:03:34.963] [Debug] Moving to: <53.82357, 0.5190065, 98.62622>
      [14:03:44.029] [Debug] Generated path to <53.82357, 0.5190065, 98.62622> in 52.86 ms
      [14:03:44.046] [Debug] Moving to: <53.82357, 0.5190065, 98.62622>
      [14:03:51.174] Shooting at vehicle with id: 49489054 (Accuracy: 1.761731)
      [14:03:51.246] Status: Firing
      [14:03:51.246] New state: Firing
      [14:03:52.897] Status: Reloading
      [14:03:52.897] New state: Reloading
      [14:03:54.846] Shooting at vehicle with id: 49489054 (Accuracy: 1.732928)
      [14:03:54.900] Status: Firing
      [14:03:54.900] New state: Firing
      [14:03:56.567] Status: Moving
      [14:03:56.567] New state: Moving
      [14:03:56.624] [Debug] Generated path to <53.82357, 0.5190065, 98.62622> in 60.34 ms
      [14:03:56.645] [Debug] Moving to: <53.82357, 0.5190065, 98.62622>
      [14:04:05.687] [Debug] Generated path to <53.82357, 0.5190065, 98.62622> in 54.45 ms
      [14:04:05.702] [Debug] Moving to: <53.82357, 0.5190065, 98.62622>
      [14:04:11.883] Status: Aiming
      [14:04:11.883] New state: Aiming
      [14:04:13.586] Status: Dead
      [14:04:13.586] New state: Dead
      [14:04:13.588] Kills: 0
      [14:04:13.597] We're dead! Leaving battle!
      [14:04:23.290] [Debug] CheckForCaptcha concluded, no challenge.
      [14:04:23.322] Status: Queueing
      [14:04:23.322] New state: Queueing
      [14:04:23.327] Queueing for battle with with Medium Tank M2 Medium Tank.
      
      Kills : 0 but i had 1 kill. the bot made the kill
       
    17. Aevitas

      Aevitas Well-Known Member Staff Member Buddy Core Dev

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      Yeah that stuff isn't very accurate. :p
       
    18. Bavaria

      Bavaria Member

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      Most maps tank is acting like he shoud, but some maps he won't movieng. Different maps, not always the same.
       
    19. Minarcae

      Minarcae New Member

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      moving_bug7.jpg

      Moving Bug Nr 7
       
    20. rosava

      rosava New Member

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      Cho skalishsya you bastard
       

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