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  • [A1 - A3 Inferno] Keywarden Hunt (Randomized)

    Discussion in 'Archives' started by Magi, Oct 21, 2012.

    1. Magi

      Magi New Member

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      In trinity, try adjusting the Wait for loot drop - Delay after kill parameter. By Default, it is set to 0. Set it to 800. See if that helps. The A2 Warden death sequence actually lasts a bit longer than usual (when he spins) so the profile determines Warden is dead before the loot drops. Let me know if that helps.
       
    2. Magi

      Magi New Member

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      Make sure you're running latest KeyRun version...if you're using a relogger, that can cause problems too because of plugin initialization.
       
    3. quadrotony

      quadrotony New Member

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      Ty for response, magi
      and what about black canyon mine's corner =)?
       
    4. quadrotony

      quadrotony New Member

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      Magi, i've noticed that after each run bot looking at the stash (for checking keys) and immediately leave the game, its not like human, we cant leave the game with open stash and inventory =)
       
    5. Magi

      Magi New Member

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      let me take a look at the Canyon...and on the stash thing let me see what I can do as well...I think DB allows for stash closing now so it shouldn't be an issue.
       
    6. quadrotony

      quadrotony New Member

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    7. Magi

      Magi New Member

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      thanks...if you see that again, can you try to alter the path precision on that specific point and see if it fixes it for you? Go up in increments of 5 and see what works:

      This is the specific MoveTo in question in the act2_Mine.xml file:

      Current:
      Code:
      <TrinityMoveTo questId="1" x="2048.146" y="910.5209" z="169.7564" pathPrecision="10" unsafeRandomDistance="2" name="Mine-1" navigation="true" />
      
      Try increasing path precision:
      Current:
      Code:
      <TrinityMoveTo questId="1" x="2048.146" y="910.5209" z="169.7564" pathPrecision="15" unsafeRandomDistance="2" name="Mine-1" navigation="true" />
      
      Since the maps randomly spawn certain objects, it could work fine for me 9/10x...just getting that 10th time to hit can take awhile so if you encounter a permastuck like that, that would be a huge help for me. In anycase, I'll up the precision on my file for that point to 15 (it may need to go higher).

      Thx!
       
    8. Buffcleave

      Buffcleave New Member

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      aaah, i see.. downloaded the keyrun from one of the other posts, and asumed it would be the same :p
       
      Last edited: Mar 10, 2013
    9. quadrotony

      quadrotony New Member

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      Another tips, Magi

      1) may be A2 run should start from another quest? because it starts from the Caldeum Bazaar and wasting time to tp-out into the camp

      2) Road to the Alcarnus - bot still explore this territory like searching goblins (diablo 3 summer edition) - we need skip this and go directly to the Alcarnus
       
      Last edited: Mar 10, 2013
    10. manic

      manic New Member

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      hope someone can help. it was all running fine then stopped working now it only runs on A3. any help would be great.
       

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    11. Magi

      Magi New Member

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      #1 - starts in Caldeum Bazaar to grab Leah and Her mother to bring along for the ride. That seemed to draw some firepower away on higher MP level 'bouts...but perhaps is no longer needed?

      #2 - Agreed, that needs to be updated.

      The Key hunting had been quiet for awhile so I had been focusing more time on my Skyhigh stuff, but looks like Key hunting is picking up so I think I'll come back to these and further refine. Thanks!
       
    12. manic

      manic New Member

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      any ideas about my prob magi
       
    13. Magi

      Magi New Member

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      Well typically if you're getting an error dialogue right at the start, it means you're missing a particular quest. You said it was running fine before? What changed? I see 8 plugins installed...not entirely sure which are running but try just running Trinity and KeyRun. Might be some interference with another plugin if you have all quests completed.
       
    14. quadrotony

      quadrotony New Member

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      right =) i know you busy right now on the SkyHigh, but nevermidn, we will w8 :)
       
    15. quadrotony

      quadrotony New Member

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      A few bug reports

      1. Every run bot try to open caOut_Chest_Lift and blacklisting it.
      3-8 sec is spent for it.

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      2. First corner in the Oasis - bot stay about few sec at one place, if there are no creeps. little thing to be fixed, you know time=money:)

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      3. stuck for near 15-30 sec, but its not usual stuck(in spite of the fact that carriage always there)... just sometimes. Creeps almost kill me there :) Even Fire walkers and 30 destructible radius dont help

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      4. Sometimes bot go to the keywarden without enough NV. Its happed with me when bot go to the Festering woods, reached 3 NV, after this he go tp because of full inventory, go back to the one item on the ground and tp-out again (didn explore random dungeons on that location at all)

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      5. one time ive noticed he miss loot after leets (tome of secret and demilich) on the screen you can see the track of the bot.
      it left rather far and didn't think to come back until i said STOP and go to the loot manually. Its related with trinity i think. timer to wait after kill is high enough

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      Last edited: Mar 11, 2013
    16. quadrotony

      quadrotony New Member

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    17. OrcD3vil

      OrcD3vil New Member

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      This is working flawless for me, I have it farming Mp3 with my monk and I've gotten enough to make 3 machines in like 3 hours on Mp3.. Looks good to me.
       
    18. quadrotony

      quadrotony New Member

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      just stop at this place without any visible stucks or smthing and leave after gold time is tripped

      [​IMG]

      3336 2013-03-13 15.35.rar
       
    19. quadrotony

      quadrotony New Member

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    20. manic

      manic New Member

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      thanks for the help missed a misson
       

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