Public version, works randomly other times crashes as it accepts the que? very odd doesnt happen with any other cc tho.
Using current dev version of mad and druid is using barkskin on cooldown even while not taking any damage at all just keeps using it
Okey. Yes experienced it myself too, together with the regrowth cancelcast chain... gotta take a loog today.
Noticed im getting bad lag with both dev and public releases when framelock is enabled in 25 man i didn't find it as bad in lfr for some reason.
Also with dev the regrowth bug, but it also casts tranquility when everyone is at full health? and goes into tree form... very odd sometimes doesnt follow in dungeon buddy etc
Yes I'm aware of the various bugs and errors atm. [HR][/HR]Will do my best on fixing them and pushing a stable release as HB seems stabilized.
Much appreciated mate. *****ing cc. I added a bit of code to my cc's to insure if dungeonbuddy movement fails that id always be within casting distance of the tank. if tankdistance > 30 navigate to within range will fix a few bugs with dungeon buddy that it stops walking randomly.
Just goes totally MAD When queueing up for a bg it already uses all defensive CDs + Heals. The regroth -> abort thing I've also got. Using the dev version.
All: if you are having trouble with latest MAD dev. svn, use the public svn which is version 1.5.0 atm. I tested it last night, and afaik it is perfectly stable in PvE (remember to pause tyrael or HB whenever changing zones), but i haven't tested PvP, so can't vouch for PvP.
\Honorbuddy\Routines\MAD If using SVN, rightclick on MAD folder and push "SVN Checkout" and paste the MAD public svn link.
public version heals are awesome and it works well bad lags really bad with pve same as dev version apart from the lag will top heals meters and is fairly mana efficient on a 495 ilvl
Yeah we all have that lag. How many TPS are you using on Tyrael? When using MAD, it can maybe be better if you lower wow Quality? And yeah you are right - public svn heals are really awesome.
hello, i am new and confused by this , i go to use it and only do like 6k per sec heals my gs is 470, i set it for lfr , but still dont heal for more than 8k a sec, anyhelp on what i am doing wrong would be greatly appreaciated
Use Tyreal Click Here Set the TPS as high as your PC can handle. Using the newest dev version, seems to be working with Tyreal perfectly now. I can even bump it to 200TPS no problem (beastly computer)
And don't forget to have Framelock on. I recommend 60 TPS on a stable PC and 30 TPS on a less stable PC. 200 TPS won't make you heal more than 60 TPS, so it's a waste of CPU power. Soothing Talisman of the Shado-Pan Assault - Item - World of Warcraft Is it possible to add to MAD -> items -> Trinkets to be used when at 270k MANA? Or change the item "LowMana" setting to 270k?
Mirabis, dev version constantly casting natures cure on my self turned it off to solve issue but just so you know its there. Code: [15:34:34.651 D] System.NullReferenceException: Object reference not set to an instance of an object. at MAD.Managers.HealManager.GetPredictedHealth(WoWUnit unit, Boolean includeMyHeals) in d:\rarrarr\Routines\MADDEV\Managers\HealManager.cs:line 497 at MAD.Managers.HealManager.GetPredictedHealthPercent(WoWUnit unit, Boolean includeMyHeals) in d:\rarrarr\Routines\MADDEV\Managers\HealManager.cs:line 511 at MAD.MAD.<HandleCooldowns>b__6d(Object ret) in d:\rarrarr\Routines\MADDEV\Advanced.cs:line 109 at MAD.Extensions.Spell.<>c__DisplayClass4f.<Cast>b__45(Object ret) in d:\rarrarr\Routines\MADDEV\Extensions\Spell.cs:line 917 at Styx.TreeSharp.Decorator.CanRun(Object context) at Styx.TreeSharp.Decorator..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.TreeSharp.Sequence..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.TreeSharp.Decorator..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.TreeSharp.PrioritySelector..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.TreeSharp.Decorator..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.TreeSharp.PrioritySelector..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.TreeSharp.PrioritySelector..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.TreeSharp.Decorator..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.TreeSharp.PrioritySelector..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.TreeSharp.PrioritySelector..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.TreeSharp.Decorator..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.TreeSharp.PrioritySelector..() at Styx.TreeSharp.Composite.Tick(Object context) at ...() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.TreeSharp.PrioritySelector..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.TreeSharp.Decorator..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.TreeSharp.PrioritySelector..() at Styx.TreeSharp.Composite.Tick(Object context) at Bots.DungeonBuddy.DungeonBot..Tick(Object ) at Styx.CommonBot.TreeRoot.() [15:34:34.780 D] System.NullReferenceException: Object reference not set to an instance of an object. at MAD.Managers.HealManager.GetPredictedHealth(WoWUnit unit, Boolean includeMyHeals) in d:\rarrarr\Routines\MADDEV\Managers\HealManager.cs:line 497 at MAD.Managers.HealManager.GetPredictedHealthPercent(WoWUnit unit, Boolean includeMyHeals) in d:\rarrarr\Routines\MADDEV\Managers\HealManager.cs:line 511 at MAD.MAD.<HandleCooldowns>b__6d(Object ret) in d:\rarrarr\Routines\MADDEV\Advanced.cs:line 109 at MAD.Extensions.Spell.<>c__DisplayClass4f.<Cast>b__45(Object ret) in d:\rarrarr\Routines\MADDEV\Extensions\Spell.cs:line 917