Is there any options other than Movement and targeting that need to be disabled in Singular? Like will leaving "Interrupt Target" on singular as "All" mess with PVP Suite's interrupting?
I am running stock singular with only movement and targeting turned off. Edit: For you SVN users... I am adding some code to fix BGBuddies inability to Queue correctly AND adding support for Temple of Kotmogu "Orbs of Power". It will now target them as flag carriers and will pick them up if you have return flags enabled. The updates are already deployed to you. Make sure you update from the SVN. I apologize to the people who do not have SVN access, if I could post my DLL here for you, this would be available immediately for you too. If you want to use the SVN version with all the latest updates you can download the DLL from my website. I am technically not supposed to give out a DLL, but I know how much it sucks to not have the bot working. So in light of the fact they have not fixed the BG Queue'ing I am releasing a working version to the public from my site that should resolve the bot messing up. EDIT: Here is a link directly to the plugin: Phelons SVN Version IF ANY MOD WANTS THIS TAKEN DOWN, PLEASE FEEL FREE TO EDIT IT OR CONTACT ME DIRECTLY. I am not trying to break the rules, I am just trying to help you users till you fix bgbuddy.
Thanks Phelon, I'll check back in a couple days and see if things are working better. Then I can throw some support your way. Until then as long as I am at the computer to queue and mount the first time the plugin is a pleasure to use. Good luck and thanks! Edit: I have not tried with your SVN update since the FTP you linked seems to be down.
Good Morning, first of all I want to say Thank you for a great plugin! I'm using the SVN version. The possibility to change the configuration is very helpful. So for everyone who wants to have more control over the plugin, go for it. I also have a couple of ideas. Would be great if you could consider that for one of the future versions. I'm using a Feral Druid at the moment. 1. Would be great if the class would go into stealth when it's defending a flag. In Twin Peaks for example. 2. On a couple of maps (Arathi) the bot moves to an enemy base. Even if no one else from the own team is there. Like in arathi. We have 4 bases. But the bot moves to the last base all the time. While everyone else is just waiting. An option to avoid moving to a base if no friendly player is there would be nice. In Gilneas for example. When I rezz at the starting point, and the enemy owns the base right in front of it. The bot directly moves to that base and tries to attac. Even if all the enemies are there. Here it would be also great if we could have the option to only attack the base if other players are attacking as well. And maybe check the numbers. If there are 7 enemies and only 1 attacker.. Don't attack. 3. After leaving the BG, my char runs forward for a while. Could hit a wall. 4. Sometimes the bots waits a while bevore it starts moving after the BG has started. Here it would be nice if he would move out of the base with the group first. And the decide what to do. 5.An option to configure some behaviors for different maps. Like disabling defend base in warsong for example. Maybe some of that is already possible. I'm still new to the plugin so please excuse if I missed something. Just thought to share some ideas. Not everything might be possible, but if you could take a look, that would be awesome! Thanks in advance for your help and great work. Haggy
1. Bot Base Thing. 2. Bot Base Thing. 3. Honorbuddy Thing. I actually put code in place to stop movement when not in BG. Does not fire soon enough. It is something they need to fix internally. 4. Might be a Bot Base Thing. Hard to say, but if you are talking about it kind of wandering aimlessly at the start of the match... Bot Base Thing. 5. Bot Base Thing. Pretty much all movement and BG decision making is done by the bot base.
Cool. Thanks for your fast reply. So we probably have to wait for your Ultimate PvP Bot Base to have that issues fixed. Is that something you will release soon? or will that take months before we can get our hands on it? Haggy
Hey Phelon I am having trouble after the bot goes and picks up from the Refreshment Table, it wont move at all afterwards, this only happens after a Refreshment Table has been put down. I have tried a clean install of both HB and your plugin but it still does it. I have attached the log file.
Yea I know about this and it is a conflict with BGBuddy. For some reason it just no longer wants to work after it picks something up. I think I have a work around, just need to look into it a bit more. For now turn that off.
HB updated to 549. PVP plugin not working: 934 D] System.IO.FileLoadException: Die Datei oder Assembly "Honorbuddy, Version=2.5.6906.548, Culture=neutral, PublicKeyToken=50a565ab5c01ae50" oder eine Abh?ngigkeit davon wurde nicht gefunden. Die gefundene Manifestdefinition der Assembly stimmt nicht mit dem Assemblyverweis ?berein. (Ausnahme von HRESULT: 0x80131040) Dateiname: "Honorbuddy, Version=2.5.6906.548, Culture=neutral, PublicKeyToken=50a565ab5c01ae50" bei System.Reflection.RuntimeAssembly.GetType(RuntimeAssembly assembly, String name, Boolean throwOnError, Boolean ignoreCase, ObjectHandleOnStack type) bei System.Reflection.RuntimeAssembly.GetType(String name, Boolean throwOnError, Boolean ignoreCase) bei System.Reflection.Assembly.GetType(String name) bei UltimatePvPSuiteLoader.UltimatePvPSuiteLoader.Initialize() in c:\Users\haggy\Desktop\WOW\Honorbuddy RELEASE\Plugins\UltimatePvP\UPvPLoader.cs:Zeile 88. bei Styx.Plugins.PluginWrapper.Initialize() Here's the log file. View attachment 84812
New wow update broke UPVP Code: [14:19:52.717 D] Plugin * Ultimate PVP Suite * threw an exception in 'Pulse'! Exception: [14:19:52.718 D] System.NullReferenceException: Object reference not set to an instance of an object. at UltimatePvPSuiteLoader.UltimatePvPSuiteLoader.Pulse() in g:\HB_TEMP\Plugins\Ultimate PvP\UPvPLoader.cs:line 68 at Styx.Plugins.PluginWrapper.Pulse() [14:19:52.827 D] System.ApplicationException: Cannot run Tick before running Start first! at Styx.TreeSharp.Composite.Tick(Object context) at Styx.CommonBot.TreeRoot.() [14:19:52.829 D] Cleared POI - Reason Exception in Root.Tick() [14:19:52.829 D] Cleared POI [14:19:52.920 D] Plugin * Ultimate PVP Suite * threw an exception in 'Pulse'! Exception: [14:19:52.920 D] System.NullReferenceException: Object reference not set to an instance of an object. at UltimatePvPSuiteLoader.UltimatePvPSuiteLoader.Pulse() in g:\HB_TEMP\Plugins\Ultimate PvP\UPvPLoader.cs:line 68 at Styx.Plugins.PluginWrapper.Pulse()
Honorbuddy was updated to version.549 and Ultimate PvP Suite again doesn't work. I want to add that Combat Routines also doesn't work: Arms - Singular Replacement - P v Pness, isn't displayed at all in case of a choice. Please fix it.
Yep I can't bare to use BG Buddy now without this plugin, it's pathetic without it lol. Look forward to an update