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  • KingWoW Mage

    Discussion in 'Archives' started by attilio76, Nov 22, 2012.

    1. attilio76

      attilio76 Well-Known Member Buddy Store Developer

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      SVN UPDATE:

      MULTIDOT for mage!
      you can find settings in GUI:
      1) you can enable/disable multidot
      2)you can choose min number of enemies for start multidot
      3)you can choose max number of enemies when stop multidot
      4)you can choose avoid or not crowdcontrolled enemy

      multidot is for NT and LB not for FB
      CC correctly stop multidot Living Bomb at 3 target.

      tested with a frost mage and it works well.
      Let me know how works with you.
       
    2. abrahams

      abrahams New Member

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      Awesome. I downloaded and tried it out last night. Did 2 LFR's with it. Had a nice boost (~10%) over Arcana. The multi-dotting really helps DPS numbers. The behavior I was seeing was a bit different than expected however. I think the optimal rotation should be where I pick a target and the bot detects other aggro mobs, cycles through those mobs just applying a dot and finishes up back on the target I had originally targetted and continue the standard DPS rotation. Then monitor those dots and re-apply them when they run out but end back up on the current target. What I observed was that the bot ended up with a different target than the original and stayed on it. I was able to fix this by changing targets manually and actually this new behavior worked nicely on the Tsulong fight where I had to burn down all of those nasty adds during the daylight phase.

      Attilio, is what I observed (ending with different targets) what you intended?

      Again, THANKS! You are the only person(that I can see) working on tuning a Mage CC with post 5.2 changes. Much appreciated.
       
    3. attilio76

      attilio76 Well-Known Member Buddy Store Developer

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      Arcane Mage? yes i think
      dot used? probably NT

      multidot works this way:

      1) CC scan ALL attaccable (you can exclude CC) mobs in range we call them elegibledottingmobs
      2) if elegibledottingmobs >= MIN and elegibledottingmobs < MAX (where MIN and MAX configurable in GUI) apply dot but NO CHANGE current target (if it persist in range of attack and inline of spell sight)

      3) if condition above not verified but elegibledottingmobs >= MobsForAOE then go AOE rotation ignoring multidot.

      I think this logic can be improved:
      we can multidotting using AOE rotation and change the meaning of MAX in GUI as multidot mobs by MINimus mobs to MAXimus mobs.

      Sorry for Bad english hope you can understand what i mean.
      Any suggestion is appreciate! (donations, likes and rep too... ;-) )
       
      Last edited: Mar 14, 2013
    4. mrlooolz

      mrlooolz New Member

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      My friend i am using ur CC for lfr and raid i am 500 ilvl frost mage. It is very good so far. But i have one problem. It changes target alot and this is very bad. Is there any way to make selecting target manual ?
       
    5. attilio76

      attilio76 Well-Known Member Buddy Store Developer

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      yes next release i will add autotarget on off or semiauto
       
    6. mrlooolz

      mrlooolz New Member

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      Other wise CC very good doing over 100k on eleders council in new TOT
       
    7. attilio76

      attilio76 Well-Known Member Buddy Store Developer

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      basebot used?
      Tyrael lazyraider raidbot ..... ??
       
    8. attilio76

      attilio76 Well-Known Member Buddy Store Developer

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      SVN UPDATE:
      Autotarget option added in GUI for Mage (default enabled)

      If you select targetting Manual you NEED a valid target in order CC works!!
      Valid target means: in range, in line of spell sigth, targettable ecc...

      I will add a semiauto targetting option soon where CC will attack always first your target, but if target will be invalid for some reason CC will attack temporarly an auto selected target choosen with AUTO logic but DOESNT SWITCH target selection.
       
    9. Zardoz1

      Zardoz1 New Member

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      200k dps at Horridon with frost. really imba cc. ;) Crazy. really crazy :)

      [​IMG]

      Tyrael at 30 fps framelock. Donated a few beer. ;)
      Last wish: A hotkey to turn on/off Burst same way as in Purerotation. Sometimes its better to delay Frozen Orb and Icy Veins a little. I think the mechanic will be usable in every cc.
       
      Last edited: Mar 15, 2013
    10. attilio76

      attilio76 Well-Known Member Buddy Store Developer

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      SVN UPDATE:
      1)SEMIAUTO targetting added for Mages: CC will attack always first your target, but if target will be invalid for some reason CC will attack temporarly an auto selected target choosen with AUTO logic but DOESNT SWITCH target selection (AUTO and MANUAL options olso available in GUI).
      2)mutidot improved: now multidot start if enemy > MultidotEnemyNumberMin and stop if multidotted enemy > MultidotEnemyNumberMax (before this patch stopped if enemy > MultidotEnemyNumberMax without dotting them)

      Need more test and feedback.
       
    11. Zardoz1

      Zardoz1 New Member

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      HB needs an update. Doesnt work atm :(
       
    12. attilio76

      attilio76 Well-Known Member Buddy Store Developer

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      YES!
      Hope all works properly again!
      After 5.2 release patch i need to apply many code hacks in my routines in order to work and didnt recive any support from HB developers also if i posted in developer and release thread my problems!!!!
       
    13. Zardoz1

      Zardoz1 New Member

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      Will test it in LFD/LFR now.

      Written a macro with
      /stopcasting
      /cast frozen orb
      /cast icy veins
      /cast alter time

      Settings in CC are all to manual for frozenorb/icy veins/alter time. If it is working, I think Frost is done for 5.2. Targetting auto in lfd, semiauto in LFR. Posting dps.
      LFD was Mogushan. 100k+ DPS Overall, Gekkan with HT ~160k , Singletarget ~90k. No Problems. Ilvl 500+, No Food/Flask.
      LFR: Jin Rokh 140k, Semiauto, Bot stopped casting after Heroism? Switching to AllAuto for next fight (frozen orb etc).
      Horridon ~170k. Stupid LFR players.
      3rd Boss: 166k, Dying cause of stupid LFR Tanks.
      Food + Flask

      Issue:
      AoE Dotting should have lower Prio than refresh of Invokers Energy.
      Never used Alter Time
      If you want logs, I?ll make some tomorrow.

      But cc is working good. No problem to use a few skills manual in raid ;).
       
      Last edited: Mar 16, 2013
    14. magesticschu

      magesticschu New Member

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      its not eating / drinking when questing. causing a lot of deaths. i have it set to mana % = 30 , health % = 60 but doesnt seem to conjure refreshment or use them to eat or drink. any ideas?
       
    15. attilio76

      attilio76 Well-Known Member Buddy Store Developer

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      The problem is not CC bat botbase and profile:
      if you go under 60% hp for example CC start eating but questing basebot comtinue the profile and stand up and ignore eating.

      For congiure refreshment i will fix next patch.
       
    16. mrlooolz

      mrlooolz New Member

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      hello :) its me again the ilvl 500 mage. I have been using you CC and it is very good. Doing about 150k on elder council (3rd boss encounter in TOT)

      There is one thing i noticed. It stopped using Ice barrier? even i have it set true in the option but it never uses it :(. other wise excellent profile so far, higly recommend
       
    17. shteiny

      shteiny New Member

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      I know that some mention has been made in previous posts of the talents used but I was wondering if you could define with the latest updates what the best talents are to use in each tier for frost mage? thanks for the good cc
       
    18. Stoyo

      Stoyo New Member

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      I tested a lot with this CR as frost mage. What I noticed is:
      - Major issue: Lag spikes/framerate problem..no idea. It just freezes all the time for like 1-2 sec. My PC is not crap at all, internet is fine. I even lowered graphics settings with no effect. This does not happen only in raids, but also when questing. Any advice will be greatly appreciated!
      - As someone mentioned, it is not using Ice Barrier.
      - It is not using Alter Time
      - It does not interrupt and spellsteal
      - Something really annoying is that it uses goblin racial, which not only is a major loss of dps but also does not allow the way more useful skill - Rocket Jump.

      Anyways, I can live with all, but please someone tell me how to fix the framerate issue.

      Tnx
       
    19. attilio76

      attilio76 Well-Known Member Buddy Store Developer

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      interrupt and spellsteal logic not implemented atm.
      I'm using CC with Tyraels at 60 framelock and not or lazyraide 30 framelock and not with no framerate loss. (the only CC can have some issue but i'm work to fix is discipline and resto shammy) my pc is a laptop pavilion g5 with core i5 and radeon 7670m running at middle details, using auto target and autoface.
      Ice Barrier not tested in latest version cause i'm using flameglow, alter time works well for me.
      you can disable racial special ability in GUI.

      for all this issues i suggest a fresh install of HG and CC.

      in order to help tell us your hardware config, CC revision and settins used and basebot used.
       
      Last edited: Mar 19, 2013
    20. Zardoz1

      Zardoz1 New Member

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      Mhm no lagspikes, no pauses, but cc doesnt stop multidotting to refresh invokers f.e. I recommend testing at Horridon (2t boss in tot) to test multitarget environment.
      Settings Autotarget, Facing off, Tyrael with 100 fps framelock running at Ultra in 25er raid. I7, 16Gigram, 2 SSD?s.
       

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