Added option to auto Camouflage. Default is On in PvP mode, Off in all other. When you have Camouflage, it will Spirit Walk Pet. Camouflage have the following logic: Never break camouflage to attack if: You are not moving You are moving but you have Glyph Always break camouflage to attack if: There a rogue/druid stealth around you
Lol dammit, I have to wait 3 days to test these awesome features!! Well, my hunter was at level 66 before I got suspended Was going to monitor your CC while it was questing xD
When HB support new wow built 16709 you will see 2 new option: Search Enemy Interval (Ms) range from 0 to 10.000 Millisecond. What does it do? It's the interval time Combat Routine search for enemy around. The shorter interval, the faster combat routine detect enemy around it but that also make Combat Routine run slower that cause lag issue and vice-versa. Feel free to adjust it to fit what you need and what your computer power can handle. By default on PvP mode it set to 100ms (you need to find rogue faster for example) and on other mode to 1.000ms (to not make your WoW run laggy) Search Enemy Within Range (yard) range from 0 to 100. What does it do? It's the range Combat Routine search for enemy around. The longer range, the more computing time Combat Routine require that cause lag issue and vice-versa. Feel free to adjust it to fit what you need and what your computer power can handle. By default on PvP mode it set to 100 yard (you can hunter's mark rogue/druid mount up in 100 yard) and on other mode to 40 (all other hunter spell max range is 40 yard except Kill Shot which is 45 yard) But these variable should keep hidden in background away from user doesn't it? That against the concept "simple and just work" of your combat routine? Well, I decided to show up the variable for power user to adjust get the most out of my Combat Routine. For new user, the concept "simple and just work" still there, just select Dungeon/Raid/PvP/Quest/Full AFK mode and most suitable variables are set.
Tuanha, thanks for your quick reply yesterday. Unfortunately, the same problem again now. With the german client, almost nothing happens (MM with Dungeon settings), and with the english client everything worked out great (mor than 80k dps, awesome). I attached the two log file, maybe you can find and fix the problem. Thank you! Edit: One thing I saw when using the english client: It does not use Aimed Shot when it becomes instant cast, where can I enable this?
Tuanha, thanks for quick reply. New version did not fix the problem. Log attached. It now spams "Waiting for CurrentPendingCursorSpell" in the Honorbuddy Window. Thanks.
The CC for BM needs to be calibrated 1. Doesnt use skills on CD, or wait several seconds before executing em. 2. Keeps casting cobra shot, when KC/glavetoss e.g. are rdy to be used and there is enough focus to use em. 3. Sometimes u have no focus when skills gets off CD. 4. At one point it stopped to execute anything, just kept shooting auto-shot so i had to stop and start the CC again. Was testing this in Toes 10man.
The BM PVP needs to be updated. Does not Scatter-Trap as much as it should in arenas (should almost be on CD all the time) Should use Blink Strike and Kill Command more often. Blink Strike keeps my pet on enemy, and does a TON of damage. Those are my only complaints for now.
Attach your log so we can look and see why it's doing that. I'm wondering if you're getting the 299 read error.
Hi, the routine will cast murder of crows even if target already has on it, i.e pulling sequence, murder of crows is used, then readiness so beastial wrath can be used again, but murder of crows is used as soon as readiness is cast... Any way to change this?
TuanHa, i was wondering if there was a way to make Aimed shot priority when you have 5 stacks of Master Marksmen, I have noticed that the CR will long cast Aimed Shot from time to time, too rare to complain about. But Master Marksmen reduces the cast time and the cost to 0% and the damage that aimed shot does should certainly be priority over casting Steady shot, in fact, when i have 5 stacks, the last thing i want to do is cast steady shot again and risk losing a potential Master Marksmen stack.
Yep... [21:20:47.775 D] System.AccessViolationException: Could not read bytes from 000007F0 [299]! at Styx.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative) at Styx.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative) at Styx.WoWInternals.WoWMovementInfo.() at Styx.WoWInternals.WoWMovementInfo.get_Position() at Styx.WoWInternals.WoWObjects.WoWUnit.get_RelativeLocation() at Styx.WoWInternals.WoWObjects.WoWUnit.get_Location() at Styx.Pathing.AvoidanceManager.Pulse() at Styx.Pulsator.Pulse(PulseFlags flags) at Styx.CommonBot.TreeRoot.() at Styx.CommonBot.TreeRoot.() and it's looking for Fervor... [21:18:58.273 D] BowCanCast: Global Cooldown is still active [21:18:58.276 D] BowCanCast: I don't have : Fervor [21:18:58.290 D] BowCanCast: Global Cooldown is still active [21:18:58.332 D] BowCanCast: I don't have : Fervor [21:18:58.346 D] BowCanCast: Global Cooldown is still active [21:18:58.391 D] BowCanCast: I don't have : Fervor [21:18:58.405 D] BowCanCast: Global Cooldown is still active [21:18:58.449 D] BowCanCast: I don't have : Fervor