View attachment 9892 2013-03-13 12.36.txt I have been watching it most of the day and I'm noticing that there is a little problem during Act II sometimes it will see the Keywarden but then it will say its out of range and starts to want to unstuck and start a new game.
Mp Changes in the Bot Settings nothing to do with Profile/Trinity Bottom Right side when you go to Setting -> Bot
inventory was full and bot going townrun routine, but after that he go tp to another location and forgot about loot before... i have no ideas how to fix it i return to the loot manually
now bot missed loot again he was at full inventory and just killing some leeets and tp out to selling/salvaging/stashing etc and forgot about loot... go to WP to another location.... please fix this this is serious problem
I have noticed that it does go to Path to Oasis I think its called goes to the right corner where the hut is for Liquid Rainbow and just stands there. I have also noticed that during Act 3 it tries for some of the mini events.. Maybe removing those mini events and special spawn locations might fix some of the stucks? Hoping for a updated profile since 1.0.7 dropped but I know Magi is busy with a ton of stuff and IRL I'm sure.
i have this problem as well, every time the bot stops here (attached image) im not sure if this door is supposed to be open or what, but i never get a stuck but it just stands there till the inact timer trips edit: ok so i just had a run where the guy is there that opens the door, and the bot ignored the corner...so there is 1 out of 7 run that the bot actually accomplished something. i guess my question is the same as orcs on removing the mini event from the profile, or if at all possible putting a check in there to have it see if the mini event is even there. EDIT 2: ok now it is running fine since that one time the guy was there, i still have a feeling that as soon as i walk away it will go back to doing it tho
I get this everytime i load up DB since i updated to the latest beta this morning. [20:54:48.177 N] Compiler Error: c:\Demonbuddy\Plugins\KeyRun\KeyRun.cs(377,5) : warning CS0618: 'Zeta.Internals.Service.BnetGames.LeaveGame(bool)' is obsolete: 'This method is obsolete, please use ZetaDia.Service.Party.LeaveGame' [20:54:48.177 N] Compiler Error: c:\Demonbuddy\Plugins\KeyRun\KeyRun.cs(378,31) : error CS0117: 'GilesTrinity.GilesTrinity' does not contain a definition for 'GilesResetEverythingNewGame' [20:54:48.177 N] Compiler Error: c:\Demonbuddy\Plugins\KeyRun\KeyRun.cs(732,17) : warning CS0618: 'Zeta.Internals.Service.BnetGames.LeaveGame(bool)' is obsolete: 'This method is obsolete, please use ZetaDia.Service.Party.LeaveGame' [20:54:48.177 N] Compiler Error: c:\Demonbuddy\Plugins\KeyRun\KeyRun.cs(733,31) : error CS0117: 'GilesTrinity.GilesTrinity' does not contain a definition for 'GilesResetEverythingNewGame' [20:54:48.177 N] Compiler Error: c:\Demonbuddy\Plugins\KeyRun\KeyRun.cs(836,19) : warning CS0472: The result of the expression is always 'true' since a value of type 'float' is never equal to 'null' of type 'float?' anyone else getting this?
Yep. With new version of DB this plugin does not want to work. Hope Magi will have some time to fix it
but its working to me with a lot of just standby-at-one-place stuck, but still working i will post the fixed version soon for prevent loot missing
Thanks a milion Rrrix But there is a little problem. With your version of KeyRun bot no longer ports back to town after keywarden is killed. Looks like this tag is not working: Code: <!-- Set profile choice after keywarden is vanquished --> <!-- <KeyRunChooseActProfile profile="***.xml"/> -->
some statistic 1-46 paragon level ww barb 116k dps unbuffed 90 keys(30 each type) MP 2 now i think i will looking for group for my 30 hell machines on USA mp10 to do 10 rings manually
see, look what happens when you disappear for awhile...the whole place goes kaboom! Appreciate the help rrrix...I'll try and take a look at this stuff when I have a free moment.
OK got KeyRun and UberRun loading up on the latest Trinity/DB Beta....running some Key runs now and we'll see what happens.
This was an issue before...that door was triggering something in Trinity I believe. I had blocked it, but looks like the character is going back to it as I just watched my toon do it. Perhaps a new ID for the door, looking into it now.