Failed to turn in quests as well after the last quest (Dominance Offensive) was finished it just auto completes.. "ALL DONE, more coming soon"
The Skumblade Threat - Horde - Isle of thunder - targeting dead mobs [CGSpellBook::CastSpell] Override ID: 355, KnownIndex: 67 [Singular-DEBUG] [CombatLog] SPELL_CAST_FAILED Taunt#355 failure: 'Invalid target
Ugh... Screw QBs I'm going with the CastSpellOn method change will be in r119. I need some more work on horde phase 3 before I submit it to y'all. (Just XYZs)
Partially. 3/5 o Beast Pens is live. I have the final two in testing right now. I haven't gotten the second half of phase 3 yet to test/setup. Horde is mostly done too, just under testing and needs XYZs for quest givers. The final 2 boss quests are in too, just need to update. This is all coming in r119, bt I need to make its all in BEFORE I submit. Yeah, Im like that.
I have a small problem with the behavior for tradeskills . can you try to make it work with wow add-ons that change the professions window , like GnomeWorks or ATSW?
Unfortunately I don't know why it doesn't work with UI modded versions of the Tradeskill window. This is the QB that comes with HB now (as the only change I made was to make sure it parsed correctly, and the stock version is now working).
I have lot's of tiller reputation items, how about enhancing the tiller profile to not just turn in the dailies when done, but also the flowers and apples and statues to improve reputation with the various tiller npcs ?
The behaviours for pomfruits, key to success and thundering skies, seem to cause issues . I saw warnings about non-negatives in red all the time (the error for perform tradeskills does not matter for now, as we already talked about that)
Pomfruits, I don't like that QB...it doesnt attack anything...gets me killed. Thundering Skies, I looked at it, and the reporting line is returning a negative value for distance between you and mob...which doesn't make much sense since...when would WoW ever return a negative value for distance...but i digress...still...wierd... KeyToSucces - was targetting what wasn't there, should resolve issue. (r120)
Lol trying to give the poor guy more of a work load i think he has his hands full with keeping up with all the new Stuff LOL +1mill for Doing such a damm good job TheBrodieMan
But Laria has an excellent point: If this is a rep grind, why doesn't it do the friends' rep I'm researching items and NPCs now. Since items share between mobs as "best you can use", I'm going to have them used in the order they appear on the rep bar. Then, also, if the NPCs that recieve the big bonuses no longer need items/rep, that item will be used as a "minor boost" to the next on the list. I'm going to have it check at the end of Tillers only, to save repetition. EDIT: Can anyone confirm if the quests are "Repeatable" like Seeds of Fear or "pickup/turnin repeatable"
If the Quest "Rampage against the Machine" Fails, my Toon doesnt try to go back to the Vehicle to go on with the Quest. To restart if have to move my Toon by Hand to the Vehicle and get in, after this it goes on.
At the "Ihjaluk Crag" Quests, my Toon (Shaman) doesnt fight back. Most of the Time he just stay there and heal himself. All other Dailys outside "Ihjaluk Crag" working. Using Singular latest Version.