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  • [A1 - A3 Inferno] Keywarden Hunt (Randomized)

    Discussion in 'Archives' started by Magi, Oct 21, 2012.

    1. quadrotony

      quadrotony New Member

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      i am glad to see you, magi! there is some reports from me on the last pages :p
       
    2. Magi

      Magi New Member

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      Yeah I'm going to run through these. It's been awhile since I've really used them and Trinity/DB have gone through a number of iterations. I'll be tinkering with it for a bit to make sure it runs well in most situations. I added some wait timers for the NV5 warps and warden drop (5 seconds). This never actually worked for loot pickup before, but perhaps now it will? Maybe? Hope? Also, I set my wait for loot to drop in trinity to 800ms...that was the default a long time ago and it seems to be working well for me now.

      If only I can get a damn key to drop on MP4?!? Trying to keep things speedy and don't feel like upping MP level. Everything seems to be working thus far.

      Your all welcome to my latest stuff here (they will update as I update them so look at the date modified):

      Profile files:
      https://www.dropbox.com/sh/2dgtl6wfzbq38bc/QQ2PZACiiD

      KeyRun:
      https://www.dropbox.com/sh/04z5dny4pbgythj/hQFdNC-gkk
       
    3. juggalodoc

      juggalodoc Member

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      ty so much magi, ever since my toon went to that corner then ignored it i havent seen him do it again, so i think once it sees the npc it fixes the problem. i jump back and forth between profile depending on what i want to do when im not botting, ill let you know if i see it again when im back on this profile.
       
    4. Magi

      Magi New Member

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      cool. I'm making a few changes to both the plugin and profiles on some warden handling and keys. Fixed an issue with Infernal Key detection, and I've modified the way it handles the warden a little when he is found or goes out of range. Nothing major. Also removed my IsReadyForWarp tag as obviously, that isn't working. Some weird timing issues so instead I've just put back in a 5 second wait timer. Seems to work OK for the most part.

      KeyRun 1.8 (in progress) can be downloaded from the links I provided above or through my signature at anytime. Update your profile files too if you update KeyRun. Will let it run for a few hours and see how it goes. Thx
       
    5. quadrotony

      quadrotony New Member

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      great work! how about delete road to Alcarnus exploration and start a2 from another quest?

      its the slightly bigger changes need to be fixed :)
       
    6. Magi

      Magi New Member

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      well we'd lose Leah and Adria starting from a new quest, also if you remove Alcarnus which is good for at least 1 elite, it's possible to run out of elites before hitting Oasis. Not likely, but possible. I'd have to add more areas to explore to ensure NV5 before Oasis. I've actually managed to go through all maps and still end up with NV4 before Oasis, but that was only 1 time I ever caught that happening.

      I'm actually contemplating going after the warden first, upon finding him, leave, get the rest of NV5, and go back. The getaway is the tricky part. Going to test it out.
       
    7. Blarg

      Blarg New Member

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      I just wanted to say Thank You for your profiles. I've been running the KeyHunt from your Dropbox and it hasn't missed a single key. The only issue I noticed was the Acts are changed without using the menu (or at least it appears that way).
       
    8. quadrotony

      quadrotony New Member

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      you dont understand me =) i told before and we agree that Leah and Adria are useless... and it takes some time to tp back to base they dont worth it

      also about ROAD to alcarnus
       
    9. Magi

      Magi New Member

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      Well Leah and Adria might not be useless for everyone...they seem to draw some firepower away (like those bees). On higher MP levels, any additional could prove useful and might be worth the 10-15s warp back to town. Anyone else have anything to comment on this? If the folks who are using this think they are useless, it's quite easy to change the quest :)

      Appreciate any additional input on this.

      Lastly, I believe I've got a working version of what I think is the best method of killing wardens...going after the warden first - woot!

      This way we can possibly grab a few NV (or all in some rare instances), run from the warden, get the remaining real quick, warp back and walk right back to the Warden's last location (not re-running the whole warden map). Going to work on getting that up and running as that is the most optimal way out.
       
    10. quadrotony

      quadrotony New Member

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      i provide some tests and figure out that leah and adria did too low dmg, and mobs usually not attack them :)

      and about saving of time - would be great to delete exploration of the road to alcarnus because there is no leets and goblins anymore, just in the alcarnus itself
      and sometimes bot going to push on the quest balls in the Warriors Rest and other dungeon in the festering woods

      ty:)
       
      Last edited: Mar 19, 2013
    11. Acps

      Acps New Member

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      Has anyone else have an issue where their bot will stop as soon as it finds the Key warden with 5 stacks? It acknowledges that it found it and then says it is out of range. Then it will simply idle there until an inactivity timer is reached and logs off. Very frustrating.
       
    12. Blarg

      Blarg New Member

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      I noticed mine doing something similar today. It collected the stacks fine and killed the warden without issue but then just sat there until the inactivity timer went off.

      Update: I forgot to enable the plug-in which is probably the cause of my issue. I'll report back when this run is finished if it worked OK or not.
       
      Last edited: Mar 20, 2013
    13. cartier

      cartier New Member

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      nvm
       
      Last edited: Mar 21, 2013
    14. crazian

      crazian New Member

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      First of all, thanks a lot Magi! it sounded really GREAT about Magi making new version of the Keyhunting
      [Find Warden first] -> [Stack 5 Volar] -> [Go back KILL Warden]
      I am looking forward to it!

      But I am still having the "Door Kissing" problem (NOT every run has it, but it stuck there pretty bad)
      Any temp solution to that? besides Gold Inactivity Timmer?

      DB version: 1.0.1370.304
      KeyRun version: 1.8 (from Magi's Dropbox refer to #925)
      Key Profile version: 3.2 (from Magi's Dropbox refer to #925)
      Trinity Version: 1.7.2.10
      Wait for loot Drop - Delay after Kill: 800

      I haven't tested other ACTs yet, too lazy to take out the KEYs with another character and try to bypass the Keyrun Key Count
       
      Last edited: Mar 21, 2013
    15. sephir

      sephir Member

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      had the same prob a couple times
       
    16. crazian

      crazian New Member

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      One more things report, Magi if you're gonna remake a better key farm profile
      As soon as a 5 valor buffed, Bot attempt to find Keywarden, Sometimes The Character just stops there

      DB Log comes up with this
      It will just stand there and just wait until the MY Gold Timmer runs out.
      It is still happening (once every few runs, more often than the Door kissing bug)

      I am thinking that is because DB/Trinity update, Keyrun don't reset cache or something to let DB/Trintity to take over or have conflicts among them?
       
    17. OrcD3vil

      OrcD3vil New Member

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      I was getting that problem once in a while, now I just did a fresh install on my laptop because I'm in the middle of moving and my PC isn't avaliable and I'm now getting errors running trinity 1.7.2.10 and KeyHunt 1.7 where it wont even compile the addon's saying that KeyHunt.cs has commands that have changed in the new trinity and stops at that point so it won't compile anymore plugins

      [05:37:37.553 N] Demonbuddy v1.0.1370.304 started
      [05:37:39.627 N] Logging in...
      [05:37:40.811 N] Attached to Diablo III with pid: 44
      [05:37:40.901 N] Flashing window
      [05:37:42.510 D] Executable Path: C:\Users\Blah\Downloads\Buddy\Demonbuddy.exe
      [05:37:42.510 D] OS Architecture: AMD64
      [05:37:42.514 D] OS: Windows 7 64-bit
      [05:37:42.514 D] OS Language: English (United States)
      [05:37:42.597 D] Reloading AssemblyLoader<Zeta.CommonBot.ICombat> - Initializing
      [05:37:45.266 D] Reloading AssemblyLoader<Zeta.Common.Plugins.IPlugin> - Initializing
      [05:37:47.698 N] Compiler Error: c:\Users\Blah\Downloads\Buddy\Plugins\KeyRun\KeyRun.cs(377,5) : warning CS0618: 'Zeta.Internals.Service.BnetGames.LeaveGame(bool)' is obsolete: 'This method is obsolete, please use ZetaDia.Service.Party.LeaveGame'
      [05:37:47.699 N] Compiler Error: c:\Users\Blah\Downloads\Buddy\Plugins\KeyRun\KeyRun.cs(378,31) : error CS0117: 'GilesTrinity.GilesTrinity' does not contain a definition for 'GilesResetEverythingNewGame'
      [05:37:47.699 N] Compiler Error: c:\Users\Blah\Downloads\Buddy\Plugins\KeyRun\KeyRun.cs(732,17) : warning CS0618: 'Zeta.Internals.Service.BnetGames.LeaveGame(bool)' is obsolete: 'This method is obsolete, please use ZetaDia.Service.Party.LeaveGame'
      [05:37:47.699 N] Compiler Error: c:\Users\Blah\Downloads\Buddy\Plugins\KeyRun\KeyRun.cs(733,31) : error CS0117: 'GilesTrinity.GilesTrinity' does not contain a definition for 'GilesResetEverythingNewGame'
      [05:37:47.699 N] Compiler Error: c:\Users\Blah\Downloads\Buddy\Plugins\KeyRun\KeyRun.cs(836,19) : warning CS0472: The result of the expression is always 'true' since a value of type 'float' is never equal to 'null' of type 'float?'
      [05:37:48.786 D] There are 1 plugins
      [05:42:45.287 D] Cannot stop a bot when it is not running.
      [05:42:45.289 D] Forcing closed all current windows.
       
    18. crazian

      crazian New Member

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      get key run 1.8 from magi's dropbox, read page 93!! Good Luck
       
    19. Magi

      Magi New Member

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      Hey guys...been off the boards for a bit. I was working on a completely different approach to KeyHunting last week, but been really tied up. I've been prepping my Dropbox version of KeyRun 1.8, without breaking it for the profile version currently in use. If I did break something, my apologies. If any of you would like to start playing around with v4 of the profile, you're welcome to here:

      https://www.dropbox.com/sh/70pu8ssbwgyxv99/jRgGVnflLu

      You'll need my latest KeyRun off my signature as well.

      It's still a work in progress, so don't expect perfection. Bot will first go after the warden now, grab as many elites until it finds the warden. If it finds the warden with NV5, it kills him. If not, it attempts to run away. That is the tricky part which I think I've got working fairly well. I still need to watch it more and tweak as necessary. Bot will then warp out, grab the remaining elites necessary, and then warp back. Upon returning, it will walk straight back to the warden (it doesn't re-explore).

      It seemed to work pretty good for me when I watched it, the only issue I noticed is the bot in A2 can and will get stuck on those stupid wagons on the walk back to the warden. I dunno why Trinity doesn't want to smash those. I remember putting in the SNO to the wagons too and it still didn't work. Put some firewalkers on, problem solved :)

      Wife goes into surgery on Wednesday so I'm out for awhile gents. If anyone wants to mess around with this stuff while I'm gone, you're welcome to! Thanks -M
       
    20. quadrotony

      quadrotony New Member

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      great job, Magi
      i will test soon

      also we waiting on this feature -

       

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