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  • Mark II - User Controlled PvE & PvP Hunter Routine

    Discussion in 'Hunter' started by falldown, Feb 23, 2013.

    1. falldown

      falldown Member

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      New version in the DEV SVN with all the new features and fixes for you guys to test. If it doesn't compile, MAKE SURE TO REMOVE ALL MARK I SETTING FILES FROM THE SETTINGS FOLDER IN YOUR HB DIRECTORY.

      Anyway, if you guys find any bugs let me know asap so I can still fix them tomorrow. If not, I'll be back thursday.
       
    2. yingxuej

      yingxuej New Member

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      I always support you! It can be a very good work for me.I love u so much!
       
    3. falldown

      falldown Member

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      I'm uploading a new version to pub and dev SVN.

      Version 1.8.2
      - Fixes scanning for targets (It didin't include players before)
      - Optimizes and cleans the code a bit. (Seperates Survival and BM Composites)
      - Fixes UseItems using BM settings only.
      - Other small fixes.

      I'll leave in a few hours but I'll be back thursday so let me know if you find any bugs and I'll try to fix em.
       
      Last edited: Mar 24, 2013
    4. piglol

      piglol New Member

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      Loving this so far, keep up the good work.
       
    5. Benjiiy

      Benjiiy New Member

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      Lovley! works like a charm! but one thing, is there possible to make it use Arcane shot more often?, to make the dmg output higher?
      Keep up the good work!


      This CC:

      Explosive Shot 91256002 25.6 %
      Serpent Sting 53111414 14.9 %
      Auto Shot 52382099 14.7 %
      Arcane Shot 32968307 9.3 %



      Should look like:

      Explosive Shot 8031682 23.3 %
      Arcane Shot 6630368 19.2 %
      Auto Shot 5389624 15.6 %
      Serpent Sting 4215084 12.2 %
       
      Last edited: Mar 24, 2013
    6. Mirabis

      Mirabis Community Developer

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      It's a little issue with the Focus detection. Visually it shows enough but the the hb api doesn't update that fast so it reports the "old/lower" value.
       
    7. Benjiiy

      Benjiiy New Member

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      ahh Okey :/
       
    8. tuanha

      tuanha Well-Known Member

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      Hope it help :D

      Code:
      private static double PredicFocus()
              {
                  if (Me.IsCasting)
                  {
                      if (Me.CastingSpell.Name == "Steady Shot" || Me.CastingSpell.Name == "Cobra Shot")
                      {
                          return PlayerFocus + 25;
                      }
      
                      if (Me.CastingSpell.Name == "Aimed Shot")
                      {
                          return PlayerFocus - 40;
                      }
                  }
                  return PlayerFocus;
              }
       
    9. Mirabis

      Mirabis Community Developer

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      Thankyou, We used a similar method some time ago but removed it recently.
      I took Ur code and slightly edited it for our own use, so I thought I'd show share with u aswell.

      Code:
              /// <summary>
              /// Credits to TuanHa & Edited by Mirabis
              /// </summary>
              /// <returns>The current *Predicted* Focus amount </returns>
              private static double PredicFocus()
              {
                  if (Me.IsCasting)
                  {
                      switch (Me.CastingSpell.Id)
                      {
                          case 77767:
                              return Lua.PlayerPower + 25;
                          case 56641:
                              return Lua.PlayerPower + 25;
                          case 19434:
                              return Lua.PlayerPower - 40;
                      }
                  }
                  return Lua.PlayerPower;
              }
      
      
       
      Last edited: Mar 25, 2013
    10. Mirabis

      Mirabis Community Developer

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      Could u try again on the latest dev svn, updated it with Predict Cost / Predict Focus ?
       
    11. Mirabis

      Mirabis Community Developer

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      Change Log

      Developer Update 1.8.3 | Cast Enhancement
      [HR][/HR]
      • Player Focus has been changed to Predict our current focus # TuanHA
      • Power Cost has been changed to be more dynamic upon auras.
      • Arcane shot should be used more frequently
      • Above changes are good for a 3% DPS increase vs v 1.8.2
       
      Last edited: Mar 25, 2013
    12. Benjiiy

      Benjiiy New Member

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      Im trying out the DEV on a dummy with Raidbot, (since i get the highest dps with is usually) it just auto attacks.

      Will try Tyrael, Lazyraider and report back.

      Tyrael on Dummy - Only auto attack.

      Lazyraider on Dummy - Only auto attack.

      Attacking creeps - Only auto attack.

      Have i done something wrong? :S

      To be continued...
       
      Last edited: Mar 25, 2013
    13. Mirabis

      Mirabis Community Developer

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      Hmm odd, do u have a log ?
      I tried it myself and worked fine.
       
    14. Benjiiy

      Benjiiy New Member

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      Ahh yes sorry

      it continued spamming the same for 9mb so i deleted to be able to send it.
       

      Attached Files:

    15. zeldrak

      zeldrak Well-Known Member

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      Just tried 1.8.3 on HB Beta while fighting Garalon and trash packs before, it kept locking HB up, so I had to close HB and choose another routine.
       

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    16. Mirabis

      Mirabis Community Developer

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      Code:
        System.Collections.Generic.KeyNotFoundException: The specified spell could not be found: Kill Command 
      Log is spammed with this hmm..
       
    17. Mirabis

      Mirabis Community Developer

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      Guessing both of u tried to use the Survival part of this cc?
       
    18. zeldrak

      zeldrak Well-Known Member

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      Isn't Kill Command a Beast Mastery skill? I was Survival spec while using this. Maybe someone put Kill Command in the wrong rotation?
       
    19. Mirabis

      Mirabis Community Developer

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      Nah my fault, I changed the Cast method to use it for cost prediction.
      Gotta seperate it give me 2 min.
       
    20. Mirabis

      Mirabis Community Developer

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      Fixed.
       

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