New version in the DEV SVN with all the new features and fixes for you guys to test. If it doesn't compile, MAKE SURE TO REMOVE ALL MARK I SETTING FILES FROM THE SETTINGS FOLDER IN YOUR HB DIRECTORY. Anyway, if you guys find any bugs let me know asap so I can still fix them tomorrow. If not, I'll be back thursday.
I'm uploading a new version to pub and dev SVN. Version 1.8.2 - Fixes scanning for targets (It didin't include players before) - Optimizes and cleans the code a bit. (Seperates Survival and BM Composites) - Fixes UseItems using BM settings only. - Other small fixes. I'll leave in a few hours but I'll be back thursday so let me know if you find any bugs and I'll try to fix em.
Lovley! works like a charm! but one thing, is there possible to make it use Arcane shot more often?, to make the dmg output higher? Keep up the good work! This CC: Explosive Shot 91256002 25.6 % Serpent Sting 53111414 14.9 % Auto Shot 52382099 14.7 % Arcane Shot 32968307 9.3 % Should look like: Explosive Shot 8031682 23.3 % Arcane Shot 6630368 19.2 % Auto Shot 5389624 15.6 % Serpent Sting 4215084 12.2 %
It's a little issue with the Focus detection. Visually it shows enough but the the hb api doesn't update that fast so it reports the "old/lower" value.
Hope it help Code: private static double PredicFocus() { if (Me.IsCasting) { if (Me.CastingSpell.Name == "Steady Shot" || Me.CastingSpell.Name == "Cobra Shot") { return PlayerFocus + 25; } if (Me.CastingSpell.Name == "Aimed Shot") { return PlayerFocus - 40; } } return PlayerFocus; }
Thankyou, We used a similar method some time ago but removed it recently. I took Ur code and slightly edited it for our own use, so I thought I'd show share with u aswell. Code: /// <summary> /// Credits to TuanHa & Edited by Mirabis /// </summary> /// <returns>The current *Predicted* Focus amount </returns> private static double PredicFocus() { if (Me.IsCasting) { switch (Me.CastingSpell.Id) { case 77767: return Lua.PlayerPower + 25; case 56641: return Lua.PlayerPower + 25; case 19434: return Lua.PlayerPower - 40; } } return Lua.PlayerPower; }
Change Log Developer Update 1.8.3 | Cast Enhancement [HR][/HR] Player Focus has been changed to Predict our current focus # TuanHA Power Cost has been changed to be more dynamic upon auras. Arcane shot should be used more frequently Above changes are good for a 3% DPS increase vs v 1.8.2
Im trying out the DEV on a dummy with Raidbot, (since i get the highest dps with is usually) it just auto attacks. Will try Tyrael, Lazyraider and report back. Tyrael on Dummy - Only auto attack. Lazyraider on Dummy - Only auto attack. Attacking creeps - Only auto attack. Have i done something wrong? :S To be continued...
Just tried 1.8.3 on HB Beta while fighting Garalon and trash packs before, it kept locking HB up, so I had to close HB and choose another routine.
Code: System.Collections.Generic.KeyNotFoundException: The specified spell could not be found: Kill Command Log is spammed with this hmm..
Isn't Kill Command a Beast Mastery skill? I was Survival spec while using this. Maybe someone put Kill Command in the wrong rotation?
Nah my fault, I changed the Cast method to use it for cost prediction. Gotta seperate it give me 2 min.