Awesome. I'll give it another try in HoF. Was pulled into Garalon during LFR. Still have to fight first two bosses, and second half of HoF. Edit: Routine's running well now. It's not hanging up like it was. Although, one thing I noticed is that it doesn't use AMoC on CD. It uses it one time, then after the two minutes is up, it doesn't use it again. I use it manually once the routine uses it and it comes off CD. I'm sure you guys have a stipulation coded in not to use it at a certain health percent, or something like that because I've seen most other hunter routines do this, but for me the routine only fires it off once and not anymore. Mind looking into that? Also, with LnL procs, you should be firing off three consecutive Explosive shots, with no weaving of anything else, according to EJ. If things are different, forgive my ignorance. Just trying to help with improvements.
In my opinion, in Lock an Load and focus cap, better spend 20 focus on Arcane Shot to remove the cap and use the rest Explosive Shot
I think this is caused by the DPSMeter updating to slow or misbehaving. The routine checks how long the target has to live and if it will be a waste it won't cast it ; | I'll try to have a look at it following days.
I'm back for 4 days so I'll have plenty of time to work on this CR now Very pleasently surprised to see both Mirabis and Tuanha helping out with the CR, a huge thanks to both of you
New version coming up soon. - Adds option to Hunter's Mark targets in PvP that are over 40 yd's away - Attacks stealthed units out of combat as well - Adds a few seconds into combat before CombatTimeLeft is taken into consideration. (Hopefully this prevents the CR from making hasty decisions when it comes to casting spells that should only be used on targets that stay alive for a longer time) - Added predict focus code into rotations. - Added CombatTimeLeft to AMoC Edit 1.8.6 up in the SVN
This was an issue with dummies and GetCombatTimeLeft, already fixed and will be uploaded shortly. (It will still work fine on other targets atm) Also coming with the next update is hotkeys! You will be able to toggle on and off AoE, Burst and Crowd Controlling.
Alright, I've got Hotkeys working for both BM and SV now. But I'm thinking of what features to add in. Right now only AoE rotation is in. You press some keys of your choosing and itll toggle AoE rotation on/off. So, I'll let the community decide what else to put in. We can have the hotkey either toggle or so that you have to hold it down, which might be better for some shorter duration stuff, like Crowd Controlling or blowing Cooldowns. Anyway here are some options. - Burst (Use all cooldowns), can be a toggle or a hold down feature - Freezing trap on target, would throw a trap on your current targets location no matter what. - CC target, would use a Daze, Stun, Snare that is available on target to stop them from moving, allowing you to trap them. ^ Above two could be bound together, so both actions are performed. ^ - Gather focus rotation, toggle or hold down a key to use cobra shot to gather focus and possibly only use spells that don't cost any focus. (This could be good if you know you need to burst soon, you can then manually have the bot gather your focus up so you're ready. - Smart Silence / Interrupt. Hold down or toggle a key to have the CR scan when a target is casting something you'd want to interrupt, and it does it asap. This way you could control exactly when you want to interrupt / silence someone, without wasting a silence too early. Let me know if you guys have any other ideas that you'd want implemented and which of these and in which way would you want to see in the combat routine? I'm relying on you guys to provide me with some feedback here
Small update and some stuff im working on today - Fixed a bug that would cause HB to crash when the GUI was saved and closed. - Added a Focus regen rotation to hotkeys - Added option 'None' as the modifier key for hotkeys. I'm gonna keep adding features to hotkeys and probably make more customizable settings so you can set a unique modifier key for each hotkey. Also going to work on making better settings and support for our stuns, dazes, snares, interrupts, etc Edit: Working on a crowd control hotkey rotation and I'd like to hear someone elses opinion on my approach. The plan is to have a small crowd control rotation that does the following: - Casts freezing trap on target if they're not immune, are safe to trap OR you hold down an additional key to force the trap. - If they can't be freezing trapped (Freezing trap is on cooldown for example) it will use Wyvern Sting on them, assuming it's talented. - It will scatter shot your target if they can't be freezing trapped yet - It will use pet ability Lullaby on target if available and enabled in the settings (only if scatter shot isn't available). All of that will be used on your FOCUS target, if your focus target isn't valid then it will do it to your CURRENT target.
The AS and ES info I posted up was from Elitist Jerks. That's really the only reason I posted it up. EJ is a resource that a lot of people use when they're making rotations. I'm not sure how out of date that info is though, so you could be right. Ah, I don't know how all of ti works, code-wise, but I know that it generally fires AMoC at the start of a boss fight and then doesn't do it anymore. I know boss fights generally last more than two minutes in raids, which is why I mentioned it. When I was using this in HoF I was having to manually use it after the first time. I know in heroic 5-mans bosses don't generally last long enough to use it more than once, so it's all good there. I still use it. I just haven't played in a couple of days, so I haven't been able to test out the new changes. I've been doing some RL things, which have occupied my time otherwise.
In the process of testing the different specs with the available CCs. So far Bowman BM has topped the dps meters for pve. I would to see better performance out of Mark SV since it has been rated stronger than BM on raidbot.com. I'll let ya know. Question to the dev, does the bot do a different rotation for test dummies?
I don't know, post a log. I've sometimes gotten some errors in BG's that make it nonusable but usually it works fine and the errors havent been very helpful so Ill have to look into this, but yeah, post a log.
Im getting out dpsed by another hunter in my guild by over 12k that have worse gear than me. At the logs he have more explosive shot and more SS dmg, and why is SS set to "Sometimes" by default?. Ive always wondered why. Other hunter Explosive Shot 88089185 28.3 % Serpent Sting 41293719 13.3 % Auto Shot 40810486 13.1 % Arcane Shot 36116338 11.6 % Black Arrow 24568084 7.9 % Cobra Shot 20819581 6.7 % A M o C 16931205 5.4 % Glaive Toss 11548607 3.7 % This CC: Explosive Shot 76427078 25.8 % Auto Shot 43168602 14.6 % Arcane Shot 42958682 14.5 % Serpent Sting 37443888 12.6 % Cobra Shot 18484228 6.2 % A M o C 15817675 5.3 % Black Arrow 13498577 4.6 %
Yes m8, I do, and your Bowman Beastmastery CC was simply awesome and rocked the meters for me, and that's the reason I keep checking out ur CC. I always check to see what you have, as I love your CC's for being mainly PvE, and not a lot of un-needed extra's that only serve to confuse. My word of advice is, Keep it simple and focus on the max DPS instead of bells and whistles. - Keep up the good work. However, atm. it doesn't seem to use my Surv abilities. Check attached logs and see if you can see what's happening.