Hmm I changed the dispell method to be quicker but sometimes it seems to trigger on spells it can't dispell. @ Dark Animus I thought about it and well... i've to add a override to dispell at 5 sec left or just let people do it manually.. still thinking it over.
Yeah the problem is trying to interrupt the healing to cast the dispel in time to limit the damage to both players. I've found that I have to pause the cc to get the dispel in on time and that can be a problem since this cc is carrying the heals generally.
I'm thinking of A Current Target composite as is present in leaves. This will check Ur current target for certain auras and execute spells based on the auras present. This would mean u've to manually target the person with the aura and the cc will react. Seems ok right ?
yeah if we could manually select the target and have cc cast the dispell that would work great! it could also work well on maegara to dispell cinders after ice has been cleared up ive had to turn off dispells for that fight also and do that manually. There is practically no lag now which is fantastic but i have noticed the heals seem to be significantly lower than previously and uses mana much faster is there any settings changes you would recommend?
The amount of checks executed to assign a priority to a healtarget have been greatly reduced. This solves most lag issues but causes the cc to be "less smart". About the mana can u check if it double casts Regrowth ( twice for clearcasting), or does Reju twice on 1 target? Could be a speed issue.
Not healing out of combat even with the setting selected with both lazyraider and tyrael with DEV most current version
ive had to go back to using 1.4.3. though it has some minor lag issues im finding it the most reliable version and the healing is fantastic in tot normal. the current version is not mana efficient spams regrowth a lot and like u said mirabis by reducing the lag it has severly reduced healing output just hasnt got the same holy shit heals that previous versions had im no coder but i think only very minor adjustments to mushrooms and dispells need to be made to version 1.4.3 and we would have MAD back to the amazing cc it once was.
- I'm thinking of completely removing Mushrooms as I did on leaves, which is a small fps win ( 5-15 ). This because the calculation is complex and takes time + it'll never do it right ( can't get the overheal amount ). - The Regrowth spam was upon request, u can turn it off in the settings to have it behave normally. ( This was for tank heavy fights, where it would cancel at 300ms left it unnecesary ). - Dispelling mechanic has been changed to just check for all debuffs & a blacklist, we no longer scan for specific id's which is a bit faster. So I'm not sure what " adjustments " u want to dispelling. I'll bring back the Priority sorting in 1.6.6.
1.6.5 dev works good! Doesn't crash when zoning anymore, although i still get the invalid target spam occasionally. Have yet to figure it out, if you want another log of when it happens let me know, but I've tried restarting both WoW and honorbuddy multiple times and it still occurs.
Developer Update 1.6.6 | Features [HR][/HR] Priority's are added back to the core. Mushroom code has been removed,
Hey I'm having a problem with moving when it's healing a target and it goes out of range it does not move towards it to heal. It stops and mounts than runs up and trys to heal again and also it spams hb log with casting rejuv on priest over and over when it's out of range. Movement is enabled and everything range is set to 40. Can anyone help me with this?
I believe that this CC is making my wow crash, log is too big to attach, so I've uploaded to google drive. https://docs.google.com/file/d/0ByO_OjKQFaamRWM3YXlHM2JNblE/edit?usp=sharing
Hmm seems worth looking into, could u upload ur log. Probably BGBuddy, but good question (Y). Hmm try jacobfraers suggestion above.