As unholy, it tried to rez ally when in mount! Since when I mount the pet disappears anyway and I get the message "You are mounted". That makes it impossible to do kick's quest profiles for instance. It stuck.
Hmm, how it is possible, just check my code, CR only raise ally when: 1. In combat 2. Not mounted 3. In dungeon or raid Edit: It's Raise Dead Kikeron, not Raise Ally. Anyway, new svn update fixed And welcome back man. Hope I can get more feedback from you, at least I hope you happy with the current speed optimization, no more lag
hey I don't no if its just me or wat but it doesn't seem to cast interrupts in arena now will try a duel to check when I can
New update added: Option to heal pet at x percent. Option to call pet back if he run too far away above x yard Option to Huddle (reduce damage) if pet at x percent. Only 2 spell left: Gnaw stun/interrupt Charge stun/interrupt Please update and let me know. Thank you.
I was wondering if this will be implemented in the next release of your CC. If so, do you have an ETA? This is pretty much a deal breaker for raiding DW Frost dk's. Anyone who disagrees probably doesn't raid and/or doesn't min/max for optimal dps = /
Not sure which version are you talking about, Special Edition for Public Release. There reasons I don't code this ways: 1. I never see a suggestion to use DnD on frost dk single target rotation on Icy Veins/Noxxic 2. My rotation is better than Singular because I don't use DnD and Singular does (Short test 500k dmg on dummy, mine doing 58k dps - singular doing 49k dps) That for special edition, public release will be updated once I finish Unholy. Sorry if my CC does less damage than singular for you, just use it instead. Thank you.
Another long test on 20 mil damage on dummy, DK ilevel 473 mix pvp/pve gear. Using talent Blood Tap, Empower Rune Weapon disabled. Special Edition: 66k dps Singular: 43k dps (it use DnD on cooldown that stave rune for Obliterate/Plague Strike, and it never use Blood Tap, Blood Charge stay 12 stack forever) I wonder where the claim my CC does less 10k dps come from and the real use of DnD in increasing dps
I am not trying to insult you or discredit your work. I'm just searching for the best DW Frost Death Knight CC. Whether or not Icy Veins or Noxxic suggests to use these abilities is irrelevant. It's just how the mechanics of how Blood Tap and DW Frost works. Please consider reading the below. I pulled it from the Elitist Jerks Death Knight Forum thread titled "Advanced Death Knight Tactics & Festerblight" written by mendenbarr. It includes an extensive look at advanced tactics for DW Frost and you will see that DnD should not be completely ignored. Dual-Wield Frost Priority 1: Not wasting resources This means you are always able to generate new resources, and never "capped" on any resources. Frost dks have 5 "resources" to worry about. All of this section's rules ONLY apply when you're not wasting resources, and at times you'll have to make decisions on which resources to waste, as you won't be able to not waste them all. At these times, waste whatever is worth the least. Runes Runes regen over time, without you needing to do anything. The rate changes based off your haste, but what's important is that the regen stops when you are rune capped. The solution to this is to avoid, whenever possible, getting rune capped. Think of dks as having 3 runes, not 6. We have 1 frost, 1 unholy, and 1 death. When a rune is charged 50%, you can spend that 50% on an ability, but the rune continues to recharge. However, when a rune is 100% charged, you have both frost runes up, it stops recharging. To avoid this is simple, always spend runes before they reach 100%. To spend unholy runes, you generally use Plague strike if the target is missing blood plague, or dnd/obliterate if it isn't. To spend frost runes, you use soul reaper if it's off CD, and the target is sub 35%, and you otherwise use howling blast. To spend death runes is the same as spending frost runes. Runic Power Runic power is generated while using abilities, namely abilities that use up runes, as well as horn of winter. Runic power is capped at 100, and the ability that generates the most is obliterate, giving you 24 runic power. To avoid capping runic, always use it before it reaches 100%. That means don't use obliterate at higher than 76 runic, and don't use any other rune abilities at higher than 88 runic. To spend runic, use frost strike. Rime procs Rime procs are generated using obliterate, and give you a free howling blast. You can hold onto a rime proc as long as you want, assuming you don't wait the entire duration, or use obliterate during it, which has a chance of overwriting the proc. In practice, you rarely, if ever, go the full duration without having a free GCD to use it, so just don't obliterate with rime up. To spend rime, use howling blast. Tier 5 talent procs Your tier 5 talent will proc on using frost strike, and depending on which you choose, you can change your play-style. RE: Don't use frost strike when you don't have a rune below 50% RC: Don't use frost strike when you have any rune at 100% BT: Don't use frost strike when you have 11 or more charges. Killing Machine procs Killing Machine procs on melee hits, and is used up by turning your next obliterate or frost strike into a crit. Killing machine is also the interesting proc, because you want to use it up as soon as possible to avoid overriding a proc, but you can't stop meleeing, and you also want to wait to use it on an frost stike instead of an obliterate. In general, it's more important to use up the proc as soon as possible to avoid missing out on the next one, but given the choice between using it on an obliterate or a frost strike, choose frost strike every time. Mastering unholy runes In the case of dual wield, even before stacking mastery, 2 howling blasts hit harder than an obliterate, and as such howling blast takes a far more prominent spot in our priority. Unfortunately, while both frost and death runes can be used for said howling blast, unholy runes cannot, often leaving us with 2 ugly green runes to get rid of before we can go back to spamming HB and FS. (single target) There are three ways to get rid of unholy runes, let's see which is the best. Death and decay: 63.7k dmg Plague strike: 31.0k dmg + 162.2k (full duration disease, 16.2k per 3 seconds) Obliterate: 105.5k dmg +45% chance for free HB = 151.7k dmg HB: 102.7k dmg Obviously your best bet is double HBs whenever possible, but let's say you have 1 unholy and 1 frost/death, what should you do? In order from best to worst: Using plague strike and HB gives 295.9k dmg IF diseases are about to fall offUsing plague leech, plague strike and two howling blasts gives 236.4k dmgUsing DnD and HB gives 166.4k dmgUsing obliterate gives 151.7k dmgUsing plague strike and HB gives 133.7k dmgIgnoring the unholy rune and just spending the frost/death on HB gives 102.7k dmg While it's true you can use plague strike and howling blast at half disease duration and count the 50% refresh as 80k dmg, it prolongs the ability to fully refresh diseases via the top option for 15 seconds, and is therefore not a damage gain. If blood plague is not just about to fall off, count it as if it isn't refreshing at all. This includes times when you use PL to take BP off early. So, if diseases are about to fall off, plauge leech is off cd, or dnd is off cd, use the above options to remove unholy runes, otherwise just use obliterate if you have to. Note: Due to DW's current state of being close to GCD locked most of the time, we need to reexamine the way to deal with unholy runes. While the above-mentioned list is accurate in terms of numbers, obliterate is more complicated than it seems. Obliterate has two possibilities, it either does 105.5k in one GCD, or 208.2k dmg in 2 GCDs. While we can average this out easily, as done above, the GCD cost has to be considered. Using DnD/HB does slightly more than obliterate on average, but costs 2 GCDs. Using obliterate over DnD is a gain if you are GCD capped. Depending on luck, you'll either gain free damage with the rime proc, or gain a GCD which will avoid overflowing resources which will be a damage gain. If you are not GCD capped, DnD/HB wins out. Mastering blood tap Blood tap micro-management is very interesting, and useful. Whenever you use frost strike, you add 2 blood charges to a bank, and whenever you use blood tap, you trade 5 charges for a death rune. The first step to correct micro-management is to avoid allowing the blood charges to be wasted via over-capping, or letting the charges fall off. This simply means don't use FS when you have 11 or 12 charges, and don't go 30 full seconds without using FS or blood tap. After doing that, it's ideal to find the oppertune moment to use those built up blood taps. I've found two cases where it's worth not using them as soon as you have a free GCD. Pairing blood taps with unholy runes, when DnD/PL are on CD, and diseases are not about to fall off, allows for very easy management of said unholy runes, and helps to avoid the case of overzealously spamming HB and not having the second rune to pair with the unholy rune. Saving blood taps for times with your trinket procs are up, or lust, or potions, or burn phases, leads to a damage increase. If you are GCD capped when you have procs up, you're doing it right. Waiting DW style The arguments and strategy behind waiting for DW are nice and simple. They are also easy to prove, and are currently in the default simcraft profile. Bank between 20-39 runic when you don't have a KM proc. That's it. Spend all your runes as soon as possible, don't hold on to blood charges (generally, see above), don't bank more than 39 runic, but save enough for one FS in case KM procs.
Tuanha i've notised that with the recent update to uh on the special edition, now when i enter an arena match the bot spams death coil on the pet in the preparation stage befor the match. Verry annoying.. otherwise a verry good uh spec to play with !