Got latest release, but plugin doesnt use any of my archeology items for convert into archeology artifacts. edit: nwm somehow it works now
it seems that the old Motes/crystalized stuff is missed? my bot never fuses them into primals can u add this?
Primals and motes are still in the codebase. I will have to run tests myself to see what's wrong (or not). The list is active since it does combine my Motes of Harmony (which are in the same list).
hey m8, ill know what causes me to think that they are not. i use Professionbuddy so my bot farms and sends the Motes to an alt - if my bot farms 58 motes he merge 5 into an big one and send 5 bigs and 8 small?s to my alt. my alt put?s the motes in the AH. my bot farm again lets say 99 motes and send 9 bigs and 9 smalls, my alt have now 17 smalls (8 from first, 9 from second) but he dosnt merge them. any idea how to get around this?
Yeah, that explains it. Some pages back there was another person with the same (or at least similar issue). I posted possible settings that could make it work when picking up the mail. This is how TidyBags CURRENTLY works: You start the bot... You loot a item... Nothing happens... You loot another item... TidyBags does it's trick on the formerly looted item... You loot another item... TidyBags does it's trick on the formerly looted item... So when you pick up the mail, it doesn't go trough your inventory since it's not considered looting (but mailboxing or whatever you wanna call it). There are other events you can attach to which might make it work for the mail pickup part. You can find more info here It's line 227 of the TidyBags v3.6.2.6 (Only on SVN atm) you have to toy around with Code: Lua.Events.AttachEvent("MAIL_CLOSED", MailboxFinished); Change MAIL_CLOSED for any of the other options and see which one makes it execute after processing the mailbox or send MaxMuster a PM and ask if he figured it out (he was the one originally with the request). Good luck and regard, LiquidAtoR.
any way to take a Empty Container for the groceries at halfhill and combine it with a stack of that item, so when im fishing and i have a stack of empty containers, i hit 20 of that fish and it combines.
I started mucking something up for that, but never cared to finish it. Would've been a different plugin however, not to burden TidyBags itself too much. Working title was LiquidGroceries, but as said it's on ice. I ran into some issues with the structures I've build (I never been really interested in programming, so I never cared to read up on it), and due to that I stopped. Maybe I will resume it in the future somewhere when I have a bright moment, but don't hold your breath over it ^^ Update available on the first post: Revision 3.6.2.6: SVN Only - Added attachment to Mail Events for plugin to run (MaxMuster Request). Revision 3.6.2.7: SVN Only - Moved lovely charm to use on 10 section (was in the general list). Revision 3.6.2.8: Archived - Added Arcane Trove, Fortuitous Coffer and Treasures of the Thunder King (LFR Loot). Revision 3.6.2.9: Attachment - Added Mantid Archaeology items for packaging. Revision 3.6.3.0: SVN Only - Added Cache of Sha-Touched Gold (LFR Loot). Revision 3.6.3.1: SVN Only - Added Shiny Pile of Refuse (Oondasta's Consolidation Loot).
Trying to install this plugin to fresh HB copy. Getting this error Code: Compiler Error: c:\Users\SpaZ\Desktop\Dev-Cpp\Plugins\TidyBags\trunk\Tidybags\TidyBags.cs(228,18) : error CS0101: The namespace 'PluginTidyBags3' already contains a definition for 'TidyBags3' Whatever the issue is, the plugin will not show up on the plugin list. I had downloaded the zip file and extracted to the plugins folder. I then did svn checkout on the folder to your svn. Any ideas how to get this working? Edit: Nevermind I fixed it. I had to delete everything inside Tidybags folder and do an SVN checkout. After this I reloaded HB and it works now.
Everything inside TidyBags folder should just be TidyBags.cs But I'm happy you managed to fix it by yourself
Any help to 45072, // Brightly Color Egg 113768, // Brightly Colored Egg I have added in but not working
Everything's possible, but likely this is a LW only feature? If so you will have to add this in personally. It will not be in the general release. Will see to it in the next SVN revision... 45072, // Brightly Colored Egg This is the right number, the other number is the gameworld container. This plugin is not designed to move to the eggs in the gameworld and open them. Only items in your inventory, and remember, it opens the last item on the next looted item. Will see that the 45072 is added to SVN... Gonna need a bit of time to check the ID's, make this and sync the svn with my 3G connection. As said am @ work, so time's limited, and can't test. Regards, Liquid. Edit: Revision 3.6.3.2: SVN Only - Added Pandaria Herbs (Laria request) and Brightly Colored Egg (flying and csl5707 request).
When I do a quick search it's not in the lists, so as long as it's not added I presume it's not opening them Will add to next revision while I'm making a break here till the morning. Edit: Revision 3.6.3.3: Attachment + SVN - Added Mage Hunter Personal Effects (Tumbum request). Decided to package the file so everyone is up to speed with the small changes. Available on the first post and SVN.
I see Line 363: 89804, // Cache of Mogu Riches (LFR Loot) Line 414: 89804, // Cache of Mogu Riches (LFR Loot) this is duplicated, no idea why On the other hand we are missing: Cache of Mogu Riches - Item - World of Warcraft