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  • Bot dying a lot

    Discussion in 'Honorbuddy Forum' started by tbone, Apr 1, 2013.

    1. tbone

      tbone New Member

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      I am new to HB and and running kick 1-90. As the bot gets to higher levels, I am noticing it dying a lot more because when it dismounts or gets dismounted and aggros mobs, it does not kill the mobs it aggros and just keeps running to the target location. It drags a TON of mobs on itself and never attacks them. I have the option "Ground mount farming mode" unchecked so that doesnt seem to be the problem. Is there a setting in the kick's profiles that makes it stop and attack mobs that it has aggro'd which not mounted?


      Edit: Some more info.
      It appears like this behavior is only happening when it is heading to a quest destination. After it finishes that objective of the quest it was bee lining to, it will stop and kill all of the mobs it aggro'd. I just watched it to the tower burning quest in the searing gorge which has it burn 4 separate towers. While getting to the towers it had a one track mind, it would aggro mobs while running up the towers, burn the tower, then run towards the next tower and die because it had too many mobs on it. After it burned the 4th tower and completed the quest it DID till all of the mobs it had aggro'd on the way up the tower.
       
      Last edited: Apr 1, 2013
    2. Swizzie

      Swizzie New Member

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    3. tbone

      tbone New Member

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      Code:
      [01:14:49.584 D] Activity: Moving to game object Sentry Brazier for quest Set Them Ablaze!.
      [01:14:57.461 D] Activity: Using Sentry Brazier for quest Set Them Ablaze!.
      [01:14:57.474 D] Stop and dismount...
      [01:14:58.046 D] Flushing timed movement. Direction: AllAllowed
      [01:14:58.073 D] InteractDebug:577685016
      [01:14:58.083 D] Interact Done:577685016
      [01:14:59.696 D] [QDBG] Done with forced behavior [ForcedQuestObjective Objective: [UseGameObjectObjective GameObjectId: 149032, Count: 1]].
      [01:14:59.698 D] [QDBG] Starting behavior [ForcedQuestObjective Objective: [UseGameObjectObjective GameObjectId: 149025, Count: 1]].
      [01:14:59.698 D] Goal: Goal: Use Sentry Brazier x 1
      [01:14:59.719 D] Unloading tiles!
      [01:14:59.730 D] Activity: Loading Tile/s
      [01:14:59.730 D] Loading Azeroth_34_44
      [01:14:59.924 D] Loading Azeroth_34_45
      [01:15:00.023 D] Loading Azeroth_33_44
      [01:15:00.122 D] Loading Azeroth_33_45
      [01:15:00.251 D] Loading Azeroth_35_44
      [01:15:00.351 D] Successfully generated path from {-6910.682, -1069.553, 257.9932} to {-7003, -1119, 258.9604} in 329 milliseconds
      [01:15:04.209 D] Activity: Moving to game object Sentry Brazier for quest Set Them Ablaze!.
      [01:15:04.718 V] [Singular] [CombatLog] SPELL_CAST_FAILED Devastate#20243 failure: 'Not yet recovered'
      [01:15:05.149 V] [Singular] [CombatLog] SPELL_CAST_FAILED Shield Slam#23922 failure: 'Not yet recovered'
      [01:15:05.899 V] [Singular] [CombatLog] SPELL_CAST_FAILED Shield Slam#23922 failure: 'Another action is in progress'
      [01:15:06.116 V] [Singular] [CombatLog] SPELL_CAST_FAILED Shield Slam#23922 failure: 'Not yet recovered'
      [01:15:07.419 V] [Singular] [CombatLog] SPELL_CAST_FAILED Charge#100 failure: 'Target too close'
      [01:15:08.198 V] [Singular] [CombatLog] SPELL_CAST_FAILED Charge#100 failure: 'Target too close'
      [01:15:09.793 V] [Singular] [CombatLog] SPELL_CAST_FAILED Charge#100 failure: 'Target too close'
      [01:15:10.336 V] [Singular] [CombatLog] SPELL_CAST_FAILED Devastate#20243 failure: 'Not yet recovered'
      [01:15:10.646 V] [Singular] [CombatLog] SPELL_CAST_FAILED Shield Slam#23922 failure: 'Not yet recovered'
      [01:15:11.027 V] [Singular] [CombatLog] SPELL_CAST_FAILED Revenge#6572 failure: 'Not yet recovered'
      [01:15:12.001 D] Changed POI to:Type: Loot, Name: Dark Iron Lookout
      [01:15:12.109 D] InteractDebug:1003418820
      [01:15:12.117 D] Interact Done:1003418820
      [01:15:12.130 D] [Lua.Events] Attached to event LOOT_OPENED with handler 
      [01:15:13.022 N] Looting Dark Iron Lookout Guid:0xF1302176002BBD8B
      [01:15:13.022 V] Blacklisting F1302176002BBD8B for 00:15:00 [Type: Loot]
      [01:15:13.022 V] Blacklisting F1302176002BBD8B for 00:00:02 [Type: Loot]
      [01:15:13.031 D] ItemId: 0, IsCurrency: 0, IsCoinage: 1, Byte6: 0, Byte7: 0, TextureId: 0, Quantity: 108, Int10: 0, Int14: 0, Status: 5
      [01:15:13.032 D] ItemId: 4338, IsCurrency: 0, IsCoinage: 0, Byte6: 0, Byte7: 0, TextureId: 7384, Quantity: 3, Int10: 680222208, Int14: 0, Status: 3
      [01:15:13.032 D] ItemId: 62916, IsCurrency: 0, IsCoinage: 0, Byte6: 0, Byte7: 0, TextureId: 65910, Quantity: 2, Int10: 680222208, Int14: 0, Status: 5
      [01:15:13.052 D] Cleared POI - Reason Waiting for loot flag
      [01:15:13.052 D] Cleared POI
      [01:15:13.486 V] [Singular] [CombatLog] SPELL_CAST_FAILED Shield Slam#23922 failure: 'Invalid target'
      [01:15:14.287 V] [Singular] [CombatLog] SPELL_CAST_FAILED Shield Slam#23922 failure: 'Invalid target'
      [01:15:15.657 V] [Singular] [CombatLog] SPELL_CAST_FAILED Shield Slam#23922 failure: 'Not yet recovered'
      [01:15:15.856 V] [Singular] [CombatLog] SPELL_CAST_FAILED Shield Slam#23922 failure: 'Not yet recovered'
      [01:15:17.269 V] [Singular] [CombatLog] SPELL_CAST_FAILED Revenge#6572 failure: 'Not yet recovered'
      [01:15:17.786 V] [Singular] [CombatLog] SPELL_CAST_FAILED Charge#100 failure: 'No target'
      [01:15:18.832 N] [Singular] We have no food/drink. Waiting to recover our health/mana back
      [01:15:23.866 N] [Singular] We have no food/drink. Waiting to recover our health/mana back 
      [01:15:25.602 N] [Singular] Still moving... waiting until Bot stops
      [01:15:28.994 N] [Singular] We have no food/drink. Waiting to recover our health/mana back 
      [01:15:34.144 N] [Singular] We have no food/drink. Waiting to recover our health/mana back
      [01:15:39.261 N] [Singular] We have no food/drink. Waiting to recover our health/mana back 
      [01:15:44.362 N] [Singular] We have no food/drink. Waiting to recover our health/mana back
      [01:15:49.046 D] Updating repair cost for current equipped items. New value: [0g77s7c]
      [01:15:52.229 D] [CGSpellBook::CastSpell] Override ID: 472, KnownIndex: -1
      [01:16:20.023 D] Dismount for attacker.
      [01:16:20.023 D] Stop and dismount... Reason: Combat
      [01:16:20.481 D] Dismount for attacker.
      [01:16:20.481 D] Stop and dismount... Reason: Combat
      [01:16:33.809 N] Used Superior Healing Potion!
      [01:16:59.698 D] Activity: Using Sentry Brazier for quest Set Them Ablaze!.
      [01:17:00.375 D] InteractDebug:577687640
      [01:17:00.411 D] Interact Done:577687640
      [01:17:02.505 D] [QDBG] Done with forced behavior [ForcedQuestObjective Objective: [UseGameObjectObjective GameObjectId: 149025, Count: 1]].
      [01:17:02.506 D] [QDBG] Starting behavior [ForcedQuestObjective Objective: [UseGameObjectObjective GameObjectId: 149030, Count: 1]].
      [01:17:02.506 D] Goal: Goal: Use Sentry Brazier x 1
      [01:17:04.259 D] Activity: Releasing from corpse
      [01:17:04.259 D] Activity: Releasing corpse
      [01:17:04.259 N] I died!
      [01:17:04.323 D] Activity: Releasing from corpse
      [01:17:04.952 D] Activity: Moving to corpse
      [01:18:00.374 N] There are 18 hostile mobs.
      [01:18:00.420 D] Activity: Loading Tile/s
      [01:18:00.420 D] Loading Azeroth_33_46
      [01:18:00.520 D] Loading Azeroth_34_46
      [01:18:00.708 D] Loading Azeroth_35_45
      [01:18:00.852 D] Changed POI to:Type: Corpse, Loc: <-6978.142, -1104.074, 260.6952>
      [01:18:00.853 D] Activity: Moving to instance portal, since we died inside!
      [01:18:00.865 N] Moving to Type: Corpse, Loc: <-6978.142, -1104.074, 260.6952>
      [01:18:05.920 D] Activity: Grabbing corpse
      [01:18:05.952 N] Clicking corpse popup...
      [01:18:06.639 D] Cleared POI - Reason Grabbed corpse at safe spot
      [01:18:06.639 D] Cleared POI
      [01:18:06.672 N] [Singular] We have no food/drink. Waiting to recover our health/mana back 
      [01:18:11.678 N] [Singular] We have no food/drink. Waiting to recover our health/mana back
      [01:18:16.805 N] [Singular] We have no food/drink. Waiting to recover our health/mana back 
      [01:18:21.808 N] [Singular] We have no food/drink. Waiting to recover our health/mana back
      [01:18:26.838 N] [Singular] We have no food/drink. Waiting to recover our health/mana back 
      [01:18:32.030 N] [Singular] We have no food/drink. Waiting to recover our health/mana back
      [01:18:37.139 N] [Singular] We have no food/drink. Waiting to recover our health/mana back 
      [01:18:38.336 N] [Singular] Casting Battle Shout on Me @ 66.0%
      [01:18:38.338 D] [CGSpellBook::CastSpell] Override ID: 6673, KnownIndex: 20
      [01:18:40.644 D] [CGSpellBook::CastSpell] Override ID: 470, KnownIndex: -1
      [01:18:49.125 D] Updating repair cost for current equipped items. New value: [0g94s30c]
      [01:18:52.763 D] Activity: Moving to game object Sentry Brazier for quest Set Them Ablaze!.
      [01:19:06.429 D] Activity: Using Sentry Brazier for quest Set Them Ablaze!.
      [01:19:06.484 D] Stop and dismount...
      [01:19:07.127 D] Flushing timed movement. Direction: AllAllowed
      [01:19:07.206 D] InteractDebug:577688952
      [01:19:07.239 D] Interact Done:577688952
      [01:19:08.857 D] [QDBG] Done with forced behavior [ForcedQuestObjective Objective: [UseGameObjectObjective GameObjectId: 149030, Count: 1]].
      [01:19:08.858 D] [QDBG] Starting behavior [ForcedQuestObjective Objective: [UseGameObjectObjective GameObjectId: 149031, Count: 1]].
      [01:19:08.859 D] Goal: Goal: Use object with ID 149031 1 times
      [01:19:40.974 N] Used Superior Healing Potion!
      [01:19:58.312 N] [Singular] Still moving... waiting until Bot stops 
      [01:20:01.169 N] [Singular] We have no food/drink. Waiting to recover our health/mana back
      [01:20:06.304 N] [Singular] We have no food/drink. Waiting to recover our health/mana back 
      [01:20:11.353 N] [Singular] We have no food/drink. Waiting to recover our health/mana back
      [01:20:16.493 N] [Singular] We have no food/drink. Waiting to recover our health/mana back 
      [01:20:21.529 N] [Singular] We have no food/drink. Waiting to recover our health/mana back
      [01:20:25.703 N] [Singular] Still moving... waiting until Bot stops 
      [01:20:26.624 N] [Singular] We have no food/drink. Waiting to recover our health/mana back
      [01:20:31.671 N] [Singular] We have no food/drink. Waiting to recover our health/mana back 
      [01:20:36.724 N] [Singular] We have no food/drink. Waiting to recover our health/mana back
      [01:20:41.789 N] [Singular] We have no food/drink. Waiting to recover our health/mana back 
      [01:20:46.839 N] [Singular] We have no food/drink. Waiting to recover our health/mana back
      [01:20:49.973 N] [Singular] Still moving... waiting until Bot stops 
      [01:20:51.857 N] [Singular] We have no food/drink. Waiting to recover our health/mana back
      [01:20:56.945 N] [Singular] We have no food/drink. Waiting to recover our health/mana back 
      [01:21:02.012 N] [Singular] We have no food/drink. Waiting to recover our health/mana back
      [01:21:08.366 D] [CGSpellBook::CastSpell] Override ID: 472, KnownIndex: -1
      [01:21:16.015 D] Activity: Moving to game object  for quest Set Them Ablaze!.
      [01:21:16.125 D] Activity: Moving to game object Sentry Brazier for quest Set Them Ablaze!.
      [01:21:24.698 D] Activity: Using Sentry Brazier for quest Set Them Ablaze!.
      [01:21:24.715 D] Stop and dismount...
      [01:21:25.282 D] Flushing timed movement. Direction: AllAllowed
      [01:21:25.319 D] InteractDebug:577687640
      [01:21:25.328 D] Interact Done:577687640
      [01:21:26.921 D] [QDBG] Done with forced behavior [ForcedQuestObjective Objective: [UseGameObjectObjective GameObjectId: 149031, Count: 1]].
      [01:21:26.922 D] [QDBG] Starting behavior [ForcedQuestObjective Objective: [CollectItemObjective ItemID: 62916, Count: 200]].
      [01:21:26.922 D] Goal: Goal: Collect Dark Iron Bullet x 200
       
    4. Swizzie

      Swizzie New Member

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    5. tbone

      tbone New Member

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    6. LowKey

      LowKey New Member

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      I don't think this behavior is unique to this guy. Who here hasn't seen their bot run thru a pack of mobs on the way to somewhere, and then promptly die when it decides to dismount?
       
    7. Staffix

      Staffix Banned

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      /Agree
       
    8. Swizzie

      Swizzie New Member

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      Indeed other then his need to set the warrior to buy food, I don't see anything wrong really.
       
    9. chinajade

      chinajade Well-Known Member Moderator Buddy Core Dev

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      Hi, Tbone,

      Warriors should be rather hardy, and easily able to handle large packs of mobs.

      You might give this article a look, and see if it can offer you any relief:


      cheers,
      chinajade
       
    10. Illuminati

      Illuminati New Member

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      I can't believe that all of these people linked you to thread after thread and none of them took the time to give you the really, very simple technical explanation for this..

      I'm not in front of my computer at the moment, but I believe it's either under "General Settings" or "Bot Settings", there is an option you can enable/disable which is "Kill between hotspots"

      What you're witnessing is the bot ignoring the mobs until it gets to the given hotspot, and then it kills the mobs inside of that radius. Most profiles, (kicks included) tend to choose this option as they have deemed best, some enable killing between hotspots while you'll notice others do not. If you don't like the idea that the premise of a real character luring mobs upon mobs only to dismount and die seems illegitimate or "robotic" - just enable the setting. Note that the profiles that disable this inside of the profile, will disable this setting when the bot starts after you load the profile, meaning you'll have to remember to re-enable killing between hotspots.

      Hope that cleared it up, and golly, didn't even have to link a FAQ.
       

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