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  • Guardian - For LazyRaider

    Discussion in 'Archives' started by gonemental, Sep 14, 2012.

    1. ccvcc

      ccvcc New Member

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      Compiler Error: error CS1508: Der Ressourcenbezeichner 'GUI.resources' wurde in dieser Assembly bereits verwendet.
      Checking online for new revision of Evo
      No updates have been found. Revision 109 is the latest build.
       
    2. gonemental

      gonemental Member

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      Delete the entire folder and redownload from the svn.
       
    3. ccvcc

      ccvcc New Member

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      can u include this

      while(slowed//Rooted ++ Target out of melee range) use:
      /cancelform [notstealth]
      /cast !Cat Form

      =) it coult be nice if the time between slow and folow the opponent coult be on the minumum =)?

      As well coult u include Cenarion Ward on Partymember(include me) under 80% HP???
       
    4. ccvcc

      ccvcc New Member

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      I study ur cc now and try my best a question =)?

      Line: 265 Evo\Druid.cs

      CastSpell("Healing Touch", ret => GetHealTarget(DruidSettings.Instance.HealOthersPct), ret => (Me.HasAura("Nature's Swiftness") || Me.HasAura("Predatory Swiftness") && Me.EnergyPercent <= 75), 1, true, false),

      Sure u mean EnergyPercent not Health?
       
    5. gonemental

      gonemental Member

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      Now I remember why I did that. It was to prevent you from casting healing touch when it would cause you to become energy capped. The GetHealTarget(double healthpct) returns a target whose health is below the given percent.
       
      Last edited: Apr 22, 2013
    6. gonemental

      gonemental Member

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      Code:
              protected Composite RootCheck()
              {
                  return new PrioritySelector(
                      SelfBuff("Savage Roar", ret=> Rooted(Me) && !Me.HasAura("Dash")),
                      SelfBuff("Dash", ret=> Rooted(Me) && !Me.HasAura("Savage Roar")),
                      new Sequence(
                      new Decorator(ret=> DruidSettings.Instance.AutoShiftRemoveRoot && Rooted(Me) && Me.Shapeshift != ShapeshiftForm.Normal, new ActionAlwaysSucceed()),
                      CancelForm(CurrentFormToString()),
                      CreateWaitForLagDuration(),
                      CastSpell("Cat Form", ret => Me, ret => Me.ManaPercent >= 4 && CountHostileNear(Me, 40) != 0 && Me.Shapeshift != ShapeshiftForm.Cat, 1, true, false)
                      ));
              }
      
      The idea being:
      Savage Roar first
      Dash Second
      Shift out if the first 2 are on cooldown

      And I am only checking for root not snare. The problem with snare was there are a lot of spells that re-apply it immediately. CC would just keep trying to shift out and eventually run out of mana.

      If you really want to hash out scenarios contact me on skype. I have my link avaliable just under my user name.
       
      Last edited: Apr 22, 2013
    7. handnavi

      handnavi Well-Known Member Buddy Store Developer

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      I think you mean stampedig and not savage roar :)
       
    8. gonemental

      gonemental Member

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    9. gonemental

      gonemental Member

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      Included Support for trinketing out of CC.
       
    10. ccvcc

      ccvcc New Member

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      oO disable movement setting enable movement now xD
       
    11. floppydrive

      floppydrive New Member

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      I am getting this as well. Deleted entire folder 3 times and did SVN and it says revision 119. When i open HB it updates again and says restart HB . Then this happens.
       
    12. gonemental

      gonemental Member

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      Delete svn and try this zip.
       

      Attached Files:

      Last edited: Apr 23, 2013
    13. ccvcc

      ccvcc New Member

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      Soo =) i tryed my best to write ccs as well so what do you say abbout that improves =) Cenarion Ward will be used as well =):

      in public Composite FeralPVP():
      I imported it after SelfBuff("Savage Roar"... Stampede is the 4set bonus it allow a FREE unstelf Ravange!

      whit the glyph [Glyph of the Master Shapeshifter] you cant get oom -90% of mana cost of Shapeshift and it will improve the pvp hard vs. Kitter like a mage or Hunter =) they will cry
      Hibernate should let Druides and Ghost Wolfs fall in sleep in the arena or pvp :p
      Entangling Roots should RangedHostile Snare =)

      For this i addet the TargetManager:

      Your CC was my Motivation to learn a bit abbout writing on my own i just want help to improve your cc so all Honor be yours
      Perhapps you can look over it perhapps add or even improve it =)
       
      Last edited: Apr 24, 2013
    14. ccvcc

      ccvcc New Member

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      ^^" while combat he wont move (BG) even whit out my changings,
      After the combat and the 1st target he move on his own
       
    15. ccvcc

      ccvcc New Member

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      I figured out why oO
      since your last upgrate if anyone set in the settings DisableAutoMovement to Enable it will move out of combat not not incombat and if u disable it it will move in combat not out of combat xD
       
    16. gonemental

      gonemental Member

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      Late tonight but i'll add tomorrow.
       
    17. ccvcc

      ccvcc New Member

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      HostileNeedMyAura("Rip", 1000, 0)

      what means the 1000 and what means the 0 =)?
       
    18. gonemental

      gonemental Member

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      where duration is less < 1000 and stacks less than or equal to 0
       
    19. ccvcc

      ccvcc New Member

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      =) two more questions: how i can i CastSpell on my Focus?

      I tryed CaspSpell("X", ret => Focus.HasAura(Name));

      But Focus isnt named...

      My other question is how can i check an Aura on my Party?

      I have changed your CC in the last 48h alot perhapps u can acsept me in skype so we cann discuss abbout it i deal now arround 120k dps on the pupped (Pvp Geared) buffed and it is crayys in arena =)
       
    20. alaerwen

      alaerwen Member

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      While having "Disable Targetting" set to true, he will still cast faerie fire on other targets.. ): This kills me pretty often, like when I am tanking boss and have a ranged add behind me or something, he will spin around 180 degrees just to toss a faerie fire, and then boss slaps me down ): Is there anyway to disable this? I want faerie fire only to be casted on my current target.

      Otherwise really impressive CC :) Like it alot, +1
       

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