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    Discussion in 'Buddy Wing Forum' started by distiny, Feb 3, 2013.

    1. distiny

      distiny Member

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      Thanks for the update!

      Parsed log using this routine as Mara/rage from endboss cademimu 55 HM with lvl 50 columni/BH gear: (not a tank&spank boss so lot's of running lowers the dps a bit, just a reference)

      TORParse
       
      Last edited: Apr 21, 2013
    2. Ama

      Ama New Member

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      This good or bad? lol idk this game :p

      I might resub after my semester is over in a few weeks.
       
    3. distiny

      distiny Member

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      beats me, the first HM I did at 55 :p
       
    4. alltrueist

      alltrueist Active Member

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      I can write a CR for Guardian->Defense and Shadow->Infiltration once I get the Profile to work. I completely rewrote the default routine for both and it worked, but I'm sick of the auto-movement in the default routine. I'll give it a shot tomorrow-- what all do I have to do to create a new profile? What files do I need to transfer over? Thanks guys!
       
    5. alltrueist

      alltrueist Active Member

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      Yeah, that DPS isn't great, but I think I remember that fight having tons of movement. I saw a few huge gaps in your attack pattern-- I'm guessing those were movement-related? Otherwise it looks good.

      The Guardian CR I wrote for the Default Combat CR was hitting 900-1000 at level 52 on a spank and tank fight and 700-ish on mobile fights.
       
    6. alltrueist

      alltrueist Active Member

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      I did some searching last night, and it appears that my issue is related to .NET 4.5. The online help said that if I edit the file to 4.0 I can open it, but it may result in compiler errors. Does that sound right?
       
    7. Ama

      Ama New Member

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      What's holding you back from installing .net 4.5?
       
    8. alltrueist

      alltrueist Active Member

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      I had 4.5 installed, it was just that I was using Visual Studio 2010 instead of 2012. I downloaded the new version and everything works great. Attached is my CR for Jedi Guardians' Defense tree. Please let me know if there are any errors-- this is my first "from scratch" routine, and I probably overlooked something. I disabled the two ranged attacks (force leap and saber throw) so that the user can decide whether they want the CR to use them or not. I personally like more control over my bot, so I leave them disabled.

      The only other issue is that I couldn't figure out what to do with Riposte. It has a cooldown AND it has a condition. Is there a way to check if an ability is off-cooldown? Otherwise, the CR gets stuck trying to cast the on-CD Riposte because the condition was met (character dodged an attack). I just stuck it at the bottom of the routine to be safe.

      For some reason, when I load Buddywing, nothing happens right now, so I can't check it. Is the Nav server down or something? Anyway, if anyone can get it to run, please let me know if it's working as expected.

      View attachment Defense.cs
       
    9. alltrueist

      alltrueist Active Member

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      View attachment Infiltration.cs

      And here's my try at Infiltration for Jedi Shadows. I wasn't quite sure how to handle the buff stacks counter, so I copied the way it was done in the Default CR. It seems overly messy. How do I call the stacks of a buff?

      Anyway, again, it's untested because I can't get Buddywing to load, so if there's an error let me know. As with the Defense routine, I left certain choices up to the user-- this time it was Stealth and Force Speed. I like to control those on my own, but they can be enabled very easily.
       
    10. Ama

      Ama New Member

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      I committed your additions. Also updated the old .cproj file... It doesnt look like there should be any compiler errors.

      1) are you getting any compiler errors in your log?

      2) have you tried deleting your compiled assemblies?

      Im updating my client atm... at least then I can see if the stuff loads and attacks mobs. :)
       
      Last edited: Apr 22, 2013
    11. alltrueist

      alltrueist Active Member

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      Yeah I was getting errors, but I had no idea what they meant. I'm a film student, I've never coded a thing in my life :D

      I will delete the entire folder and recreate the .snv. Do I need to run a compiler when I save them? If so, how do I do that?
       
    12. Ama

      Ama New Member

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      nah.. just delete the whole folder, make a new and then commit... If you are still getting errors, then I will get them too and fix.

      I made some changes a few days ago. If you have a folder named "Sith" still, that could be the source of your compiler errors. I changed that to a more appropriate "Sorcerer".
       
    13. alltrueist

      alltrueist Active Member

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      When I load it up (I just deleted everything, including Buddywing, and reinstalled it all) I get these errors:

      Compiler Error: c:\Users\Owen\BuddyWing 1.0.987.380\Routines\PureSwtor\Helpers\Tunables.cs(9,7) : error CS0246: The type or namespace name 'WingIt' could not be found (are you missing a using directive or an assembly reference?)
      Compiler Error: c:\Users\Owen\BuddyWing 1.0.987.380\Routines\PureSwtor\Helpers\Tunables.cs(9,7) : error CS0246: The type or namespace name 'WingIt' could not be found (are you missing a using directive or an assembly reference?)

      And I can only select DefaultCombat as my CR-- there is no space for PureSwtor.
       
    14. Ama

      Ama New Member

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      K, I deleted that line... was leftover import statement from wingit class.

      I'm about 33% done updating my swtor... got like 1.5gb left
       
    15. alltrueist

      alltrueist Active Member

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      I tried reloading it, got these errors:

      [18:04:19.551 N] Compiler Error: c:\Users\Owen\BuddyWing 1.0.987.380\Routines\PureSwtor\Classes\RotationBase.cs(14,56) : error CS0266: Cannot implicitly convert type 'Buddy.Swtor.Objects.TorCharacter' to 'Buddy.Swtor.Objects.TorPlayer'. An explicit conversion exists (are you missing a cast?)
      [18:04:19.551 N] Compiler Error: c:\Users\Owen\BuddyWing 1.0.987.380\Routines\PureSwtor\Classes\RotationBase.cs(15,62) : error CS0266: Cannot implicitly convert type 'Buddy.Swtor.Objects.TorCharacter' to 'Buddy.Swtor.Objects.TorPlayer'. An explicit conversion exists (are you missing a cast?)
      [18:04:19.553 D] Reloading AssemblyLoader<Buddy.CommonBot.ICombat> - RoutineManager.Reload
      [18:04:23.204 N] Compiler Error: c:\Users\Owen\BuddyWing 1.0.987.380\Routines\PureSwtor\Classes\RotationBase.cs(14,56) : error CS0266: Cannot implicitly convert type 'Buddy.Swtor.Objects.TorCharacter' to 'Buddy.Swtor.Objects.TorPlayer'. An explicit conversion exists (are you missing a cast?)
      [18:04:23.204 N] Compiler Error: c:\Users\Owen\BuddyWing 1.0.987.380\Routines\PureSwtor\Classes\RotationBase.cs(15,62) : error CS0266: Cannot implicitly convert type 'Buddy.Swtor.Objects.TorCharacter' to 'Buddy.Swtor.Objects.TorPlayer'. An explicit conversion exists (are you missing a cast?)
       
    16. Ama

      Ama New Member

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      Fixed.. sry, If I could log on, I would have been able to catch these.
       
    17. alltrueist

      alltrueist Active Member

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      Don't worry at all! I didn't mean to stress you, I just got excited to debug my routine. I'll take a break and let you get on and work out the kinks. I'm still getting errors, but I'm sure my constant reporting isn't helping and you'll get it all straightened up soon. Thanks a bunch Ama!
       
    18. Ama

      Ama New Member

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      lol.. its cool.. i finally got the game downloaded

      Edit: Had to delete my compiled assemblies. Everything is compiling. gotta see if I can start smashing stuff now. :)

      Edit 2: Was able to go smash stuff and heal some.. So that was cool. Need to do some testing.
       
      Last edited: Apr 22, 2013
    19. alltrueist

      alltrueist Active Member

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      I deleted my CompiledAssemblies and re-downloaded a fresh copy of PureSwtor from the .SVN, and I'm still getting errors and unable to load the CR. Default combat loads.

      Log attached.

      View attachment 2013-04-22 22.43.txt
       
    20. Ama

      Ama New Member

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      Code:
      [22:44:50.845 N] Compiler Error: c:\Users\Owen\BuddyWing 1.0.987.380\Routines\PureSwtor\Classes\Guardian\Defense.cs(26,21) : warning CS0436: The type 'PureSWTor.Classes.RotationBase' in 'c:\Users\Owen\BuddyWing 1.0.987.380\Routines\PureSwtor\Classes\RotationBase.cs' conflicts with the imported type 'PureSWTor.Classes.RotationBase' in 'c:\Users\Owen\BuddyWing 1.0.987.380\CompiledAssemblies\PureSwtor_635022530860664340.dll'. Using the type defined in 'c:\Users\Owen\BuddyWing 1.0.987.380\Routines\PureSwtor\Classes\RotationBase.cs'.
      
      Those are compiled assembly errors man. gotta delete compiled assemblies again
       

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