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  • Buddy wing probleme le bot n attaque pas

    Discussion in 'Forum de discussion en français' started by kalazime, Apr 25, 2013.

    1. kalazime

      kalazime New Member

      Joined:
      Apr 25, 2013
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      bonjour a tous je suis nouveau ici je viens d acquerir le super bot buddy wing mais j ai pas mal de souci
      je suis sur dromund kass et j ai lance le profile pour cette zone alors il se balade tres bien il fait les quetes pas de souci mais il ne fait aucun combat il selectionne bien le mob mais ne saute pas dessus donc il attend et le bot plante
      donc impossible d avancer par contre quand je me fais attaquer le pet attaque mais le personnage principal non
      Donc la question est le bot est il un pacifiste ? ou y a un probleme de config ou le profil est pas bon ? bre j aurai besoin d aide s il vous plait.

      j ai mi dessous le log de diagnostic merci d avance ;'(
      Code:
      Starting Buddy Wing v1.0.988.381
      Logging in...
      Login Success!
      First CPU: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
      OS Version: Windows NT 6.1.7601 Service Pack 1
      App Path: C:\bot2\Buddywing.exe
      Current build number: 964439
      Loading client.gom..
      Loaded client.gom!
      Took 239ms to get the nodes list.
      There are 61171 nodes.
      DomList has 61469/98317
      _BaseClient handled.
      utlStaticDefinitions handled.
      strOracle handled.
      _InputHandler handled.
      ablOracle handled.
      gmOracle handled.
      Debug Draw Oracle added.
      dbgDrawOracle handled.
      mapOracle handled.
      chrOracle handled.
      qstOracle handled.
      spnOracle handled.
      cnvOracle handled.
      ctlOracle handled.
      scSpaceCombatOracle handled.
      guiApiGfx handled.
      ablTrainerOracle handled.
      prfOracle handled.
      Adding input layer ctlInputCamera - 3B9B0ED0
      sysInputLayer handled.
      Adding input layer ctlInputMouse - 3B9B0EDD
      sysInputLayer handled.
      Adding input layer ctlInputMovement - 3B9B0EE1
      sysInputLayer handled.
      Adding input layer ctlInputVehicle - 3B9B0EF6
      sysInputLayer handled.
      Adding input layer ctlInputTargetting - 3B9B0F02
      sysInputLayer handled.
      Adding input layer ctlInputGame - 3B9B0F24
      sysInputLayer handled.
      Adding input layer ctlInputUI - 3B9B0F83
      sysInputLayer handled.
      Adding input layer ctlInputConvo - 3B9B0FB4
      sysInputLayer handled.
      Adding input layer ctlInputCharacterSelection - 3B9B0FC6
      sysInputLayer handled.
      Adding input layer ctlInputCreditsScreen - 3B9B0FCC
      sysInputLayer handled.
      Adding input layer ctlInputUtility - 3B9B0FCE
      sysInputLayer handled.
      Adding input layer ctlInputLoadingScreen - 3B9B0FD9
      sysInputLayer handled.
      Adding input layer ctlInputMacroBinoculars - 3B9B0FDB
      sysInputLayer handled.
      Took 661ms to process the node list
      User is a Warrior
      Routine Path: Routines
      Reloading AssemblyLoader<Buddy.CommonBot.ICombat> - Initializing
      Reloading AssemblyLoader<Buddy.CommonBot.ICombat> - RoutineManager.Reload !THROTTLED!
      Routines were reloaded. New routine list:
      DefaultCombat v1.0.963.353
      WingIt - All In One v1.0.817.237
      [DefaultCombat] Level: 11
      [DefaultCombat] Class: Warrior
      [DefaultCombat] Advanced Class: Juggernaut (None)
      [DefaultCombat] Building method list
      [DefaultCombat] Added 291 methods
      [DefaultCombat] Combat support for Warrior [None] is not currently implemented.
      BotMain.Stop() called
      Cannot stop a bot when it is not running.
      [DefaultCombat] Pull support for Warrior is not currently implemented.
      BotMain.Stop() called
      Cannot stop a bot when it is not running.
      [DefaultCombat] Buddy Wing stopped!
      Chose DefaultCombat as your combat routine.
      [DefaultCombat] Level: 11
      [DefaultCombat] Class: Warrior
      [DefaultCombat] Advanced Class: Juggernaut (None)
      [DefaultCombat] Combat support for Warrior [None] is not currently implemented.
      BotMain.Stop() called
      Cannot stop a bot when it is not running.
      [DefaultCombat] Pull support for Warrior is not currently implemented.
      BotMain.Stop() called
      Cannot stop a bot when it is not running.
      [DefaultCombat] Buddy Wing stopped!
      Reloading AssemblyLoader<Buddy.Common.Plugins.IPlugin> - Initializing
      Initializing Auto-Equip
      Initializing Use Lockboxes
      There are 2 plugins.
      Current bot set to Quest Bot
      Loaded profile [E - Dark] 10-17 Dromund Kaas [Kick]
      Sell quality set to Premium.
      [Mount] Automatically set mount to 
      Buddy Wing: The Old Robot is ready!
      Start/Stop Button Clicked!
      BotMain.Start() called
      Forcing profile reload. -- Temporary fix for behavior cache issues during start/stop.
      Current bot set to Quest Bot
      Loaded profile [E - Dark] 10-17 Dromund Kaas [Kick]
      Starting bot Quest Bot
      Added new hook [HotspotPoi] a0545536-7fdd-4dad-bbd6-ae0bd98822f3
      Added new hook [SellVendorPoi] 49000796-947f-401c-9cd6-8c75141603b7
      Added new hook [SetLootPoi] 23f4dbe4-b440-4507-aa88-01ec649f97b1
      Added new hook [SetCombatPoi] aff2bf6d-f010-466e-a616-577e039fbb2b
      Added new hook [SetVendorPoi] 0d611658-94e8-4123-8df5-90bdd7154cdc
      Added new hook [SetHotspotPoi] 0ad932d0-4247-4068-9d05-be5876163411
      Added new hook [SelectPoiType] e7354b95-c449-4973-b3ad-63f00799cd76
      Replaced hook [SelectPoiType] 5138b4ff-015c-452b-8c96-8b59c82bf2db
      Setting force alignment settings.
      Spooling up bot thread.
      Bot thread started.
      [AutoEquip]     Currently equiped EquipHumanBelt slot's score is: 219
      [AutoEquip]     Currently equiped EquipHumanChest slot's score is: 356
      [AutoEquip]     Currently equiped EquipHumanFace slot's score is: -1
      [AutoEquip]     Currently equiped EquipHumanFoot slot's score is: 247
      [AutoEquip]     Currently equiped EquipHumanGlove slot's score is: 188
      [AutoEquip]     Currently equiped EquipHumanLeg slot's score is: 318
      [AutoEquip]     Currently equiped EquipHumanWrist slot's score is: 167
      [AutoEquip]     Currently equiped EquipHumanMainHand slot's score is: 725
      [AutoEquip]     Currently equiped EquipHumanShield slot's score is: 771
      [AutoEquip]         Manufactured Shield Generator - Value: 582
      [AutoEquip]     Currently equiped EquipHumanRanged slot's score is: -1
      [AutoEquip]     Currently equiped EquipHumanRangedPrimary slot's score is: -1
      [AutoEquip]     Currently equiped EquipHumanRangedSecondary slot's score is: -1
      [AutoEquip]     Currently equiped EquipHumanRangedTertiary slot's score is: -1
      [AutoEquip] Equipping companion!
      [AutoEquip]     Currently equiped EquipDroidChest slot's score is: -1
      [AutoEquip] Equipping companion!
      [AutoEquip]     Currently equiped EquipDroidLeg slot's score is: -1
      [AutoEquip] Equipping companion!
      [AutoEquip]     Currently equiped EquipDroidFeet slot's score is: -1
      [AutoEquip] Equipping companion!
      [AutoEquip]     Currently equiped EquipDroidHand slot's score is: -1
      [AutoEquip] Equipping companion!
      [AutoEquip]     Currently equiped EquipDroidGyro slot's score is: -1
      [AutoEquip] Equipping companion!
      [AutoEquip]     Currently equiped EquipDroidLower slot's score is: -1
      [AutoEquip] Equipping companion!
      [AutoEquip]     Currently equiped EquipDroidUpper slot's score is: -1
      [AutoEquip] Equipping companion!
      [AutoEquip]     Currently equiped EquipDroidOutfit slot's score is: -1
      [AutoEquip] Equipping companion!
      [AutoEquip]     Currently equiped EquipDroidSensor slot's score is: -1
      [AutoEquip] Equipping companion!
      [AutoEquip]     Currently equiped EquipDroidShield slot's score is: -1
      [AutoEquip] Equipping companion!
      [AutoEquip]     Currently equiped EquipDroidUtility slot's score is: -1
      [AutoEquip]     Currently equiped EquipHumanEar slot's score is: -1
      [AutoEquip]     Currently equiped EquipHumanImplant slot's score is: -1
      [AutoEquip]     Currently equiped EquipHumanRelic slot's score is: -1
      Grind Area changed to Lightning in a Bottle
      [Poi.Clear] Reason: Current quest behavior changed to GrindTag: GrindRef: Lightning in a Bottle, WhileCondition: not IsTaskComplete(0xE000A5FAA2C0CC0C, 2, 0), QuestId: 0, BranchId: 0, StepId: 0, TaskId: 0, QuestName: Quest Id: 0, IsDoneCache: False, Behavior: Buddy.Common.HookExecutor, .
      Replaced hook [QuestProfileBehavior_Hook] 5c7b3044-dabf-4352-9346-4c8e0e30e93a
      [POI Set] Type: Kill
      Killing Yozusk Bonebreaker with 100% health at 18,2 meters
      La r?f?rence d'objet n'est pas d?finie ? une instance d'un objet.
         ? Buddy.BehaviorTree.Decorator..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.BehaviorTree.PrioritySelector..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.BehaviorTree.Decorator..()
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         ? Buddy.BehaviorTree.PrioritySelector..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.BehaviorTree.Decorator..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.BehaviorTree.PrioritySelector..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.CommonBot.BotMain.()
      La r?f?rence d'objet n'est pas d?finie ? une instance d'un objet.
         ? Buddy.BehaviorTree.Decorator..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.BehaviorTree.PrioritySelector..()
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         ? Buddy.BehaviorTree.Decorator..()
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         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.BehaviorTree.Decorator..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.BehaviorTree.PrioritySelector..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.CommonBot.BotMain.()
      La r?f?rence d'objet n'est pas d?finie ? une instance d'un objet.
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         ? Buddy.BehaviorTree.Composite.Tick(Object context)
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         ? Buddy.CommonBot.BotMain.()
      La r?f?rence d'objet n'est pas d?finie ? une instance d'un objet.
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         ? Buddy.BehaviorTree.Decorator..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
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         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.CommonBot.BotMain.()
      La r?f?rence d'objet n'est pas d?finie ? une instance d'un objet.
         ? Buddy.BehaviorTree.Decorator..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.BehaviorTree.PrioritySelector..()
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         ? Buddy.BehaviorTree.Decorator..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.BehaviorTree.PrioritySelector..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.BehaviorTree.Decorator..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
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         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.CommonBot.BotMain.()
      La r?f?rence d'objet n'est pas d?finie ? une instance d'un objet.
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         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.BehaviorTree.PrioritySelector..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.BehaviorTree.Decorator..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.BehaviorTree.PrioritySelector..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.BehaviorTree.Decorator..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.BehaviorTree.PrioritySelector..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.CommonBot.BotMain.()
      La r?f?rence d'objet n'est pas d?finie ? une instance d'un objet.
         ? Buddy.BehaviorTree.Decorator..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.BehaviorTree.PrioritySelector..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.BehaviorTree.Decorator..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.BehaviorTree.PrioritySelector..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.BehaviorTree.Decorator..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.BehaviorTree.PrioritySelector..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.CommonBot.BotMain.()
      La r?f?rence d'objet n'est pas d?finie ? une instance d'un objet.
         ? Buddy.BehaviorTree.Decorator..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.BehaviorTree.PrioritySelector..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.BehaviorTree.Decorator..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.BehaviorTree.PrioritySelector..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.BehaviorTree.Decorator..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.BehaviorTree.PrioritySelector..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.CommonBot.BotMain.()
      La r?f?rence d'objet n'est pas d?finie ? une instance d'un objet.
         ? Buddy.BehaviorTree.Decorator..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.BehaviorTree.PrioritySelector..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.BehaviorTree.Decorator..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.BehaviorTree.PrioritySelector..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.BehaviorTree.Decorator..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.BehaviorTree.PrioritySelector..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.CommonBot.BotMain.()
      La r?f?rence d'objet n'est pas d?finie ? une instance d'un objet.
         ? Buddy.BehaviorTree.Decorator..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.BehaviorTree.PrioritySelector..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.BehaviorTree.Decorator..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.BehaviorTree.PrioritySelector..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.BehaviorTree.Decorator..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.BehaviorTree.PrioritySelector..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.CommonBot.BotMain.()
      La r?f?rence d'objet n'est pas d?finie ? une instance d'un objet.
         ? Buddy.BehaviorTree.Decorator..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.BehaviorTree.PrioritySelector..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.BehaviorTree.Decorator..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.BehaviorTree.PrioritySelector..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.BehaviorTree.Decorator..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.BehaviorTree.PrioritySelector..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.CommonBot.BotMain.()
      La r?f?rence d'objet n'est pas d?finie ? une instance d'un objet.
         ? Buddy.BehaviorTree.Decorator..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.BehaviorTree.PrioritySelector..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.BehaviorTree.Decorator..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.BehaviorTree.PrioritySelector..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.BehaviorTree.Decorator..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.BehaviorTree.PrioritySelector..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.CommonBot.BotMain.()
      La r?f?rence d'objet n'est pas d?finie ? une instance d'un objet.
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         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.BehaviorTree.PrioritySelector..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.BehaviorTree.Decorator..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.BehaviorTree.PrioritySelector..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.BehaviorTree.Decorator..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.BehaviorTree.PrioritySelector..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.CommonBot.BotMain.()
      La r?f?rence d'objet n'est pas d?finie ? une instance d'un objet.
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         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.BehaviorTree.PrioritySelector..()
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         ? Buddy.BehaviorTree.Decorator..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.BehaviorTree.PrioritySelector..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.BehaviorTree.Decorator..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.BehaviorTree.PrioritySelector..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.CommonBot.BotMain.()
      La r?f?rence d'objet n'est pas d?finie ? une instance d'un objet.
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         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.BehaviorTree.PrioritySelector..()
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         ? Buddy.BehaviorTree.Decorator..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.BehaviorTree.PrioritySelector..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.BehaviorTree.Decorator..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
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         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.CommonBot.BotMain.()
      La r?f?rence d'objet n'est pas d?finie ? une instance d'un objet.
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         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.BehaviorTree.PrioritySelector..()
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         ? Buddy.BehaviorTree.Decorator..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.BehaviorTree.PrioritySelector..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.BehaviorTree.Decorator..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.BehaviorTree.PrioritySelector..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.CommonBot.BotMain.()
      La r?f?rence d'objet n'est pas d?finie ? une instance d'un objet.
         ? Buddy.BehaviorTree.Decorator..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.BehaviorTree.PrioritySelector..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.BehaviorTree.Decorator..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.BehaviorTree.PrioritySelector..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.BehaviorTree.Decorator..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.BehaviorTree.PrioritySelector..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.CommonBot.BotMain.()
      La r?f?rence d'objet n'est pas d?finie ? une instance d'un objet.
         ? Buddy.BehaviorTree.Decorator..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.BehaviorTree.PrioritySelector..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.BehaviorTree.Decorator..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.BehaviorTree.PrioritySelector..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.BehaviorTree.Decorator..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.BehaviorTree.PrioritySelector..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.CommonBot.BotMain.()
      La r?f?rence d'objet n'est pas d?finie ? une instance d'un objet.
         ? Buddy.BehaviorTree.Decorator..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.BehaviorTree.PrioritySelector..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.BehaviorTree.Decorator..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.BehaviorTree.PrioritySelector..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.BehaviorTree.Decorator..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.BehaviorTree.PrioritySelector..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.CommonBot.BotMain.()
      La r?f?rence d'objet n'est pas d?finie ? une instance d'un objet.
         ? Buddy.BehaviorTree.Decorator..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.BehaviorTree.PrioritySelector..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.BehaviorTree.Decorator..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.BehaviorTree.PrioritySelector..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.BehaviorTree.Decorator..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.BehaviorTree.PrioritySelector..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.CommonBot.BotMain.()
      La r?f?rence d'objet n'est pas d?finie ? une instance d'un objet.
         ? Buddy.BehaviorTree.Decorator..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.BehaviorTree.PrioritySelector..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.BehaviorTree.Decorator..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.BehaviorTree.PrioritySelector..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.BehaviorTree.Decorator..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.BehaviorTree.PrioritySelector..()
         ? Buddy.BehaviorTree.Composite.Tick(Object context)
         ? Buddy.CommonBot.BotMain.()
       
      Last edited by a moderator: Apr 27, 2013
    2. Touch

      Touch Moderator Moderator

      Joined:
      Sep 19, 2011
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      Salut,

      Ton jeu est bien en anglais ? As-tu essay? d'autres routines ?
       
    3. kalazime

      kalazime New Member

      Joined:
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      plop
      oui le jeu est bien en anglais j ai resolu une partie du probleme en attribuant des points dans l arbre de competence mais maintenant lorsqu il attaque il fait le saut et lance une attaque et apres il s arrete donc pas de cycle de dps
      c bizarre et apres une petite heure de bot avec des fights de 2 heures puisque c est le pet qui tue tout il avance plus ramasse plus bref il plante
      je suis un peu deg l
       
    4. Touch

      Touch Moderator Moderator

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      M?me question qu'au dessus : s-tu essay? avec une autre routine ?
       
    5. kalazime

      kalazime New Member

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      oui avec d autre routines c etait pareil mais j ai trouve une partie de n eigme
      en faites je n avais pas choisi de specialit? dans l arbre de talent c est pour ?a qu il faisait rien bon maintenant il saute et tape une fois c est tout
      t en que le saut n est pas up il fait rien bizarre quand meme
       
    6. Touch

      Touch Moderator Moderator

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      Je pense que c'est la routine qui doit dire quelque chose comme "engager avec le saut", et donc tant qu'il n'est pas up il n'attaque pas !
      Et les autres routines font la m?me chose ?
       
    7. kalazime

      kalazime New Member

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      oui c la meme chose :(
       

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