Oops, missed that. @ Jamster - Can you try using a fresh copy of Honorbuddy, and a fresh checkout from SVN? There's an error in your file, and although unlikely to be causing the problem, it'll be good to rule it out. [17:49:00.333 D] Couldn't load one of the Files (D:\HB Test\Routines\PureRotation\Settings\GUI\browse.ico) [17:49:00.340 D] Thrown Exception: System.ArgumentException: Parameter is not valid. at System.Drawing.Bitmap..ctor(String filename) at PureRotation.Settings.GUI.ConfigurationForm..ctor() in d:\HB Test\Routines\PureRotation\Settings\GUI\ConfigurationForm.cs:line 34
Heres another log theres 2 at top of this page aswell this one clean install of HB only PR Routine installed View attachment Blood DK PR Test.txt Cheers
bah posted while i was doing the above lol ill do a new install of HB again and a fresh checkout now will post again inabit
Thanks! Stormchasing will need to look at that. I don't have engineering on any of my characters to be able to test it.
Right did 2 tests with 2 diff Dks 1 without engi other with worked ok without engi the dk with engi didnt kept it running dropped combat on Dummy removed gloves the attacked dummy again worked spot on without gloves. View attachment Blood No Engineer.txt View attachment Blood With Engineer.txt
Any updates on the fix of plague strike for frost dk 2h and the use of pestilence.Also would it be possible for us the user to manually edit the routine frost.cs if we see a typo or other obvious error.
is it intended for demo lock to cast soulfire and then shadowbolt again because even if i have 4 procs of molton core stacks it still cast one soulfire and then shadow bolt again. also orc racial still not working on cooldown.
Found the bug that was messing with all racials. I've fixed it, it's definately working for gnomes, can you all update from SVN and confirm if it is/isn't working for whatever race you're using?
Just spent a good 30mins trying to figure out what's going on with this. Turns out there's a bug in honorbuddy. There's also an issue that the buff doesn't go until the cast has already been cast, so when the routine starts to loop again it sees it's still there and does a full 'long' cast. The fix to this is to only cast it when we have more than 1 molten core proc (i.e.... 2). It'll then cast 2 molten core's in a row. Not an ideal fix, but it's the only way I can seem to get it to work. Not much of an issue seeing as though it stacks to 10. Update from SVN ! ...and on that note, i'm having a break. 11.5 hours straight coding today is enough for me!
ahh oke wel atleast its better then nothing, altough its kinda strange tbh im simming as destro 149k and doing around 130k on test dummy's. im simming as demo 143 k and im doing 102k max on test dummy . well i will hear from you, Take a nice break you deserve it ^^
Rune of Power isn't working for Frost or my Arcane spec. I have not tried it with fire. The other level 90 talents work fine.
Just reading through the 2H frost dk routine and noticed it doesn't appear to be using Killing Machine procs for Obliterate only. It appears to use it for whatever you happen to qualify for at the time it procs. Additionaly, why do we care if we have the Runic Corruption proc or not? The buff stacks to 10 seconds if you get multiple procs. Frost.cs:112 Code: Spell.Cast("Frost Strike", ret => TalentManager.HasTalent(15) && RunicCorruptionDown),
My holy priest does not heal after the few updates today, i have even re downloaded HB, deleted the SVN folder and downloaded the files again. I tested this in a LFR group on the terrace of endless spring. 3 groups over 3 times, whit wow restart, pc restart ect. All it does is dispelling a few times and cast a lightwell.. HELP! /edit: dungeons and battlegrounds work just fine, But still not LFR.
Again love all the work you put into this and greatly appreciate how much easier you make my raids. I have a request with the Brewmaster CR again. At my request you recently added the ability to essentially use Guard manually which I am very thankful for, but I would like to ask if you could do the same for Elusive Brew. Brewmasters are very good at pooling avoidance during forced tank swaps due to fight mechanics. Unfortunately the Brewmaster CR uses Elusive Brew while off tanking which similar to my issue with Guard on cooldown, prior to the change you made, looks really silly when you're not tanking anything. If you set the CR to use it at 0 stacks it uses it on cooldown and if you set it to any other number it uses it after reaching that amount. I know nothing about coding so I can't propose much other than setting it to 0 to disable the use of Elusive Brew. If you could take a look and maybe work something out I would be incredibly grateful.