when i questbot my next char to 90 once my other is done once im there i wil post a log im now higher lvl and i always delete hb for new hb updates so i losed the log but ye my next toon i wil send u a log.
i know but u should make a toon on horde lvl it to 10 12 then u wil see it its around lvl 8 to 12 u get a quest u need to kill 12 birds but when u walk abit further there on the cave it has more birds but it just keep standing at one spot back in the days it always went trough that cave where are more birds.
Ambush pickpocket spam fail. I will attempt to get logs when I get home (I can't access them via Teamviewer) but just wanted to let you know this issue still exists. I've encountered it roughly once an hour, and it is very unfortunate.
Singular - Archive DO NOT DELETE Bobby, Are you looking for class enhancement options? for DK I've noticed quite a few oddities... 1. AoE does not disable ALL aoe - for example it still casts howling blast, and death and decay, I've tried every AoE option, for example setting AoE mobs to like 30 (even tried 500) - I tried setting AoE to off in instances, and I tried using an AoE hotkey, none of them seemed to truly turn off AoE - this is problemating in a few of the end instances - I basically have to fight these fights manually as DPS Last and not least, I would like the option to change stances, in MOST situations the stance matching your spec is appropriate, but there are many times when I would like to switch to blood or unholy, especially while raiding so perhaps have an auto or manual option? Thanks for all your hardwork - I've tried virtually every other DK routine and singular is by far the best so far... nevermind that it works with everything else as well! 2. for the dk blood/tank you need an option to use death strike to build blood shield - you should be spamming death strike on cooldown practically (i'm open for discussion on this, perhaps I am doing it wrong!) - so basically you may need a death strike exclusive option such that you can tell the DK to use every frost/unholy/death rune on death strike. I would note that pure rotation has this option but I'll be honest, I do a consistent 30-40k MORE with singular - I haven't tried tanking with pure rotation but I'm not at all impressed with it's DK rotation. Thanks - X
TC9869, Thanks for the post. I have not encountered any situations similar to this, so there isn't anything that can be done until receiving the log file and supporting detail. Additionally, I never received any details from Nazaruk so even if you encounter a problem where spam is occurring, we have no way to confirm it was due to the same reason or not. Please be sure to run with Debug Logging set to true in the Class Config window so the log file will include details needed to better understand what was occurring. Thanks and good luck with your Rogue, Bobby53
Xaq, Absolutely! Thanks for posting... Sounds like the config may not be as obvious as hoped then. Here are your options presently for control of that: 1. HotKey - this should disable use of all AOE spells. That's the reason for its existance, so if any is occurring that is a bug worthy of a log file. If the hotkey has been used to disable AOE, then no Howling Blast or Death and Decay should be cast regardless of their importance to the single target spell priority. 2. Use AoE in Instance [DPS] setting. This setting as indicated by its name, indicates whether the AoE spell priority should be enabled in Instances for DPS. It didn't really disable the use of all AoE spells. It is a legacy setting prior to the HotKey being added. Will remove in next release. 3. Death and Decay Add Count. This setting indicates when the AoE Spell Priority should kick in. Add Counts below this do not disable the use of AoE spells that are part of the single target rotation however. Added in next release. You'll have the ability to leave set as Auto (Singular chooses based upon spec), None (User has full control), or a specific presence. It should already be casting Death Strike on cooldown at a very high priority, so it should be getting first ***** at the Runes. As for right way or wrong way, ideally the best solution is awareness of the fight so you can use harder hitting abilities when Death Strike is not necessary, but also time its use prior to receiving burst damage so your activie mitigation handles it. Since Singular doesn't have awareness of the targets abilities and has no anticipation logic, it can only cast on cooldown hoping that sufficient shields are up at the time. I'll run a test a bit later to see if I can detect it, but ideally if you could shoot me a log file showing an instant where an ability other than Death Strike was cast where it could have been that would be terrific. In general it presently should be subscribing to the Death Strike ftw mentality. Thank you for the post and your suggestions! Best of luck with your DK, Bobby53 Edit: as expected from what you described, a review of the code showed Howling Blast and Death and Decay were being used in single target spell priorities where recommended for optimal DPS, however it did not include a check for whether AOE was disabled by the hotkey. Updated in next release so that ALL calls to Blood Boil, Death and Decay, and Howling Blast are made only if the AoE HotKey hasn't disabled their use. This applies to all specs in Normal and Instance contexts. It does not affect PvP
Bobby, Thanks for the reply - very informative, I'll take a log of my next tank session in ToT - Are you perhaps waiting for scent of blood to be maxed before mashing deathstrike? While for the most part this strategy is okay, sometimes i'm taking too much damage and need the deathstrike right away - I have also tried to set deathstrike to 95%... Glad the AoE thing wasn't just my mind, because I absolutely swore I had checked every conceivable option of how to disable AoE that I could think of, I almost went and edited the DK routine myself ;P Thank you for the explination of the below, and I'm glad to see that the DK is using AoE abilities for DPS increase and I think this may part of why Pure lags so far behind, especially for the DK Where nearly half of my DPS can come from AoE abilities... the DK is doing great, he's always top DPS, 517 ivl, often out damaging dps 10 levels higher so clearly you're DK routine is pretty well optimized ;P
Pickpocket delay worked out great for me, now bot picks about 95%+ mobs (dont want to set more 1200 msec for 100% result). Was suspended, couldnt try earlier. So thanks, great job!
*NEW* Singular 3.0.0.2373 available for download! Have had some difficulties getting the forum to accept an upload, but is a quick release with several fixes needed. See the Reporting Bugs [CLICK HERE] post for details on how to request assistance, post about a problem, or ask questions about the behavior of your botting session with Singular. Still receiving too many bug/question posts regarding behavior users watched that don't contain a complete log file and point of reference to when a single event happened. So, no multi-color bright lights this time. Just a simple request to provide the detail. Don't forget to use the recently added LOGMARK! button. This button provides the same behavior as the LOGMARK plugin. Having a problem while running Singular that you want to report? Click the LOGMARK button immediately when you notice. A line will be added to the log file at that time and now you have a very accurate way to let me know when the problem occurred. Ok, now that's out of the way: - Download the latest version of Singular.ZIP from Post #1 in this thread - .ZIP in Singular thread will always be the current version - HonorBuddy will contain an older version until a new release of HB posts This is release to address a number of the movement issues occurring during combat. Additionally a number of enhancements/fixes requested. Remember the complete change history can always be viewed in the .ZIP downloaded. Any post must include a debug log file (a file created with Debug Logging set to true.) To do this, click Class Config and set the Debug Logging option to 'true' then run until you create the issue again. The resulting log file will contain more info than a standard log file which will be essential in understanding the decisions being made by Singular which you weren't expecting. As always, the prior version is still available for download. If you encounter a problem due to the new release of Singular you can always downgrade as needed. Code: --- Release 3.0.0.2373 --- General fixed - Melee movement towards neutral mobs or while stealthed fixed - Berserking, Blood Fury, and Lifeblood only cast if current target in range to avoid wasted casts *new* - Melee Dismount Range setting. Melee characters mounted when Pull is received, will continue riding to this range until dismounting. Death Knight fixed - All Specs - Disable AOE HotKey is now recognized for DnD, Howling Blast, and Blood Boil even if those spells were used in a single target rotation fixed - Frost - if Disable AOE active, Icy Touch will be cast in place of Howling Blast *new* - All Specs - setting to choose Presence. Auto: Singular chooses, None: User has full control and can switch in combat Druid *new* - All Specs - a self-heal section of settings has been added to control health %% that Rejuvenation, Healing Touch, etc. are cast at when Solo or PVP for non-healer. *new* - Feral - improved debug logging to assist users with errors. This is enabled by Class Config -> Debug Logging = true fixed - Feral/Guardian - spell CanCast issue where powertype of spell is not available. This would interfere at times with cast of self-heals *new* - Balance - added Moon Beast Rejuvenation and Moon Beast Healing Touch so health %'s for casting those treated seperately from values when not glyphed *new* - Feral - added Predatory Swiftness Healing Touch health % Hunter *new* - Use Misdirection in Instances setting, defaults to the true. Setting to false prevents all Misdirection casts in Instance change- framework for context specific pets added. Will become fully functional when Pet Number issue in stable release of HB fixed Rogue change- All Specs - will now move behind target in combat also, as long as it is stunned or not targeting Rogue fixed - All Specs - Sprint will only be used if Use Sprint setting is enabled Shaman *new* - Enhancement - setting to avoid casting Nature spells when Maelstrom Weapon has procced. Intended for use by those doing manual assist in PVP fixed - All Specs - Ancestral Guidance now correctly treated as being off-GCD fixed - All Specs - Movement Buff (use of Ghost Wolf when out of combat) Will no longer spam messages in debug when already in Ghost Wolf. fixed - All Specs - Movement Buff (use of Ghost Wolf when out of combat) will also cast for characters that have not learned Apprentice Riding Skill yet *new* - All Specs - added Self-Heal section with settings to control when healing spells cast while Solo and PVP fixed - All Specs - no longer tries to cast Wind Shear if not facing target Worth mentioning one more time due to the large number of posts without log files that are received, but you must attach a complete debug log with any post. Please see the link at the top of this post for details.
Xaq, Thanks for the post. The only setting associated with Death Strike that takes a percentage is: Code: Death Strike Emergency Percent [DPS] The [DPS] indicates this is for DPS characters only and does not affect Tanks, which is why it didn't change anything for at 95. It controls at what health a DPS should care about nothing else but casting a Death Strike. Since the Blood Death Knight priority implemented casts Death Strike on cooldown regardless of health, that setting has no meaning. Thanks for the post and look forward to your log file, Bobby53
Thanks iezequil! And thank you for taking the time to follow up letting me know it resolved your issue. +rep -Bobby53
elo and thx for work but why u have remove option to select if we want starfall in balance druid ? coz multiple aggro . Same for typhoon. i don t think we need that in rotation for grind or quest.
killgogeta, Starfall only hits the enemies you are already in combat with, so an option to disable Starfall is no longer needed since it doesn't aggro. As for Typhoon, will definitely look at revising the criteria for that. Please follow the steps in Reporting Bugs [CLICK HERE] regarding a case where it cast Typhoon and should not have and I'll research for you. Thanks for the post, Bobby53
I've been using HB for grinding old reps, insane title, etc via rogue. And it looks pretty ridiculous when your rogue goes hasting himself, healing, stunning/garroting mobs he oneshots. As a rogue an option to set some kind of "ranged" simplified rotation where bot would use only shuriken toss (or throw if no talent), no other offencive skills, no stealth if always stealth not acticated. Its has 30k+ damage which is enough for regular mobs in vanilla/bc/wolk, doesnt look ridiculous, and if u dont loot mobs it will make bot more efficient seems to me. Dont know if much people use hb for this activities, if not - its prob not worth work it will take.
*NEW* Singular 3.0.0.2382 available for download! See the Reporting Bugs [CLICK HERE] post for details on how to request assistance, post about a problem, or ask questions about the behavior of your botting session with Singular. Still receiving too many bug/question posts regarding behavior users watched that don't contain a complete log file and point of reference to when a single event happened. So, no multi-color bright lights this time. Just a simple request to provide the detail. Don't forget to use the recently added LOGMARK! button. This button provides the same behavior as the LOGMARK plugin. Having a problem while running Singular that you want to report? Leave the Class Config window open while running and click the LOGMARK button immediately when you notice. A line will be added to the log file at that time and now you have a very accurate way to let me know when the problem occurred. Ok, now that's out of the way: - Download the latest version of Singular.ZIP from Post #1 in this thread - .ZIP in Singular thread will always be the current version - HonorBuddy will contain an older version until a new release of HB posts This is a quick bug fix release following upon this weekends large fix/enhancement release. Both change histories included for reference. Remember the complete change history can always be viewed in the .ZIP downloaded. Any post must include a debug log file (a file created with Debug Logging set to true.) To do this, click Class Config and set the Debug Logging option to 'true' then run until you create the issue again. The resulting log file will contain more info than a standard log file which will be essential in understanding the decisions being made by Singular which you weren't expecting. As always, the prior version is still available for download. If you encounter a problem due to the new release of Singular you can always downgrade as needed. Code: --- [B]Release 3.0.0.2382[/B] --- [B]Druid [/B] fixed - Lowbie - now better handles transition at point it learns Cat Form [B]Hunter[/B] fixed - All Specs - an errant message displayed in debug mode about pet being dead fixed change- All Specs - default for Use Disengage settings now true. Only effects new users or new installations --- [B]Release 3.0.0.2373[/B] --- [B]General[/B] fixed - Melee movement towards neutral mobs or while stealthed fixed - Berserking, Blood Fury, and Lifeblood only cast if current target in range to avoid wasted casts *new* - Melee Dismount Range setting. Melee characters mounted when Pull is received, will continue riding to this range until dismounting. [B]Death Knight[/B] fixed - All Specs - Disable AOE HotKey is now recognized for DnD, Howling Blast, and Blood Boil even if those spells were used in a single target rotation fixed - Frost - if Disable AOE active, Icy Touch will be cast in place of Howling Blast *new* - All Specs - setting to choose Presence. Auto: Singular chooses, None: User has full control and can switch in combat [B]Druid [/B] *new* - All Specs - a self-heal section of settings has been added to control health %% that Rejuvenation, Healing Touch, etc. are cast at when Solo or PVP for non-healer. *new* - Feral - improved debug logging to assist users with errors. This is enabled by Class Config -> Debug Logging = true fixed - Feral/Guardian - spell CanCast issue where powertype of spell is not available. This would interfere at times with cast of self-heals *new* - Balance - added Moon Beast Rejuvenation and Moon Beast Healing Touch so health %'s for casting those treated seperately from values when not glyphed *new* - Feral - added Predatory Swiftness Healing Touch health % [B]Hunter[/B] *new* - Use Misdirection in Instances setting, defaults to the true. Setting to false prevents all Misdirection casts in Instance change- framework for context specific pets added. Will become fully functional when Pet Number issue in stable release of HB fixed [B]Rogue[/B] change- All Specs - will now move behind target in combat also, as long as it is stunned or not targeting Rogue fixed - All Specs - Sprint will only be used if Use Sprint setting is enabled [B]Shaman[/B] *new* - Enhancement - setting to avoid casting Nature spells when Maelstrom Weapon has procced. Intended for use by those doing manual assist in PVP fixed - All Specs - Ancestral Guidance now correctly treated as being off-GCD fixed - All Specs - Movement Buff (use of Ghost Wolf when out of combat) Will no longer spam messages in debug when already in Ghost Wolf. fixed - All Specs - Movement Buff (use of Ghost Wolf when out of combat) will also cast for characters that have not learned Apprentice Riding Skill yet *new* - All Specs - added Self-Heal section with settings to control when healing spells cast while Solo and PVP fixed - All Specs - no longer tries to cast Wind Shear if not facing target Worth mentioning one more time due to the large number of posts without log files that are received, but you must attach a complete debug log with any post. Please see the link at the top of this post for details.
Warrior - lvl90 Mob is LOS but Toon doesnt move away to pull him out of the LOS, just keep Fighting again him with Auto-Attack. In a lot of Situation it helps to move a bit away so the Mob comes out of the Object. I think it start at: [14:25:08.653 N] Sorry missed to set the Debug from beginning, hope you see some Informations from the LogMark.
Monk - lvl65 Same Situation like the Warrior. LOS and toon doesnt move a bit to an open Area to get the Mob free. Start at: [14:55:01.364 N]