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  • [A1 Inferno] Keywarden Hunt

    Discussion in 'Archives' started by Magi, Oct 18, 2012.

    1. Magi

      Magi New Member

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      yup, all handled by Trinity. Go into the plugins tab, click Trinity, click Config. There is a lot there you can modify from bot behavior to loot. Enjoy!
       
    2. thatsmee

      thatsmee New Member

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      Bot doesnt pickup the Keys^^

      i watched: key drops, bot ports to town and opens next game :D
       
    3. sdjanfada

      sdjanfada New Member

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      I agree, with previous poster. The bot does not seem to pick up the key after warden kill. It just kills warden and then starts next game
       
    4. doyouevenlift

      doyouevenlift New Member

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      Agree with the previous two posters, i see my bot kill the keywarden and key drops, but does not pick it up (ports to town with key on floor)
       
    5. Chulie

      Chulie New Member

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      do you have it set to pick up keys?
       
    6. samuraih

      samuraih New Member

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      Check to make sure, Trinity -> Items -> Pick up
       
    7. Nazair

      Nazair New Member

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      I noticed that right after killing keywarden bot moves away what ends up in key being left behind.
      Something to do with wait time to loot and stuff.

      Hope Magi will come back soon ;x
       
    8. purpleorange

      purpleorange New Member

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      Bot get stuck in cemetery, why does it warp to cemetery instead of just fields... I don't get it.
       
    9. Nazair

      Nazair New Member

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    10. McBoss

      McBoss New Member

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      Hello.
      I'm new. I have problem with [A1 Inferno] Keywarden Hunt Profile.

      Code:
      [13:50:02.501 N] ========== Grid segmentation resetting!!! ============
      [13:50:02.501 D] Resetting current behavior.
      [13:50:02.511 N] Clicked revive button
      [13:50:05.727 D] Navigator.Clear
      [13:50:05.831 D] Replaced hook [ProfileOrderBehavior_Hook] c361191f-952f-47ba-b103-e09c823dca5f
      [13:50:05.920 D] Replaced hook [ProfileOrderBehavior_Hook] a2fdb1fa-4d4a-4172-80cf-86ef19964f3b
      [13:50:05.922 D] Generating path to UNKNOWN - <600.9124, 906.9619, 20.1>
      [13:50:05.937 D] Successfully generated path from {X=120,Y=169} to {X=171,Y=144} in 00:00:00.0056628 with 52(6) hops
      [13:50:05.937 D] Client path generated.
      [13:50:05.937 D] Generated path to <600.9124, 906.9619, 20.1> () with 6 hops.
      [13:50:09.975 D] Navigator.Clear
      [13:50:09.975 D] Generating path to Skeleton_B - <525.0609, 922.7681, 20.1>
      [13:50:09.990 D] Successfully generated path from {X=155,Y=146} to {X=177,Y=114} in 00:00:00.0055508 with 41(6) hops
      [13:50:09.990 D] Client path generated.
      [13:50:09.990 D] Generated path to <525.0609, 922.7681, 20.1> (Skeleton_B) with 6 hops.
      [13:50:11.057 D] Generating path to Skeleton_B - <533.914, 919.0217, 20.1>
      [13:50:11.074 D] Successfully generated path from {X=152,Y=135} to {X=176,Y=118} in 00:00:00.0004815 with 29(6) hops
      [13:50:11.074 D] Client path generated.
      [13:50:11.074 D] Generated path to <533.914, 919.0217, 20.1> (Skeleton_B) with 6 hops.
      [13:51:02.018 D] System.AccessViolationException: Could not read bytes from 018CE394 [299]!
         w Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
         w Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
         w Zeta.MemoryManagement.InProcessMemoryReader.Read[T](Boolean isRelative, IntPtr[] addresses)
         w Zeta.ZetaDia.get_CurrentWorldId()
         w Zeta.ZetaDia.get_IsInGame()
         w GilesTrinity.GilesTrinity.<HandleTargetAction>b__7(Object ret)
         w Zeta.TreeSharp.Decorator.CanRun(Object context)
         w Zeta.TreeSharp.Decorator..()
         w Zeta.TreeSharp.Composite.Tick(Object context)
         w Zeta.TreeSharp.PrioritySelector..()
         w Zeta.TreeSharp.Composite.Tick(Object context)
         w Zeta.TreeSharp.Decorator..()
         w Zeta.TreeSharp.Composite.Tick(Object context)
         w Zeta.TreeSharp.PrioritySelector..()
         w Zeta.TreeSharp.Composite.Tick(Object context)
         w Zeta.Common.HookExecutor.Run(Object context)
         w Zeta.TreeSharp.Action.RunAction(Object context)
         w Zeta.TreeSharp.Action..()
         w Zeta.TreeSharp.Composite.Tick(Object context)
         w Zeta.TreeSharp.PrioritySelector..()
         w Zeta.TreeSharp.Composite.Tick(Object context)
         w Zeta.CommonBot.BotMain.()
      [13:51:02.020 D] System.AccessViolationException: Could not read bytes from 018CE394 [299]!
         w Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
         w Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
         w Zeta.MemoryManagement.InProcessMemoryReader.Read[T](Boolean isRelative, IntPtr[] addresses)
         w Zeta.ZetaDia.get_CurrentWorldId()
         w Zeta.ZetaDia.get_IsInGame()
         w Zeta.CommonBot.BotMain.()
      

      Please help me
       
    11. paisith

      paisith New Member

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      what is KEYRUN 1.4 file and what does it do? where do I put it? what folder to I have to make, where do I put the folder?
       

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