This is way better then Singular. But there is one little problem, my crafter keeps spamming the logs after going to vendor and stuff and this is irritating, "XXX is Friendly" every 1 sec. Also does DK?s use blood boil?
I'm trying to test this cc out on the test dummy in Acherus (dk town), it keeps saying target hasn't lost health in last 20 seconds and is being blacklisted...then it drops target. Also, why does the log need to spam "movement disabled - not looking for better target"?
Has anyone been able to successfully create a Dual Wield Blood Tap Frost Death Knight routine using this CC? This is my attempt, though I have a few problems with it: Code: --==================================================================== @INITIALIZE --==================================================================== Me.Message DeathKnight_Frost last updated 12/24/2012. Me.ClipTime 50 Me.Range 4.95 --==================================================================== @COMBAT --==================================================================== ----------------------------------------------------------------------- -- Break free first ----------------------------------------------------------------------- Me.Cast Will of the Forsaken Me.IsIncapacitated = 1 Me.Use Insignia of the Scourge Me.IsIncapacitated = 1 Me.Cast Every Man for Himself Me.IsIncapacitated = 1 ----------------------------------------------------------------------- -- Healing spells ----------------------------------------------------------------------- Me.Cast Stoneform Me.Health < 90 Me.Cast Lifeblood Me.Health < 50 Me.UseHealthPotion Me.Health < 40 ----------------------------------------------------------------------- -- Rebirth ----------------------------------------------------------------------- Tank.Cast Raise Ally Me.InParty = 1 Tank.Dead = 1 Healer.Cast Raise Ally Me.InParty = 1 Healer.Dead = 1 ----------------------------------------------------------------------- -- Death Grip at outset ----------------------------------------------------------------------- ----------------------------------------------------------------------- -- Targeting ----------------------------------------------------------------------- ----------------------------------------------------------------------- -- Movement ----------------------------------------------------------------------- ----------------------------------------------------------------------- -- AOE ----------------------------------------------------------------------- Blood Boil Me.AuraExpiring("Crimson Scourge") > 0 Target.Distance < 5 Howling Blast Me.AddsCount > 1 Death and Decay Me.AddsCount > 1 Me.IsMoving = 0 Death and Decay Target.IsElite = 1 Me.IsMoving = 0 Blood Boil Me.AddsCount > 3 Me.IsMoving = 0 Target.Distance < 5 Target.Health = 100 ----------------------------------------------------------------------- -- Pull groups when possible ----------------------------------------------------------------------- Me.PullMore Death Coil Target.AddsCount < 0 Me.Health > 50 Me.InParty = 0 ----------------------------------------------------------------------- -- Combat Debuffs ----------------------------------------------------------------------- Outbreak Target.HasMyAura("Blood Plague") = 0 Plague Strike Target.HasMyAura("Blood Plague") = 0 Unholy Blight Target.HasMyAura("Blood Plague") = 0 Pestilence Target.HasMyAura("Blood Plague") = 1 Target.HasMyAura("Frost Fever") = 1 Me.AddsCount > 3 ----------------------------------------------------------------------- -- Combat buffs ----------------------------------------------------------------------- Pillar of Frost Blood Fury Horn of Winter Anti-Magic Shell Target.IsCasting = 1 Me.HasAura("Anti-Magic Zone") = 0 Me.Cast Raise Dead Me.PetIsMissing = 1 Me.Cast Horn of Winter Me.AuraExpiring("Horn of Winter") < 2000 Empower Rune Weapon Me.BloodRune = 0 Me.DeathRune = 0 Me.UnholyRune = 0 Me.RunicPower < 20 Me.Cast Conversion Me.RunicPower > 90 Me.Use Trinket1 Me.Use Trinket2 ----------------------------------------------------------------------- -- Runners ----------------------------------------------------------------------- ----------------------------------------------------------------------- -- Interrupts ----------------------------------------------------------------------- Target.InterruptAny Asphyxiate Target.InterruptAny Arcane Torrent Target.InterruptAny Mind Freeze ----------------------------------------------------------------------- -- Freebies ----------------------------------------------------------------------- Death Strike Me.StackCount("Scent of Blood") > 2 Death Coil Me.HasAura("Sudden Doom") = 1 Corpse Explosion Target.Dead = 1 ----------------------------------------------------------------------- -- Normal attack rotation ----------------------------------------------------------------------- Soul Reaper Me.Target = 36 Obliterate Death and Decay Me.UnholyRune = 1 Howling Blast Me.HasAura("Rime") = 1 Frost Strike Me.HasAura("Killing Machine") = 1 Me.RunicPower > 20 Blood Tap Me.StackCount("Blood Charge") > 4 Horn of Winter Death Strike Me.HasAura("Dark Succor") Me.Health < 85 -- Default Me.AutoAttack --==================================================================== @PULL --==================================================================== -- Pull spell Outbreak Howling Blast Plague Strike Me.AutoAttack Me.FollowTarget --==================================================================== @REST --==================================================================== --Me.Use Celebration Package -- Me.HasItem("Celebration Package") = 1 -- Me.HasAura("WoW's 8th Anniversary") = 0 Me.Eat Me.Health < 0 Me.UseBandage Me.Health < 0 Me.Cast Horn of Winter Me.AuraExpiring("Horn of Winter") < 2000 Me.Mounted = 0 Me.FollowTarget How this should work is... CC begins rotation with Outbreak > Unholy Blight > Howling Blast/Plague Strike to apply diseases. Soul Reaper @ 35; target health. Death and Decay > Obliterate (to use Unholy Runes so Blood Tap can turn the one inactive Unholy Rune into a Death Rune for additional Howling Blast/Soul Reaper use) Frost Strike w/ Killing Machine proc > Frost Strike +20 Runic Power Howling Blast using Frost Runes and Death Runes Blood Tap when one Unholy Rune is inactive > all Frost and Death Runes are inactive > both Death Strike @ 85% player health w/ Dark Succor buff (This is primarily for questing and for raid trash) I have a couple of problems with this routine, though. The first is how Blood Tap is being used. Blood Tap should be used at 5 stacks with the inactive priority being Unholy > Frost/Death. With the current "Me.StackCount("Blood Charge") > 4", Blood Charges cap out to 12 most of the time and Blood Tap isn't being used when there's an inactive Unholy Rune (even though there are more than 5 Blood charges). I do not know how to code it better than the original format so if someone wouldn't mind helping me with this, I would really appreciate it. Also, this CC is particularly slow in activating abilities in general which causes at least a 10k dps loss compared to manually running the rotation. I'm not sure why
I must say this is the best CC I've used in a long time. I stopped questing because the other CCs I had were too combat-retarded but now that I've seen this baby in action my XP/h has increased in at least 50%
I made some improvements to the FTW Elemental Shaman cs. Here it is in it's entirety--feel free to copy/paste over your existing. Some neat things it does-- 1. Drops all totems, tries to reclaim if possible when done. 2. Casts Lava Burst only after Flame Shock if possible, and casts Lava Burst when Lava Surge procs. --==================================================================== @INITIALIZE --==================================================================== Me.Message Shaman_Elemental last updated 4/17/2013 by cvalenti Me.ClipTime 50 Me.Range 20 --==================================================================== @COMBAT --==================================================================== ----------------------------------------------------------------------- -- Break free first ----------------------------------------------------------------------- Me.Cast Will of the Forsaken Me.IsIncapacitated = 1 Me.Use Insignia of the Scourge Me.IsIncapacitated = 1 Me.Cast Every Man for Himself Me.IsIncapacitated = 1 ----------------------------------------------------------------------- -- Healing spells ----------------------------------------------------------------------- Me.Cast Cleanse Spirit Me.IsDiseased = 1 Me.Cast Tremor Totem Me.IsIncapacitated = 1 Me.Cast Healing Surge Me.Health < 50 Me.Cast Lifeblood Me.Health < 80 Me.UseHealthPotion Me.Health < 70 Heal.Cast Chain Heal Me.InParty = 1 Me.AvgHealth < 50 Heal.Cast Healing Rain Me.InParty = 1 Me.AvgHealth < 60 Me.Cast Astral Shift Me.Health < 70 ----------------------------------------------------------------------- -- Rebirth ----------------------------------------------------------------------- ----------------------------------------------------------------------- -- Targeting ----------------------------------------------------------------------- Me.FindBetterTarget ----------------------------------------------------------------------- -- Ranged spells (cast while running) ----------------------------------------------------------------------- ----------------------------------------------------------------------- -- Movement ----------------------------------------------------------------------- Me.FollowTarget ----------------------------------------------------------------------- -- Stuns ----------------------------------------------------------------------- Bind Elemental Me.InParty = 0 Target.IsIncapacitated = 0 Target.AddsCount > 1 Target.IsElemental = 1 Hex Me.InParty = 0 Target.IsIncapacitated = 0 Target.AddsCount > 1 Target.IsHumanoid = 1 Hex Me.InParty = 0 Target.IsIncapacitated = 0 Target.AddsCount > 1 Target.IsBeast = 1 ----------------------------------------------------------------------- -- AOE ----------------------------------------------------------------------- Thunderstorm Target.AddsCount >= 2 Earthquake Target.AddsCount > 3 -- Ascended chain lightning Lava Beam Me.AuraExpiring("Ascendance") > 0 Target.AddsCount > 2 Chain Lightning Target.AddsCount > 2 War Stomp Target.AddsCount > 2 Target.Distance < 5 ----------------------------------------------------------------------- -- Pull more if possible ----------------------------------------------------------------------- Me.PullMore Flame Shock Target.AddsCount < 0 Me.Health >= 50 Me.InParty = 0 ----------------------------------------------------------------------- -- Combat Debuffs ----------------------------------------------------------------------- ----------------------------------------------------------------------- -- Combat buffs ----------------------------------------------------------------------- Me.Cast Elemental Mastery Me.Cast Ascendance Me.Cast Spiritwalker's Grace Me.Cast Berserking -- Shields Me.Cast Lightning Shield Me.HasAura("Lightning Shield") = 0 -- Totems Me.Cast Searing Totem Me.HasTotem("Searing Totem") = 0 Me.Cast Stone Bulwark Totem Me.HasTotem("Stone Bulwark Totem") = 0 Me.Cast Healing Stream Totem Me.HasTotem("Healing Stream Totem") = 0 Me.Cast Grounding Totem Me.HasTotem("Grounding Totem") = 0 ----------------------------------------------------------------------- -- Runners ----------------------------------------------------------------------- --Frost Shock -- Target.HasAura("Frost Shock") = 0 ----------------------------------------------------------------------- -- Interrupts ----------------------------------------------------------------------- Target.InterruptAny Arcane Torrent Target.InterruptAny Wind Shear ----------------------------------------------------------------------- -- Normal attack rotation ----------------------------------------------------------------------- Target.Cast Lava Burst Me.HasAura("Lava Surge") = 1 Elemental Blast Flame Shock Target.HasAura("Flame Shock") = 0 Lava Burst Earth Shock Me.StackCount("Lightning Shield") >= 5 Target.AuraExpiring("Flame Shock") > 3000 Unleash Elements --Me.AutoAttack Lightning Bolt --==================================================================== @PULL --==================================================================== Lightning Bolt --Frost Shock -- Target.HasAura("Frost Shock") = 0 --Flame Shock -- Target.HasAura("Flame Shock") = 0 Unleash Elements Me.FollowTarget --==================================================================== @REST --==================================================================== Me.ImbueWeapon1 Flametongue Weapon Me.Weapon1HasAura("Flametongue") = 0 Me.Mounted = 0 Totemic Recall Me.TotemCount > 0 Me.Mounted = 0 Me.Cast Healing Surge Me.Health < 90 Me.Mounted = 0 Call of the Elements Me.Eat Me.Health < 80 Me.Drink Me.Mana < 80 Revive.Cast Ancestral Spirit Revive.Dead = 1 Me.Mounted = 0 Me.FollowTarget --Me.Use Celebration Package -- Me.HasItem("Celebration Package") = 1 -- Me.HasAura("WoW's 8th Anniversary") = 0
I want it to do some OP healing lol. I am ilv 496 pulling 26k hps with TuanhaPally , and i have tried modifying every freaking setting on that thing.
That's odd my 474 pally does well over 50k. Did you load the settings file in the GUI? Or are you using the free version?
I'm looking to use this in arena, with framelock on unholy dk. I want it to recognize what runes are available and then I want to set skills to be cast exclusively. For instance, recognize death rune - cast necrotic strike. Read diseases on target, if he has 0, then cast plague strike - if he has >1, then cast scourge strike. If free blood rune, cast blood boil. If free frost, cast icy touch. Soul Reap under 40%hp. Interrupts for, pet leap/gnaw and mind. As well as dark sim from list of spells, like cyclone, hex, pain supp etc. Is this possible with your cr? Anyone have advice on pulling this off?
Me.Cast Mark of the Wild Me.HasAura("Mark of the Wild") = 0 Me.HasAura("Legacy of the Emperor") = 0 Me.HasAura("Blessing of Kings") = 0 Never casts Mark of the Wild. Any fix please?
Some of this might be possible however, it is going to take a lot of redesign on your part to make it happen. I would break it down and do one step at a time and then see how it goes and ensure it is working properly before moving on to the next part.
i got this message after launch HB: [FTW] 05:28:25 Couldn't find a data file for Monk_Танцующий_с_ветром! Файл 'D:\HB\hb2\Routines\fightthisway\data\Monk_Танцующий_с_ветром.txt' не найден. after renaming Monk_Windwalker.txt to this name routine is work, but soooo slow. When i try en locale of HB i got same message and same problems. It's happens with any classes (test shammy, druid and DK). So this routine work only on en locale of wow...?